Im trying to get a custom gun I converted from .blender into the game. Do the coordinates on x y axis matter for this?
Also, does the weapon
The game does pull textures from the .tga.dds files, but in order to read these files, it seems to be necessary to have a .tga file with the same name
Callistonian Today, 03:22 PMI expect you'd want to represent each portion as a function of the iteration, then take the derivative and set it to 0 to find local min/max.
Re: Adding Double-Barreled Muskets
I have a similar issue recently with Empire Total War. The weapon appeared when I saved as variant weighted mesh but choose Variant5 rather than Variant
Geronimo2006 Today, 07:02 PM