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Thread: Bactrian Hypaspistai Bug in 1.9 ?

  1. #1

    Default Bactrian Hypaspistai Bug in 1.9 ?

    Why are there there only 40 men in the hypaspistai unit with 1 hit point? The unit is half the size of the Agema unit, costs more and the stats are not that much better. Shouldn't they have at least 60 or 80 men or 2 HP?

  2. #2

    Default Re: Bactrian Hypaspistai Bug in 1.9 ?

    First of all you have to say on what unit size level you are playing. Large, huge? I remmeber Marcus was experimenting with reducing the multi hp for all the units but the spartans and increase their defense instead by 50% without increasing their numbers. Multi HP tends to unbalance the game it appears, but I don`t know if he implemented it in the vanilla RTRPE v1.9. By any chance do you also have a mini mod installed on top?

  3. #3

    Default Re: Bactrian Hypaspistai Bug in 1.9 ?

    I play with large unit numbers (results in Pezoi 120, Agema 80, Hypaspistai 40).
    export_descr_unit.txt shows the following for Agema
    type bactrian agema
    dictionary rtr_bactria_agema
    category infantry
    class spearmen
    voice_type Medium_1
    soldier bactrian_agema, 40, 0, 1
    attributes sea_faring,hide_forest,command,can_sap,hardy
    formation 0.9, 1, 2, 2, 6,square,phalanx
    stat_health 1, 0
    stat_pri 11, 4, no, 0, 0, melee, simple, piercing, spear, 25 , 0.4
    stat_pri_attr spear,long_pike, spear_bonus_8
    stat_sec 8, 3, no, 0, 0, melee, simple, piercing, sword, 0 , 0.3
    stat_sec_attr no
    stat_pri_armour 9, 17, 6, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground -8, 0, -16, 0
    stat_mental 17, disciplined, highly_trained
    stat_charge_dist 0
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 920, 520, 104, 112, 800
    ownership thrace

    and the following for Hypaspistai:
    type bactrian swords
    dictionary rtr_bactria_swordsmen
    category infantry
    class light
    voice_type Light_1
    soldier bactrian_swordsmen, 20, 0, 1
    mount_effect horse -2, camel -2,
    attributes sea_faring,hide_improved_forest,hide_long_grass,can_sap,hardy
    formation 1.2, 1.2, 2.4, 2.4, 3,square
    stat_health 1, 0
    stat_pri 14, 6, no, 0, 0, melee, simple, piercing, sword, 0 , 0.3
    stat_pri_attr no
    stat_sec 0, 24, no, 0, 0, no, no, no, none, 25 , 1
    stat_sec_attr no
    stat_pri_armour 7, 22, 8, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 0, 0, 0, 0
    stat_mental 21, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 1142, 601, 104, 112, 1000
    ownership thrace

    so Hypaspistai have +5 defence, +3 atttack, + 4 morale, cost 222 more to build and 81 more upkeep at being halve the size.

    I think it would be more balanced if there were 60 Hypaspistai (soldier bactrian_swordsmen, 30, 0, 1)

    I am using 4tpy V1.9.6, Player formations and cognomen mod

  4. #4
    joerd9's Avatar Decanus
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    Default Re: Bactrian Hypaspistai Bug in 1.9 ?

    In 1.9 almost all the 2HP infantry units have been reduced to 1 HP while raising a few stats and cost. That means Hypaspists of whatever nationality are no longer Chuck Norris with excellent armour but what they're supposed to be: highly capable flanking infantry only. You shouldn't expect them to pwn everything on their own anymore.

  5. #5

    Default Re: Bactrian Hypaspistai Bug in 1.9 ?

    According to some the biggest problem with multi HP was with the Ai because the game engine was autoresolving the battles involving multi HP units in one of the armies in an unbalanced way and so favored the factions having access to these.

  6. #6
    joerd9's Avatar Decanus
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    Default Re: Bactrian Hypaspistai Bug in 1.9 ?

    That's true. In autocalc battles they had the same effect as the egyptian chariot generals in vanilla. Plus virtually every greek faction tried to spam them. Main reason for the Macedonians and Seleucids to be so uber...

  7. #7

    Default Re: Bactrian Hypaspistai Bug in 1.9 ?

    Still... 80 on huge is a bit small maybe they should be 120? and raise the cost a bit?

  8. #8

    Default Re: Bactrian Hypaspistai Bug in 1.9 ?

    In my game, (I play in huge) I put all units with 200 men the cavalry with 120 mens and the sarmatian and parthian archer cavalry with 160. The units have 1 point (except spartans, elephants, ....)

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  9. #9
    joerd9's Avatar Decanus
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    Default Re: Bactrian Hypaspistai Bug in 1.9 ?

    Quote Originally Posted by Preskinn View Post
    Still... 80 on huge is a bit small maybe they should be 120? and raise the cost a bit?
    I like them as they are atm. But you're free to do so, it's quite easy actually.

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