Originally Posted by
Kilo11
For example, you build up to level 3 stables, then you train a certain number of horse units, then you maybe host a tournament (I don't know, insert your own preferred prereq's here), and then you are able to simply build a level 4 "stable", which is called Horsebreeders Guild, replaces the stable item, and instead of adding new recruitable units, simply allows for the same recruitment, but adds the guild bonus as well. In this way, many "guilds could be in a single city, and would represent stepping stones in the building tree, which also makes some historical sense as well. I mean, at some point it will be difficult to get your various craftsmen up to a higher level of smithing or horsebreeding or whatever without some guild which organizes the training of apprentices, regulates the standards of output, and ensures that only true masters can be allowed to build certain things. The guilds in effect acted as gatekeepers for higher qualities of production, and this could be easily folded into the building tree, and then the guilds could just be scrapped. Then those buildings that are in the "guild" system would be deleted entirely, to be replaced by the same buildings but in the tech tree. This would make sense for many of the local "production" based guilds.