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January 18, 2010, 08:58 PM
#21
Laetus
Re: Traits and Ancillaries List [UPDATE: Done!]
Is there really no way to add these traits and ancillaries to generals directly in the savegame? I wanted to make a comedically incompetent general like I used to in the older games but this one seems to have taken that awesome feature out for some reason.
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February 22, 2010, 08:08 AM
#22
Re: Traits and Ancillaries List [UPDATE: Done!]
It is really simple to add traits and ancillaries to your generals. You need an ESF Editor and then just edit the specific general/minister 's TRAITS or ANCILLARIES.
I'll go into detail some time later if you reply back.
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February 25, 2010, 11:58 PM
#23
Laetus
Re: Traits and Ancillaries List [UPDATE: Done!]
It would be great if you post a guide on adding and removing of traits cause there is none complete around(by complete I mean editing general's stats to reflect the effect of the trait,I still can't find how to change movement points)
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February 26, 2010, 02:03 AM
#24
Re: Traits and Ancillaries List [UPDATE: Done!]
Like I said...
1) Get esf editor and open the target startpos.
2) Expand
startpos\campaign_startpos\campaign_env\campaign_model\world\faction_array\faction_array\faction\character_array\character_array\character\character_details
3) To change/add/remove a trait, add a trait under TRAITS
4) To change/add/remove an ancillary, add an ancillary under agentancillary
5) Now this is key. If you have a added a trait that affects MANAGEMENT
then you must go to agentattributes.
6) On the 5th agentattributes change the number to whatever you need to. By default, a minister has 2 (3 stars) and so if the minister has the honest attribute, then this int value is 3 (4 stars).
Star System:
-1 is no star in that attribute
0 is 1 star
1 is 2 star
etc.
List of agentattributes:
command_land
command_sea
duelling_pistols
duelling_swords
management
subterfuge
research
zeal
land_defense
land_siege_engineering
morale_land
morale_sea
movement_points_land
trade
Hope this helps...
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February 26, 2010, 04:31 AM
#25
Laetus
Re: Traits and Ancillaries List [UPDATE: Done!]
Yhanks but I will rephrase my question - do I need to change any other parametres except agent basic(command for generals/admirals,managment) if i add a trait(for example general_brave gives morale_bonus - should I change morale_land in agentattributes)?
Last edited by quantum2000; February 26, 2010 at 07:05 AM.
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