Probably forgot some but i can add later..
Anyway, if anyone is interested in modding any off these im ready to help anyway how i can, research or even learn to edit something myself if a tutorial is available.
-4 turns per year
-Historically correct faction names
-Historically correct regions, more regions
-Historically correct starting regions for factions at campaign start
-Historically correct economic situation for the factions at campaign start in realtion to otehr factions
-Historically correct resources, more resources
-Historically correct size armies and navys in relation to other factions
-Historically correct towns in location, size and available buildings
-Historically correct forts
-Historically correct roads
-Historically correct available technologies for the factions from campaign start
-Historically correct diplomatic relations betwen the factions at campaign start
-Historically correct population sizes from campaign start in relation to other factions
-Historically correct
-Realistic research times
-Realistic building times
-Realistic recruitment times
-Realistic research cost
-Realistic building cost and upkeep
-Realistic recruitment cost and upkeep
-No limits in building slots
-No limits in recruitment slots