I have merged Ar Ardunaim reskin and Dwarven Overhaul mods together, I have tested all units and made a couple of fixes with a few stat changes to Ardunaim units to put them in line with the rest of Dac's unit stats
Download:http://www.mediafire.com/file/xhr2v5...unaimReskin.7z For DAC 2.2.
To install:Extract the file(File compressed with 7zip) Take the Data folder from "DwarvenOverhaul Merged With Ar ArdunaimReskin" file and Paste it into your Third age install directory.EXAMPLE "steamapps\common\Medieval II Total War\mods\Third_Age_3"
Credits:
Taurion of Lindon and his Ar Ardunaim Reskin Submod.
And also the Reforged team for there models and textures
Hummingbird and his Dwarven Overhaul.
And also Celtic Magister for new banners,Black Goldfish for textures for Azaghal's Tomb Protectors and Dragonslayers,Firedragon for 'big' unit UIs and, Lord of Links for new Ered Luin unit descriptions
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This is my own personnel submod that im planning on releasing in the near future, no idea when as im still very new to modding. But for now just some screens and text to look at. Most of this is just splicing units and using existing textures, only the Arnor Ar Arduaim reskins has any proper editing done on my part.
More to come soon.
Men-At-Arms (For both ND and Ar Ardunaim)
Only ND gets the third upgrade level.
BladeMasters (For both ND and Ar Ardunaim) ((Yes the first pic has wrong plate textures))
Only ND gets the third upgrade level.
TharbadPikes (For both ND and Ar Ardunaim)
Only ND gets the second upgrade level.
MilitiaCaptains (For both ND and Ar Ardunaim)
MountedCaptains (For both ND and Ar Ardunaim)
ArnorSpears(DunadanWardens) (Only for ND)
ArnorCavalry(DunadanCavalry) (Only for ND)
SteelBows (Only for ND)
Current new unit cards its my first time making unit cards so there not as high quality as I would like
I have also added all the mid tier gondor units and citadel guard into the Ardunaim roster. Idea will be is you can choose to in either Dol Amroth, Gondor and Arnor territories to either build your own barracks or build a sort of "autonomy" building? that will come with some stats and of course the units native to the territory.