Models from:
- Laca's
- ferres
- alexander expansion
- Syrakuze from Sicilia - mod
- pinarius
- Hannibal Smith
- Halie Satanus
- Varangian
- Neo
- added 70% new models and textures!
Units:
- and 25 new mecenaries!
- add 70 new units
East:
-Militia (Armenia)
Armenian royal legionnaires
Egypt:
-Numibian Archers
-Spearmen Auxiliari (Judean)
-Archers Auxiliari (Judean)
Barbarian:
Sarmatian Spearmen
Barbarian Sickle-men
Illyrian peltasts
Tribal Slingers
Barbarian Horse Archers
Warband (germans)
Celtic warriors
Fanatic Woad Warriors
Iberian spearman
Iberian Lancearii
Heavy Falxmen
Numidian:
Numidian Heavy Peltast
Numidian Auxillia
Town milita (Numidians)
Carthaginian:
Poeni infantry (Early)
Libyan Spearmen (Early)
City Cavalry
Libian romanized infantry
Greek:
Thorakitai Hoplitai
Greece Hoplites (Auxiliari)
Pezhetairoi Ptolemaic Egypt
Pezhetairoi Kingdom of Macedony
Pezhetairoi Selucid Empire
Peltastoi
Agema
Hypaspistai (pontus, selecuid egypt, macedon)
Syracusian hoplites
Syracusian infantry
Syracusian slingers
Prodromoi
Etolian cavalery
Roman:
Late Cavalry Auxilia
Auxiliari (Judea)
Auxiliari (Celtic-Iberian)
Auxiliari (African)
Early Cavalry Auxilia (Allied Cities)
Samnite warriors
Auxilari cavalery of August
First Squad Principes of Roman Republic
Roman Legionary Cohorts (What is the difference between: adaptation to a specific type of land development, statistics, appearance, and course description)
Early
Legionary Cohort (Northern)
Legionary Cohort (Italian-Sicilia)
Legionary First Cohort (Roma)
Legionary Cohort (African)
Legionary Cohort (Eastern)
Late
Legionary Cohort (Northern) (on screenshots)
Legionary Cohort (African) (on screenshots)
Legionary Cohort (Eastern) (on screenshots)
Legionary Cohort (Italian) (on screenshots)
Legionary First Cohort (Northern) (on screenshots)
Legionary First Cohort (African) (on screenshots)
Legionary First Cohort (Eastern) (on screenshots)
Legionary First Cohort (Italian) (on screenshots)
- Added name of which comes from the legions of the provinces / regions, or other names that were called legions, these changes relate to the branches of the legion eagle
Factions:
- Added 3 new factions:
Illyria - Barbarians
Syracuse - The Greeks
Roman Empire - The Romans
- All fractions available
- new symbols and baners from Kaweh (we add for new factions our symbols and banners)
- The full names of fractions
- More in line with the history of the location of their targets, a and, the means at their disposal, and relationships between them.
- Balanced factions wins and conditions.
Culture:
-Added a new culture numidian
Diplomacy:
Revolution in the diplomacy and the relations between the factions!
(Now, diplomacy in the game is really important and meaningful)
Trade:
Now, more than earlier counts in trade and trade rights
because he is the main source of income, but now the war, I will be finishing more, and, precious peace.
Map:
- Add 66 new regions
- Two times the map with the new terrain and a number of transitions
- added land-bridges
- historic area of recruitment of units
- Navigable rivers min. Rhine, Nile, Euphrates
- Removed all bonuses from 9 Wonders of the World
Trails:
- The system of promotion / career for a political Rome and Carthage
- Fixed senat trails
Recruitment System:
- 1 round of reduced recruitment time units (ie units that are, you can recruit a few in one round (Municipal) changes the length of recruitment do not apply to generals and catapults, and the pirates (diplomat).
- Application of full-system AOR
- Increased cost of maintaining troops 2x
- Improving and balancing units, the recruitment system
- Most units recruited in 0 rounds
Forts:
- New historical layout of the fort on the map battlegrounds
Buldings:
- increased costs for building
- add stone walls for barbarians
- the time of construction of buildings be reduced by 1 round, maximum time of construction can have a round of 4, min-building time is 1 round
- Added the building of sewage systems, roads, the eastern nations
- Raised the cost of building and climb the next time the levels of sediment
- Removed all the bonuses from the temples of weapons, armaments and improve what was not in accordance with the then prevailing realities, the sooner the mills were not the temples
Voice:
Add voice mod italian and barbarian
AI:
- Added new AI and formations of Darth Dark Formations 16.2 "Super Pack" DarthMod and has been adapted for the new factions
- Corrected ai on campaign map
- Added a script by which the AI opponents have Finance bonus
- Fixed faction financial balance
Animations:
add new Animations from Animations pack v0.8 - SigniferOne
add Unified AnimPack
Graphics:
- increased distance units display details
- New icons lock ports ships
- Fixed height of grass
- new strategic map units and ships on the map campaign
- Realistic Landscape
- Skymod
- New sky textures
- New texture walls
- New water-reflection
- New textures-grass
- New lighting battle
- Fixed-tree model and the scale now have a more realistic size
- New campaign map textures (animation of water, land, trees)
- New textures of ships, characters, agents
- Configure the settings file to get the best image quality
-added new texture for buildings barbaria, roman stone walls
Menu
- Gladius Loading Bar
- New menu
- New interface
Fixes form original RTW 1.5/BI:
- Fixes from Bug-fix
- Added the possibility of playing night battles
|