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Never never never delete or change ANY original .pack file, especially not patch.pack.
1. Only use the "MM" (mod manager) or "mod" version of every major mod you want to use (your own mods too!). The difference is a "code" in the byte header that tells the game its a mod.
2. Go to
C:\Users\Yourusername\AppData\Roaming\The Creative Assembly\Empire\scripts
3. Create a new txt file called
user.empire_script.txt
4. Add one new line per mod, like this;
mod mod_pip.pack;
mod mod_firing_arc.pack;
mod mod_fifesndrums.pack;
mod mod_smokemod.pack;
This thing about adding a new textline in that file, is exactly what the mod manager is doing if you dont wanna use that program.
This is the proper way of loading mods when the game starts, as long as they are in MM/mod format you wont have a prob with any future patches and wont ever have to backup any files or reinstall the game.
To uninstall any mod you just remove the line from the txt file and delete the mod's .pack file in your data folder.
CA clearly stated this to be the way mods were intended to be loaded, in order to avoid any patch-complications.