Re: Soon will be a very big update 2.0 for this mod (Mongol innvasion)
Great work! Always nice to see old mods updated
Re: Soon will be a very big update 2.0 for this mod (Mongol innvasion)
Re: Soon will be a very big update 2.0 for this mod (Mongol innvasion)
Hello Vlad good submod realy but if its posible can you make total instalation all in one....
And for now icanot found Rusichi.exe
Re: Soon will be a very big update 2.0 for this mod (Mongol innvasion)
SAMOGITIAN PAGAN - today i will make video , how to install this mod , and upload this video o youtube (it will be today)
Re: Soon will be a very big update 2.0 for this mod (Mongol innvasion)
Do you have the english version of the updated version of your mod?
Re: Soon will be a very big update 2.0 for this mod (Mongol innvasion)
While a video on installation is being made - here is a link on how to install.. Everything is as simple, it couldn’t be simpler
https://imtw.org/upl/loads2/imp1711665288_qqqqq.jpg
Quote:
Do you have the english version of the updated version of your mod?
inside is english and russian version (in txt files)
only one file is not finished for translation event_strings
Re: Soon will be a very big update 2.0 for this mod (Mongol innvasion)
https://youtu.be/D7Ma_3ObJuM
Video about how to install Mongol invasion 2.0 mod on game Medieval 2 kingdoms.
Also this video show most of the units in mod, all factions , map in mod , and several fragments of some battle scenes.
This mod does not affect other mods (for game Medieval 2 kingdoms), and works great with the game installed from Steam
Re: Soon will be a very big update 2.0 for this mod (Mongol innvasion)
Who knows how to solve the problem with loading the game save? If you play the first few moves and load a save, then everything works fine
But if you play more than 10 turns, make a save game and immediately load it, then immediately take it to Windows - who knows what the problem is?
Re: Soon will be a very big update 2.0 for this mod (Mongol innvasion)
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I continue to test - the saves work fine on the Polovtsy... but on Novgorod it crashed (and at the same time there are only five playable factions)..
Re: Soon will be a very big update 2.0 for this mod (Mongol innvasion)
Now everything works (i tested in Vladimir-Suzdal), saves are loaded (after I removed the appearance of the Mongols and their siege of cities from the scripts)
Now need to think about how to implement the Mongol invasion with scripts! (it must be at any cost)
Thanks to everyone who helped in finding a solution to the problem with loading saves, ESPECIALLY FOR DinarMayor and alchen !
Made more than 45 moves (saves load normally, any of them!)..
The problem turned out to be in the scripts
in such scripts (in all such scripts)
monitor_event PreFactionTurnStart FactionType mongols ; mong na novgorod 1
and I_TurnNumber = 30
spawn_army
faction mongols
character Khoyan, general, age 42, x 128, y 236
unit mon_keshikten exp 0 armor 0 weapon_lvl 0
unit Sudanese Tribesmen exp 1 armor 0 weapon_lvl 0
unit Sudanese Tribesmen exp 1 armor 0 weapon_lvl 0
unit Sudanese Tribesmen exp 1 armor 0 weapon_lvl 0
unit sib_junior_militia exp 0 armor 1 weapon_lvl 1
unit mon_torhaguti_inf exp 0 armor 2 weapon_lvl 0
unit sib_senior_militia exp 0 armor 1 weapon_lvl 0
unit ME Levy Spearmen exp 0 armor 1 weapon_lvl 0
unit ME Levy Spearmen exp 1 armor 0 weapon_lvl 1
unit ME Levy Spearmen exp 0 armor 1 weapon_lvl 0
unit Mongol Infantry exp 0 armor 0 weapon_lvl 0
unit mon_hoshuchi exp 1 armor 0 weapon_lvl 0
unit mon_hoshuchi exp 0 armor 1 weapon_lvl 1
unit mon_hoshuchi exp 0 armor 0 weapon_lvl 0
unit mon_torhaguti_cav exp 0 armor 0 weapon_lvl 0
unit Mongol Light Lancers exp 0 armor 1 weapon_lvl 0
unit Mongol Light Lancers exp 0 armor 0 weapon_lvl 0
unit Mongol Light Lancers exp 0 armor 0 weapon_lvl 0
unit mon_horchi_cav exp 0 armor 0 weapon_lvl 1
unit mon_horchi_cav exp 0 armor 0 weapon_lvl 0
end
spawn_army
faction mongols
character Kuyuk, general, age 43, x 128, y 237
unit mon_keshikten exp 1 armor 0 weapon_lvl 0
unit Mongol Light Lancers exp 0 armor 1 weapon_lvl 0
unit Mongol Light Lancers exp 1 armor 0 weapon_lvl 0
unit Mongol Light Lancers exp 0 armor 0 weapon_lvl 0
unit mon_hoshuchi exp 1 armor 0 weapon_lvl 0
unit mon_hoshuchi exp 0 armor 1 weapon_lvl 1
unit mon_hoshuchi exp 0 armor 0 weapon_lvl 0
unit ME Levy Spearmen exp 0 armor 1 weapon_lvl 0
unit ME Levy Spearmen exp 1 armor 0 weapon_lvl 1
unit ME Levy Spearmen exp 0 armor 1 weapon_lvl 0
unit Sudanese Tribesmen exp 1 armor 0 weapon_lvl 0
unit mon_torhaguti_inf exp 1 armor 0 weapon_lvl 0
unit Sudanese Tribesmen exp 1 armor 0 weapon_lvl 0
unit sib_junior_militia exp 0 armor 1 weapon_lvl 1
unit cum_cheled_sw exp 0 armor 2 weapon_lvl 0
unit sib_senior_militia exp 0 armor 1 weapon_lvl 0
unit Khan's Guard exp 0 armor 0 weapon_lvl 0
unit mon_torhaguti_inf exp 0 armor 0 weapon_lvl 0
unit Mongol Bodyguard exp 0 armor 0 weapon_lvl 0
unit mon_horchi_cav exp 0 armor 0 weapon_lvl 0
end_if
end_monitor
monitor_event FactionTurnStart FactionType mongols
and not I_SettlementOwner Taurirt mongols
siege_settlement Khoyan, Taurirt, maintain
end_monitor
monitor_event FactionTurnStart FactionType mongols
and not I_SettlementOwner Novgorodgrd mongols
siege_settlement Kuyuk, Novgorodgrd, maintain
end_monitor
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I only deleted them all, I didn’t touch the other scripts, and everything worked
Now need to think about how to make these scripts work normally - for real big Mongol invasion