Re: EOG: Education of generals – a minimod for SSHIP 0.9.2
Concerning Military Education I have now some different names in mind.
For now (ver. 1) it is:
Military_Edu:
Basic Military Education: Trained Soldier
Standard Military Education: Master Soldier
Advanced Military Education: Trained Commander
Master Military Education: Master Commander
I plan to change it into:
Basic Military Education: Trained Soldier
Standard Military Education: Trained Officer
Advanced Military Education: Trained General
Master Military Education: Trained Commander-in-Chief
Edit: I've convinced myself for this change, so it's now included in the post 13 and will appear in the version 2 of the mod.
Re: EOG: Education of generals – a minimod for SSHIP 0.9.2
How can I make this compatible with your other traits mod?
Re: EOG: Education of generals – a minimod for SSHIP 0.9.2
Unless I'm wrong, it is already compatible.
Re: EOG: Education of generals – a minimod for SSHIP 0.9.2
Quote:
Originally Posted by
Lifthrasir
Unless I'm wrong, it is already compatible.
That's right, it's included, as mentioned here.
Re: EOG: Education of generals – a minimod for SSHIP 0.9.2
I'm upgrading the changes in this minimod in the SSHIP 096. The Military and Pagan Education will look like this (if you've got editorial comments, just drop here a line):
Military Education.
Military Education provides a general with very valuable military skills. It has four levels: Soldier Training, Officer Training, General Training and Commander-in-Chief Training. The first two (and, exceptionally, the third one) can be acquired by teenagers studying in the castles. Two higher levels require real military experience in the battles and some further studying. Of course, the main way to get this type of education is by fighting battles!
Any general spending a whole turn in a castle-type settlement can get the Military Education. Military Minded teenagers can be trained very efficiently, while the Administrative oriented ones may get only the basic martial skills. The higher the level of the castle, the better - training in a citadel with much military buildings is obviously the most efficient – “Born to Command” or “Born Conqueror” youngsters may event get the General Training here. Father traits have a significant impact on education, but having good natural military skill (ie having Talent for Command, being Natural Commander or better), positive cognitive traits, ancillaries like Tutor, Mentor or military book also count. On the other hand, being not fit physically or mentally may thwart education.
Once a general matures, he should go for war and get the hands-on experience. This will give him additional Military Education but also prepares him for further studies. If he becomes Promising Commander, Great or Renown Victor, or scores a Major Victory, he can complement education at a fortresses or a citadel, spending there a few turns. It’s possible unless he is older thatn 50, or not fit physically or mentally.
During his life a general can learn things or two also from other sources – having a Military Book or living in a settlement with a relevant guild may help, if he’s got natural military skills.
Pagan Education.
Pagan Education provides pagan generals with valuable military and administrative skills. It’s available for the Lithuanians and the Cumans. It has four levels: Basic, Standard, Advanced, Master. Pagans get their education as teenagers by studying in their settlements where their shrines are built: altars, sanctuaries and temples (the bigger, the better). Also staying in wild may help a bit. The higher levels of education are acquired easier by the administratively minded generals or those with natural military skills (ie those “Born to Command” or “Born Conqueror). However, all the military minded generals can get the same knowledge by successfully fighting battles!
Re: EOG: Education of generals – a minimod for SSHIP 0.9.2
Interesting. I have never really looked into what gives my characters traits. What you are describing there seems coherent and quite logical to me. It's good that the game takes all of this into account ! :)
Re: EOG: Education of generals – a minimod for SSHIP 0.9.2
Your contribution to sship is great Jurand! But a question, for the mongols should be the same for pagan education?
Re: EOG: Education of generals – a minimod for SSHIP 0.9.2
Quote:
Originally Posted by
kostic
Interesting. I have never really looked into what gives my characters traits. What you are describing there seems coherent and quite logical to me. It's good that the game takes all of this into account ! :)
Actually, the traits enabling game-role-playing the one of a few aspects of the Medieval 2 enginge that is much better as compared to the Warscape. Well, among the other's are: better battles, better modability, better maps, lack of dominant sniping tactics etc. I've played Medieval Kingdoms on Attila and I think it'll never be as good as the SS.
