Results 1 to 20 of 1165

Thread: KLAssurbanipal - UNITS for Rome 1 & mods - new skins & models --- UPDATED: 7.12.2017 ---

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default HOPLITES 2.0 released!



    This is a skinpack containing 30 units to be used in Rome: Total War. These are various hoplites from 6th to 3rd century BC. Besides the Greeks there are also Macedonian, Seleucid and Etruscan hoplites. In this skinpack there are also the Spartans modelled according to the new and quite popular movie „300”. There are many various types of helmets (including Corinthian , Thracian, Attic, Phrygian, Chalcidian and the „pylos” type), armor, shields, clothes and ornaments. The „Hoplites 2.0” skinpack contains all together the models, textures and Unit Cards.


    DOWNLOAD: http://www.twcenter.net/forums/downl...o=file&id=1525


    UNITS PREVIEW

    TARENTINE LEUKASPIDES:



    CLASSICAL HOPLITE:



    CORINTHIAN HOPLITE:



    MACEDONIAN HYPASPIST:



    ATHENIAN HOPLITE:



    ATHENIAN HOPLITE, PELEPONESIAN WAR:



    LATE ATHENIAN HOPLITE:



    BACTRIAN HOPLITE:



    ARCADIAN HOPLITE:



    ARGIVE HOPLITE:



    BOEOTIAN HOPLITE:



    ETRUSCAN HOPLITE:



    THESPIAN HOPLITE:



    SILVER SHIELD HYPASPIST:



    EUBOEAN HOPLITE:



    EKDROMOI:



    STRATEGOS (5 factions):



    ITALIAN HOPLITE:



    LOCRIAN HOPLITE:



    RHODIAN HOPLITE:



    SPARTAN OFFICER:



    SPARTAN HEAVY ARMOURED HOPLITE:



    SPARTAN HOPLITE, PELEPONESIAN WAR:



    LATE SPARTAN HOPLITE:



    SYRACUSIAN HOPLITE:



    TARENTINE HOPLITE:



    THEBAN HOPLITE:



    ELEIAN HOPLITE:



    SPARTAN HOPLITE '300':



    KING LEONIDAS '300':




    UNITS LIST:
    1.Arcadian Hoplite
    2.Argive Hoplite
    3.Athenian Hoplite
    4.Athenian Late Hoplite
    5.Athenian Peleponesian War Hoplite
    6.Bactrian Hoplite
    7.Boeotian Hoplite
    8.Classical Hoplite
    9.Corinthian Hoplite
    10.Eleian Hoplite
    11.Etruscan Hoplite
    12.Euboean Hoplite
    13.Greek Strategos
    14.Hoplite Ekdromoi
    15.Italian Elite Hoplite
    16.King Leonidas '300' Miller
    17.Locrian Elite Hoplite
    18.Macedonian Hypaspist
    19.Thespian Hoplite
    20.Rhodian Hoplite
    21.Seleucid Silver Shield Hypaspist
    22.Spartan Heavy Hoplite
    23.Spartan Hoplite '300' Miller
    24.Spartan Late Hoplite
    25.Spartan Officer Hoplite
    26.Syracusian Hoplite
    27.Tarentine Hoplite
    28.Tarentine Leukaspides
    29.Tarentine Hoplite
    30.Theban Hoplite

    +UNITS CARDS by Salvor Hardin - You are The Great!
    Last edited by KLAssurbanipal; July 23, 2007 at 01:46 AM.

  2. #2

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    Thanks, my friends

    Signatures for members:































    P.S. for RoA must be BI 1.6
    Last edited by KLAssurbanipal; August 17, 2007 at 04:43 PM.

  3. #3

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    In the future I will release new Hoplites (more units, probably 45) with changed '300' Spartans.

    FIRST WAY

    The simplest way how to copy model and texture - .cas and .dds *(.tga) files to the correct folders and rename them to those from my skinpacks.
    .TGA is texture; .CAS is model;
    .CAS files put: ..:\....\Rome Total War\data\models_unit (folder with Your game on Your computer)
    .TGA files put: ..:\....\Rome Total War\data\models_unit\textures (if U don't have 'textures' folder, U must create it.)
    If You want only replace units with these of Rome Total War, EB, RTR or other mods U can only rename units files.

    Example (I replace EB hoplite to my unit):


    1. I open my folder: D:\Gry\Europa Barbarorum 0.81\EB\Data\models_unit and I copy name of EB Spartan Hoplite (.CAS)


    2. Rename my Unit as U copied:




    3. Copy renamed file from Hoplites 2.0:


    4. and paste to EB folder:


    5. That same way use to rename .TGA file:



    SECOND WAY:

    put models (.cas) into:....\Rome Total War\Data\models_unit,
    and textures (.tga) to:....\Rome Total War\Data\models_unit\textures. (if U don't have 'textures' folder, U must create it.)

    Then open file: descr_model_battle in ...\Rome Total War\Data\

    I show You one example.

    original text of 'descr_model_battle":


    type greek_armoured_hoplite
    skeleton fs_slow_spearman, fs_slow_swordsman ; combat spear
    indiv_range 40
    texture carthage, data/models_unit/textures/unit_greek_elite_hoplite_carthage.tga
    texture greek_cities, data/models_unit/textures/unit_greek_elite_hoplite_greek.tga
    model_flexi data/models_unit/unit_greek_hoplite_elite_high.cas, 15
    model_flexi data/models_unit/unit_greek_hoplite_elite_med.cas, 30
    model_flexi data/models_unit/unit_greek_hoplite_elite_low.cas, 40
    model_flexi data/models_unit/unit_greek_hoplite_elite_lowest.cas, max
    model_sprite greek_cities, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
    model_sprite carthage, 60.0, data/sprites/carthage_greek_armoured_hoplite_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    You would like to put: Tarentine Leukaspides
    model: Tarentine_Leukaspides.cas
    texture: Tarentine_Leukaspides.tga

    put model Tarentine_Leukaspides.cas into:....\Rome Total War\Data\models_unit,
    and textureTarentine_Leukaspides.tga to:....\Rome Total War\Data\models_unit\textures.

