[Preview] Kahvipannu Units' Models
Kahvipannu Units' Models
http://i1031.photobucket.com/albums/...psfe2bdb59.png
The purpose of this thread is to introduce and show the units made by Kahvipannu, based on Vanilla models (units) and Rusichi Mod (horses) and with the help of Ichon who did most of (to not say all) the researches.
Note that the pics are from the courtesy of Kahvipannu.
Elephants:
Nubian Spearmen
Ghulams:
Hospitaller Foot Knights:
Dismounted Ghulams:
In-game pics:
Re: [Preview] Kahvipannu Units' Models
Reserved. I may need that one later...
Re: [Preview] Kahvipannu Units' Models
Re: [Preview] Kahvipannu Units' Models
Wow! It looks fabolous! :thumbsup2
Re: [Preview] Kahvipannu Units' Models
wow, looks promising
i'm expect that new textures are balanced for every factions
Re: [Preview] Kahvipannu Units' Models
Re: [Preview] Kahvipannu Units' Models
Out of all those amazing models I actually find the gambeson horse armor for Crusader mounts the most impressive one :)
Re: [Preview] Kahvipannu Units' Models
What is wrong with the horses legs, at the new models? They look like "acute", especially the hind legs. The old models horses legs look smoother...
Re: [Preview] Kahvipannu Units' Models
Quote:
Originally Posted by
Gercog
What is wrong with the horses legs, at the new models? They look like "acute", especially the hind legs. The old models horses legs look smoother...
Just me being dummy when taking those pics, vanilla anims on Marka-horses (based on them, from Rucishi TW), won't have those wonky legs atm.
Re: [Preview] Kahvipannu Units' Models
OMG this looks fantastic!.
Re: [Preview] Kahvipannu Units' Models
Quote:
Originally Posted by
Kahvipannu
Just me being dummy when taking those pics, vanilla anims on Marka-horses (based on them, from Rucishi TW), won't have those wonky legs atm.
If I correctly understood, in release the legs of horses will be all right?
Re: [Preview] Kahvipannu Units' Models
Quote:
Originally Posted by
Gercog
If I correctly understood, in release the legs of horses will be all right?
Correct.
Re: [Preview] Kahvipannu Units' Models
Quote:
Originally Posted by
Kahvipannu
Oh, that's cool! and looks realistic, not worse than in Rome 2
Re: [Preview] Kahvipannu Units' Models
i just dont understand, those units are going to be implemented in next version, or what ?
Re: [Preview] Kahvipannu Units' Models
That is the plan, adding stuff in upcoming releases. Atleast some of them will propably be in the next release.
Re: [Preview] Kahvipannu Units' Models
Im gonna need you to go ahead and release these units now mkay :mob:.
Jokes aside, cant wait for them to be in the mod! :D
Re: [Preview] Kahvipannu Units' Models
We're doing our best ;)
I'm still working on the animations. It takes time as there are quite a lot of stuff to check. But I'm sure you will love the results :tongue:
Re: [Preview] Kahvipannu Units' Models
Isn't everything a bit too dark ? the mail especially
Re: [Preview] Kahvipannu Units' Models
I'm using custom GEM settings for M2, or more like accidental result of visual look putting early version of GEM on top of EBII teams graphical enchancement messing things up. :P Haven't touched it since, since I kinda liked the result. So it will look different for others in terms of contrast, etc. No idea how it will look without it (vanilla), or with latest GEM. But vanilla visuals will definitelly be more "washed out".
GEM:
http://www.twcenter.net/forums/showt...Version-2-2%29
Re: [Preview] Kahvipannu Units' Models
Quote:
Originally Posted by
Kahvipannu
I'm using custom GEM settings for M2, or more like accidental result of visual look putting early version of GEM on top of EBII teams graphical enchancement messing things up. :P Haven't touched it since, since I kinda liked the result. So it will look different for others in terms of contrast, etc. No idea how it will look without it (vanilla), or with latest GEM. But vanilla visuals will definitelly be more "washed out".
GEM:
http://www.twcenter.net/forums/showt...Version-2-2%29
:D