so list your greivences on this genre of games.
my personal one is that they all talk about being friendly to casual games, but the games themselves take forever to get anywhere in if you can only play an hour or two a day. most are dungeon grinders where you have to wait hours for spawns or at least spend that much time gathering a party when your not in some sort of guild.
its nearly impossible to play with friends, as you'll have those friends who just play not stop and powerlevel above you so that they want you now to spend an equal amount of time grinding just to catch up with them.
lootfest- gameplay seems to suffer when the whole focus of the game is aquiring better loot. this leads to those horrible wait times trying to get a chance at gaining said loot.
direct outcome- no matter what you do, you seem to have no effect on the world or storyline, this leads to a feeling of lack of accomplishment. great i was 5000 hours getting to lvl 50....now what.
consequences- games are fun when you face real consequences like losing more then just a few points of xp. games that try to make a real pvp or lose situation seem to get pulled into the "oh you just respawn with a 2% xp penalty" bug. if you able to play on one faction or the other, shouldnt you be able to attack said faction including other players and actually accomplish something? marching to war should be for a purpose, not just so you can go kill some newb.
clickfest- since when did macroing your attacks become fun? people setup these formulas for spells and attack, put them in a macro and just hit a button during an attack. what happened to dynamic gameplay?