1 Attachment(s)
Greater unit size/scale for HIP 0.98 2023
For those who like me think that the amount of troops per unit is too small in Medieval 2, I have modified this aspect of the mod to improve the amplitude of the battles.
I have taken into consideration the ratio between infantry, cavalry and archers. Also the proportion between militia and professionals and so on. There are units from 80 to 220 men, on the huge scale.
Throw this file in medieval 2 > mods > SSHIP > data and replace the original
I spent 2 hours changing the numbers manually and thinking calmly to keep the balance. I hope you enjoy the mod. Regards from Brazil, the true roman successor.
Re: Greater unit size/scale for HIP 0.98 2023
Greetings to Brazil! Great to see somebody producing a minimod!
For the record: this is a minimod for the SSHIP 098, test version of May 17th, 2023.
We'll try not to change the EDU for the June 2023 release (offical Spring release). If we do, you'll be very easily able to adjust your minimod with the WinMerge program.
cheers
JoC
Re: Greater unit size/scale for HIP 0.98 2023
Is this submod usable with the june 2023 version of SSHIP?
Re: Greater unit size/scale for HIP 0.98 2023
Quote:
Originally Posted by
DaGrenadier
Is this submod usable with the june 2023 version of SSHIP?
this submod changes parameters in the EDU.
In June release, we haven't made changes that would change the EDU in such a way that it would make the game crash with this submod (caveat: maybe @kostic has made something in between, but I don't think so).
However, certain recent (=June) changes to the parameters made by @Macaras (should impact on availability of agents) would be not present if this submod would be used without adjustments. I would guess that it could be adjusted very easily (eg. with WinMerge progam).
JoC
Re: Greater unit size/scale for HIP 0.98 2023
Quote:
Originally Posted by
Jurand of Cracow
this submod changes parameters in the EDU.
In June release, we haven't made changes that would change the EDU in such a way that it would make the game crash with this submod (caveat: maybe @kostic has made something in between, but I don't think so).
However, certain recent (=June) changes to the parameters made by @Macaras (should impact on availability of agents) would be not present if this submod would be used without adjustments. I would guess that it could be adjusted very easily (eg. with WinMerge progam).
JoC
Hi. Thanks for the work of all the devs on the update!
Could you tell me why the EDU would change something related to agents? I searched for several keywords and didn't find anything related to agents, only units and their statuses. I will test the mod in the current version and send you the results as soon as possible
Re: Greater unit size/scale for HIP 0.98 2023
Quote:
Originally Posted by
italofrank13
Hi. Thanks for the work of all the devs on the update!
Could you tell me why the EDU would change something related to agents? I searched for several keywords and didn't find anything related to agents, only units and their statuses. I will test the mod in the current version and send you the results as soon as possible
preferences in recruitment. @Macaras can explain, I don't understand the details.
Re: Greater unit size/scale for HIP 0.98 2023
Yes, there is a line in EDU that says recruitment priority offset. It gives for ai an information how to adjust recruitment for a specific unit. If these priorities are too high for many units ai focuses on production of these units instead of agents - producers a lot of some units and very little or none agents, considering them unimportant.
Re: Greater unit size/scale for HIP 0.98 2023
I hope this mod gets updated, The vanilla unit sizes are a bit small even on huge unit scale