Try this:
http://www.twcenter.net/forums/showp...86&postcount=5
And take a look at this too:
http://www.twcenter.net/forums/showp...95&postcount=1
Try this:
http://www.twcenter.net/forums/showp...86&postcount=5
And take a look at this too:
http://www.twcenter.net/forums/showp...95&postcount=1
Thanks Florin, that worked
Just one tiny problem now, my spartans don't have the falcata as shown on the KLA images, they just have a long roman like straight sword. This problem could perhaps be caused by the fact that I didn't delete the ; infront of the word "texture greek_cities, data" in the entry - I noticed you haven't got the ; infront (Example below).
Code:type greek_hoplite_spartan_pylos skeleton fs_slow_spearman, fs_slow_swordsman indiv_range 40 ;texture greek_cities, data/models_unit/textures/Spartan_Heavy_Hoplite.tga model_flexi_m data/models_unit/Spartan_Heavy_Hoplite.cas, 8 model_flexi_m data/models_unit/Spartan_Heavy_Hoplite.cas, 15 model_flexi_m data/models_unit/Spartan_Heavy_Hoplite.cas, 30 model_flexi data/models_unit/Spartan_Heavy_Hoplite.cas, max ;model_sprite 60.0, data/sprites/greek_hoplite_spartan_pylos_sprite.spr model_tri 400, 0.5f, 0.5f, 0.5f
PS: Is there perhaps a way to mix the units so that half is using the Spartan_Heavy_Hoplite skin and the other half the Spartan_Officer_Hoplite, I'm sure it would have a very realistic look to it plus would look really cool
Last edited by Sir. Cunningham; September 23, 2007 at 08:44 AM.
The shape of the sword has to do with the model and the thing I removed the ; from is the texture(the 2d part of the graphics). I`m not sure why it looks different for you. Maybe you have an older version of the model(or newer)... Otherwise, is he looking the same as in the preview?
I have no idea why that was bared like that so I removed the ;. Frankly I`m surprised it loads the new texture with the ; still in front. Try removing it and see what happens.This problem could perhaps be caused by the fact that I didn't delete the infront of the word "texture greek_cities, data" in the entry - I noticed you haven't got the ;infront (Example below).
In the same unit? Sadly no. You can only have variations in the same unit in M2TW, not in the RTW platform. What you can do is haveing two units that look differently. Both spartans, both recruitable by greek cities and so on.PS: Is there perhaps a way to mix the units so that half is using the Spartan_Heavy_Hoplite skin and the other half the Spartan_Officer_Hoplite, I'm sure it would have a very realistic look to it plus would look really cool