This mod fixes a glaring bug in town wealth increases, and is really something that should have been in a patch from CA to begin with. Simply put, in the stock game, in a region with ports, a town can never increase in wealth beyond the poorest port. This mod fixes that, so that towns grow equally well in regions with and without ports. That's all it does, the rest of the game is unchanged. It doesn't change the coding behind the increases, just makes it work properly. Think of it as a much needed patch, rather than a mod. Using it, ports and towns both grow in wealth. In my game, every town (and port) in England has increased to wealthy, despite starting with a very poor port.
List of Features: Ports increase in wealth, and towns can increase in wealth in regions with ports. No other changes.
Installation: The same as any other mod, it's pretty much as basic as possible.
Compatibility - haven't tried it with any other mods, but I would assume it would be compatible with many of them, since it only changes one table, which I assume wouldn't be touched by most mods.
What it does to an existing game: When I installed the mod for the first time, all 4 ports in England increased from Very Poor to Poor in one turn. It worked normally after that. Presumably when installed, all pent-up existed town wealth increase is used immediately, so there's no lost buildup.
Changelog:
Version 1.0 - release.
Download link:
https://www.dropbox.com/s/app9ichbmc...xing.pack?dl=0
Much indebted to poa, who in
this thread discovered what the fix was. I just made it into a mod and posted it. He should get more credit than I do.
Cross posted from Compilations and Overhauls due to it's nature as more of a patch than a mod.