Re: Confirming some basic features for Rome 2
Agents - yes they have a level cap and yes, I think the idea is that they're specialised.
Generals - you can specialise them, but it depends on what you need and it might also depend on the cultural group that your faction belongs to. If you're playing a Celtic faction with sturdy Oathsworn generals, buffing the stats of your commander's unit might be more useful than if your general is squishy and needs to stay out of the fighting.
Missions - I wouldn't wait to get all of the side objectives before completing a main objective. Generally I simply expand in the way that makes sense to me, and if that fulfills a mission, that's a nice bonus.
Settlements - yes, I'm aware of this. This is where playing as different cultures, and with different starting locations, makes a significant difference. When I play as a Hellenic faction with a Mediterranean sea port, usually it's possible to build a good trade network quickly. In my current campaign as Baktria, trade really took off after I got a Black Sea trading port. While it's true that killing off potential trade partners through expansion hurts your income, you can make a lot of money in the late game by specialising provinces and (when your agricultural research and upgrades allow this) upgrading economic buildings to the higher levels.
Political intrigues - as I see it, the main point of a diplomatic mission is not the small bonus or penalty you get - it's the increase in loyalty, for the party of the rival party member I sent on the mission. Welsh Dragon and I wrote a two-part guide to politics and the family tree - you might find part 1 and part 2 helpful, and there's a page on the TWC Wiki.
In-game browser - if I want to see the building tree for a faction, I generally use the Royal Military Academy. The same applies for agent/general skill trees, although as you said, we can see them when we level up characters (which is generally the only time I need to see them).
Unit buttons - I don't generally use the formation attack button. Maximus Decimus Meridius posted on YouTube some experiments he did with units, to test the mechanics, so you might want to check out his channel - for example he posted a video where he tested formation attack (although that was on patch 7, which is a lot of patches ago).
Capture zones - I believe this is a fairly simply mechanic - if there are only units of one faction in the zone, they control it; if there are units of the faction which controls a zone and an enemy unit arrives, control becomes disputed.
Food levels - armies, fleets and your own agents don't reduce your food supply. (Enemy agents can reduce your food supply by deploying in your territory, but the effect is small and wouldn't be likely to explain the drop you saw). You mentioned that your faction suddenly plunged into a famine. Various things can cause this - such as losing a provinces which you relied on your food (in a rebellion, an enemy attack or a secession/civil war), upgrading lots of buildings at once. Players of earlier games tend to be used to upgrading all of their buildings to the highest level because there is no usually downside to upgrading in earlier games. In Rome II, it's usually better to be more selective until your agriculture research is well advanced - and to have some provinces specialising in farming and fishing. If you have a food crisis, there are ways to resolve this. Select each province, and you can see the food surplus or deficit - stop taxing the province and its food deficit will reduce to 0. Of course, you can also upgrade farms, convert other ports to fishing ports, do agricultural research, deploy spies in enemy territory (they steal food when deployed in another faction's territory), and - as a last resort - destroy food-consuming buildings.
User interface - I think it depends on what you're used to. When managing a large empire, I prefer clicking through 10 provinces (and seeing public order, food and income in each one at a glance) compared to clicking through about 30 regions individually. I like the map filters of Rome II as well - they provide a useful overview of where there are problems with public order, which provinces are under the influence of rival parties and (especially in the late game, if I'm fighting multiple wars) where the friendly and enemy armies are, across the known world. When a region has a trade resource such as glass, olive oil or leather, this is shown in the government building (apart from that, I don't generally need to look up a province's available trade resources).
Gifting settlements - that's right, it was removed (except for gifts of settlements after a critical success in a diplomatic mission). I generally don't miss it - particularly since regions belonging to client states and full military allies (not defensive allies) count as belonging to the player, in relation to the victory conditions. If you really want a settlement belonging to an ally or client state, you have two options: cancel your treaties with them and wait 10 turns before conquering them (this avoids damaging your diplomatic reputation), conquering them immediately (damaging your diplomatic reputation), or sending lots of diplomatic missions to them (occasionally a diplomatic mission results in a critical success and the other faction gifts you a settlement - but you don't get to choose which one.)
Diplomatic relations - yes, apart from giving them money, you can improve your relations with a faction by methods such as joining their wars and making treaties with their friends. Diplomatic relations are easier in the early campaign (as your Imperium rises, you'll get an increasing territorial expansion penalty). Yes, diplomacy can be awkward when you have client states - it is frustrating (at least for me) that when an enemy offers a peace treaty, I can't accept it on condition that they make peace with my client state(s) as well. If you're frustrated by not being able to control what client states do, you might want to play as an eastern faction. They create satrapies instead of client states - and playing as Baktria, for example - when I go to war or make peace, my satrapies do the same (their only alternative would be to declare war their overlord, to fight for their independence - which is what some satrapies of the Seleucid Empire about on the brink of doing at the start of the grand campaign).
Last edited by Alwyn; October 29, 2023 at 04:03 AM.