Mini Mods Subforum rules and infos
Hello Folks,
As some people start to make submods based on SSHIP, we have decided to make this subforum purely dedicated to that purpose. You can open a dedicated thread in the Mini Mods subforum but, please, don't open a thread for each version of your submod. You'll be in charge and responsible of your submod and so, to support it.
Remember that if you use some stuff from other modders, you must get their permission before to release a public version.
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Re: Mini Mods Subforum rules and infos
Dear SSHIP staff,
as an assistance for minimoders, would it be possible for you (if you have them), to put here some resources to make our lives easier?
For instance, it would be useful to have a list which new factions replace which old factions, which buildings are new to SSHIP, which buildings (maybe with level included) are available for which factions, and which are not available for the castles.
It's possible to find the information by ourselves, of course, but it would save our time, avoid making mistakes, and maybe it's just cut-and-paste for you
From my side, I try to document my minimods to the maximum extent, describing every change I made and writing rationale for having these changes.
Regards,
JoC
Re: Mini Mods Subforum rules and infos
Most of these informations are already in the description of each version in the Download thread.
Regarding factions:
Pisa - added from nothing
Rûm - added from nothing
Serbia - replaces Teutonic Order
Zengids - replace Kwarezmians
Abbasids - replace Milan/Genoa
Georgia - replaces Timurids
Regarding buildings, I'll let MWY to answer as this is basically his stuff ;)
PM me with the details you need to know and I'll update this post accordingly (well, at least, I'll do my best :tongue:)
Re: Mini Mods Subforum rules and infos
Is it possible to get a formatted Modeldb file ? I was supersized to see the format of it compared to other mods when I was working with unit models.
Re: Mini Mods Subforum rules and infos
Not sure to get it right. Our modelDB file isn't the longest of all mods. However, it is true that it still contains some model entries which aren't used anymore.
Anyway, can you explain what you want exactly?
Re: Mini Mods Subforum rules and infos
Re: Mini Mods Subforum rules and infos
i believe he is talking about the text inside the file look like mess without spaces and not in an easy to read order. I would myself like to remember what was the tool used to do this thing :)
Re: Mini Mods Subforum rules and infos
Quote:
Originally Posted by
Jurand of Cracow
as an assistance for minimoders, would it be possible for you (if you have them), to put here some resources to make our lives easier?For instance, it would be useful to have a list which new factions replace which old factions
Responding to this plea :laughter: I'm putting here some useful stuff for reference:
FACTIONS
Name - txt name - culture group - religion
Cuman - cumans - eastern_european - pagan
Kiev - kievan_rus - eastern_european - orthodox
Novgorod - russia - eastern_european - orthodox
Lithuania - lithuania - eastern_european - pagan
Poland - poland - eastern_european - catholic
Hungary - hungary - eastern_european - catholic
HRR - hre - north_european - catholic
Denmark - denmark - north_european - catholic
Norway - norway - north_european - catholic
Scotland - scotland - north_european - catholic
England - england - north_european - catholic
France - france - north_european - catholic
Aragon - aragon - southern_european - catholic
Leon - spain - southern_european - catholic
Portugal - portugal - southern_european - catholic
Almorawids - moors - middle_eastern - muslim
Venice - venice - southern_european - catholic
Pisa - pisa - southern_european - catholic
Sicily - sicily - southern_european - catholic
Serbia - teutonic_order - greek - orthodox
ERE - byzantium - greek - orthodox
Georgia - timurids - greek - orthodox
Rum - rum - middle_eastern - muslim
Zenghids - kwarezm - middle_eastern - muslim
Crusaders / KoJ - jerusalem - north_european - catholic
Fatimids - egypt - middle_eastern - muslim
Abbasids - milan - middle_eastern - muslim
Seljucs - turks - middle_eastern - muslim
RESOURCES
Resource in DSR - For 0.9.2 - Price - Mine
gold - gold - 37 - y
silver - silver - 29 - y
fish - fish - 13 -
furs - furs - 19 -
grain - grain - 15 -
timber - timber - 11 -
iron - Metals - 17 - y
ivory - Oil - 16 -
wine - wine - 17 -
slaves - slaves - 24 -
chocolate - Glass - 19 -
marble - marble - 17 - y
textiles - textiles - 26 -
dyes - dyes - 20 -
tobacco - Salt - 14 -
silk - silk - 25 -
sugar - sugar - 16 -
sulfur - Linen - 23 -
tin - Tolls - 19 - y
spices - spices - 30 -
cotton - cotton - 18 -
amber - amber - 19 -
coal - Pepper - 17 -
wool - wool - 13 -
elephants - elephants - 0 -
camels - Honey - 16 -
dogs - Fruit - 11 -
Re: Mini Mods Subforum rules and infos
Thanks a million for this JoC! For the most part, these are all straightforward, but I have been banging my head against the wall for a couple (I know Timurids aren't in this, and I couldn't figure out what faction had taken their tag). I know I can figure it out by seeing who has what territories in the descr_strat file, but this is just way easier!
Is there a standalone page for the supply submod? The current one crashes the game :(
There is a supply submod with in the TWEAK compilation. It has part of the supply features of BGR that seems like a wonderful boost to the game's realism. Unfortunately the current Supply submod is broken - it crashes the game in the mid of the first three turns (I tested it many time - no way could the game pass the first three turns). Does anyone have any idea where to find this submod? since it's within TWEAK's complied list of optional submods, I assume it's developed by someone else and is likely to have an independent page where there may be an update. (Or at least I could report the problem to the developer). Do anyone know where it is or have any information in this regard?
Re: Is there a standalone page for the supply submod? The current one crashes the game :(
Re: Is there a standalone page for the supply submod? The current one crashes the game :(
Moved to a better location ;)
And to answer to your question: Nope. As far as I know tmodelsk has posted his work only here. Have you tried to PM him? He's still around ;)
Re: Mini Mods Subforum rules and infos
More recent stuff for reference shall somebody be making a modification:
https://i.imgur.com/vZ8bIM7.png
https://i.imgur.com/t6JuwFi.png
RESOURCES
Resource - Price - Mine
gold - gold - 37 - y
silver - silver - 29 - y
fish - fish - 13 -
furs - furs - 19 -
grain - grain - 15 -
timber - timber - 11 -
iron - Metals - 17 - y
ivory - Oil - 16 -
wine - wine - 17 -
slaves - slaves - 24 -
chocolate - Glass - 19 -
marble - marble - 17 - y
textiles - textiles - 26 -
dyes - dyes - 20 -
tobacco - Salt - 14 -
silk - silk - 25 -
sugar - sugar - 16 -
sulfur - Linen - 23 -
tin - Tolls - 19 - y
spices - spices - 30 -
cotton - cotton - 18 -
amber - amber - 19 -
coal - Pepper - 17 -
wool - wool - 13 -
elephants - elephants - 0 -
camels - Honey - 16 -
dogs - Fruit - 11 -