    rename descr_model_battle:


    type greek_armoured_hoplite
    skeleton fs_slow_spearman, fs_slow_swordsman ; combat spear
    indiv_range 40
    texture carthage, data/models_unit/textures/Tarentine_Leukaspides.tga
    texture greek_cities, data/models_unit/textures/Tarentine_Leukaspides.tga
    model_flexi data/models_unit/Tarentine_Leukaspides.cas, 15
    model_flexi data/models_unit/Tarentine_Leukaspides.cas, 30
    model_flexi data/models_unit/Tarentine_Leukaspides.cas, 40
    model_flexi data/models_unit/Tarentine_Leukaspides.cas, max
    model_sprite greek_cities, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
    model_sprite carthage, 60.0, data/sprites/carthage_greek_armoured_hoplite_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    Example
    (with Roman unit): http://img297.imageshack.us/img297/221/regerwy2.jpg

    Save and Play!


    THIRD WAY:

    To add completly new unit is a bit more complicated - several files needs to be edited. The simplest tutorial that has ever been written you can find here:

    http://forums.totalwar.org/vb/showthread.php?t=51750

    I don't see the need to write another tutorial by me, as i would make a similar one, just maybe not that user-friendly one.

    Here are all tutorials which I know:
    http://forums.totalwar.org/vb/showthread.php?t=51750 - tutorial 1 (add units for beginners)
    http://forums.totalwar.org/vb/showthread.php?t=51373 - tutorial 2 (Units Cards)
    http://forums.totalwar.org/vb/showthread.php?t=58491 - tutorial 3 (realistic hoplites)
    http://www.stratcommandcenter.com/fo...showtopic=3623 - tutorial 4 (edit and add units)
    http://www.stratcommandcenter.com/fo...howtopic=16061 - tutorial 5 (Units Cards)
    http://forums.totalwar.org/vb/showthread.php?t=50469 - tutorial 6 (only textures)
    http://forums.totalwar.org/vb/showthread.php?t=50470 - tutorial 7 (add units)
    http://forums.totalwar.org/vb/showthread.php?t=46265 - tutorial 8 (dismount (or mount) a unit)
    http://www.twcenter.net/forums/showthread.php?t=48602 - tutorial 9 (Units Cards)
    http://totalwar.org.pl/board/viewtop...t=1793&start=0 - tutorial 10 (dodawanie jednostek, edycja itd. POLISH)

    I don't add Readme files because people are using different versions of Rome (1.0-1.6), or different mods (EB, RTR, 77 BC, SPQR, etc.). I would have to make different text for each version....
    Imo after reading that tutorial carefully everybody will understand how to make it - it can't be expalined in a simpler way.
    I can't write better about 'adding new units' because my English is ugly.

    I have request for modders. COULD SOMEBODY HELP AND CRAETE TEXT FILES FOR MY HOPLITES 2.0 SKINPACK (Imperal Romans 2.0 or Hannibal's Army 1.0?

    P.S> Now I am working in new Ancient Wars unit preview
    Last edited by KLAssurbanipal; July 26, 2007 at 01:48 AM.

  4. #4

  5. #5

    Default HELLO KLA !!


    Hello King Luise !
    I have downloading your Hoplites new serie , and this Units are very fine .
    Obviousely I have just downloading the Unit for 77BC , that are on other site , and I will waiting when you upload on this site , very well .
    A question , I red that you are in progress for a new mega series of Hoplites , but why this over production of Hoplite and some little for other interesting Units , primarly Hellenistic Asiatic units , Indian Hindu units and Nubian Merotic units .
    Also in RTR there are few Units of Sarmatians , why not creating others new beautiful Units for this faction ?

    So Long King .
    FORTEBRACCIO

  6. #6

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    Hello KING LOUISE ASSURBANIPA, whats a "file.tga.dds"? does it's make a difference or no?
    Ciao and again
    Best regards

  7. #7

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    KING LOUISE ASSURBANIPAL a really great work Keep on working

  8. #8

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models

    For installing the 30 Hoplite into RTR plat. 1.9. Which steps are necessary? I am new to installing these types of things, for many of these skins there is no folder to overwrite, so they must be created new? Also, if RTR is installed to the Activision folder, but the vast majority of the unit files are installed to the CA folder, which one do you use to install to?

    If there is a thread specifically on installing the skins to RTR, I'd love to be pointed that way. If not any PM advice would be GREATLY appreciated, I really want to use these amazing skins in my game.

    **Found what I needed, NM**
    Last edited by PeshmergaJ; November 25, 2007 at 01:20 AM. Reason: Issue Fixed

  9. #9

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models ****** update: 18.08.2010 ******

    KLA, I must say that I'm impressed with your works. However, when using the skins (The Corinthian Hoplite is the only one I've used so far) they get messed up. The front of the helmet ends up on the side of the head, and the shield graphics is on the chest.

    Are there any solutions as to how to fix this?

  10. #10

    Default Re: KING LOUISE ASSURBANIPAL - UNITS for RTW & mods - new skins & models ****** update: 18.08.2010 ******

    inoksvere:
    you have chosen the wrong skin... In the files you download there is a skin to put in C:\Programs\Rome......\data\models_unit\textures then a model to put in C:\Programs\Rome......\data\models_unit
    then you go to descr_model_battle and choose the unit to change (for example hoplites) and you put the name of the new skin and the name of the new model.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •