BattleAxe, a “true” Total War experience, challenges players to achieve victory over a large selection of campaigns and factions. Diplomacy has been axed, all factions are “at war”. It’s a “mean” Medieval II streamlined for swift gameplay. Merchants, priests, and ships are omitted by default but may be simply added depending on your gameplay preference. Land bridges connect all continents and offer new strategic opportunities and threats so beware. Whether you have a weekend or a week you’ll find a fight in BattleAxe.
12 Campaigns
- 3 Grand Campaigns (1140, 1240, 1400)
- 3 Medium sized Campaigns 1250 (British Isles, Baltic, Outremer)
- 6 Small sized “weekend” Campaigns 1240 (Britannia, Baltic, Balkans, Iberia, Italia, Outremer)
- View Campaign Maps
30 Playable Factions
- Britannia - England, Wales, Ireland, and Scotland
- Scandinavia - Norway, Sweden, and Denmark
- Iberia - Portugal, Castile, and Aragon
- Italia - Milan, Venice, and Sicily
- W. Europe - France, HRE, Bohemia, and the Crusading Orders
- E. Europe - Poland, Lithuania, Hungary and the Bulgarian Empire
- Russia - Novgorod, early Russia, and the Mongols
- Anatolia - Byzantium, Georgia, andthe Turks
- Africa - The Moors, Egypt, and the Hafsids (Tunisia)
- View Playable Factions
New Units and Unit Guide
- Almost all units from Kingdoms included
- All factions receive new units and a full roster (25+)
- Units available at every barrack, range, and stable level
- Elite units available at end of recruiting buildings
- New Guild units for Catholic and Orthodox factions
- Unit stats faction balanced and costs simplified
- Faction appearance changes (armor, helm, shield for cultural consistancy)
- View/Download Unit Guide, The Crusading Orders units: View Pic1, Pic2, Pic3
Campaign Extras
- Many new settlements and/or regions added
- All continents connected via land bridges, ensuring invasions
- New AoR units (military orders) located at select settlements
- Strat map models include Kings, Iberian and Crusader generals
- Many other adjustments and enhancements to settlement positioning
- Scripts include AI Difficulty, AI Bankrupcy, and AI Last Stand bonuses
- See FAQ for more BattleAxe features and details
- View Bridge & AoR map or View Bridges in-game
Campaign Options (Merchants, Priests, Ships)
- Play with or without merchants, priests, ships or a combination thereof. It's your choice.
- See the “OPTIONS” folder after installation for simple instructions. No modding required.
- Options folder includes Unit Guide, Campaign Maps, and Hotseat multiplayer instructions.
Multiplayer
- Hotseat enabled across all factions and campaigns
- See OPTIONS folder after installation for simple instructions
- View Hotseat Guide
Credits
- BattleAxe solo project by brandybarrel
- Campaign AI and Battle AI by Lusted
- Retrofit Mod base by Unspoken Knight
>>> DOWNLOAD <<<
Additional mirror in 7z format on Google Drive, thanks BagaturPasha
- BattleAxe is completely mod-foldered and will not affect your original M2TW files or game.
- You can safely uninstall BattleAxe at any time.
- Requires Medieval II: Total War Kingdoms v1.5
Latest BattleAxe Updates: Feb 11, 2011 (click box)