Quote:
Originally Posted by
j.a.luna
Your contribution to sship is great Jurand! But a question, for the mongols should be the same for pagan education?
Mongols are not playable so I don't bother with them. the pagan triggers may be adjusted to them at some point, but it'd be in future.
Re: EOG: Education of generals – a minimod for SSHIP 0.9.2
After 3,5 years I've implemented my plan to make educational ancillaries. In the educational process they compensate for lack of Intelligence and provide a marginal benefit for all: the idea is that a teenager can be not-Intelligent but still learn something, but if he's Intelligent a Tutor won't make such a big difference
Code:
;---------- EDUCATION --------------------- ;-- help teenagers in education -----------
;------------------------------------------ mentor
;only for Military, at CoA with good father
Ancillary mentor
Type Education
Transferable 0
Image mentor.tga
ExcludedAncillaries tutor, academic_advisor
Description mentor_desc
EffectsDescription mentor_effects_desc
Effect Command 1
Effect HitPoints 1
;------------------------------------------ tutor
;only for Admin, at CoA with good father
Ancillary tutor
Type Education
Transferable 0
Image tutor.tga
ExcludedAncillaries mentor, academic_advisor
Description tutor_desc
EffectsDescription tutor_effects_desc
Effect Piety 1
Effect Trading 10
;------------------------------------------ academic_advisor
;only from University during education
Ancillary academic_advisor
Type Education
Transferable 0
Image academic_scholar.tga
ExcludedAncillaries mentor, tutor
Description academic_advisor_desc
EffectsDescription academic_advisor_effects_desc
Effect Trading 10
Effect TaxCollection 10
Code:
;=========================================================================== Education;---------- Education --------------------------------------
; Mentor for martial matters, Tutor & EconAdv for civilian
; all are mutually excluded
; Mentor and Tutor received at CoA thanks to Father&Mother
; EconAdv received during education at university due to own traits
;------------------------------------------ mentor
Trigger Mentor_Father_Military
WhenToTest CharacterComesOfAge
Condition FatherTrait MilitaryInclination > 0
and Trait MilitaryInclination > 0
AcquireAncillary mentor chance 10
;------------------------------------------
Trigger Mentor_Father_AuthorityHigh
WhenToTest CharacterComesOfAge
Condition FatherAttribute Authority > 5
and Trait MilitaryInclination > 0
AcquireAncillary mentor chance 10
;------------------------------------------
Trigger Mentor_Father_AuthorityLow
WhenToTest CharacterComesOfAge
Condition FatherAttribute Authority > 2
and Trait MilitaryInclination > 0
AcquireAncillary mentor chance 10
;------------------------------------------
Trigger Mentor_Father_CommandHigh
WhenToTest CharacterComesOfAge
Condition FatherAttribute Command > 5
and Trait MilitaryInclination > 0
AcquireAncillary mentor chance 10
;------------------------------------------
Trigger Mentor_Father_ChivalryHigh
WhenToTest CharacterComesOfAge
Condition FatherAttribute Chivalry > 5
and Trait MilitaryInclination > 0
AcquireAncillary mentor chance 10
;------------------------------------------
Trigger Mentor_Father_DreadHigh
WhenToTest CharacterComesOfAge
Condition FatherAttribute Chivalry < -5
and Trait MilitaryInclination > 0
AcquireAncillary mentor chance 10
;------------------------------------------
Trigger Mentor_Father_Intelligent
WhenToTest CharacterComesOfAge
Condition FatherTrait Intelligent > 6
and Trait MilitaryInclination > 0
AcquireAncillary mentor chance 10
;------------------------------------------
Trigger Mentor_Mother_Wise
WhenToTest CharacterComesOfAge
Condition FatherTrait WifeIsWise > 2 ; on purpose more difficult than Tutor
and Trait MilitaryInclination > 0
AcquireAncillary mentor chance 10
;------------------------------------------ to compensate pagans for they don't have a chance for Academic Advisor
Trigger Mentor_SBC_Perkunas
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= perkunas_altar
and Trait Wantschool > 0
AcquireAncillary mentor chance 33
;------------------------------------------
Trigger Mentor_SBC_Dievas
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= dievas_altar
and Trait Wantschool > 0
AcquireAncillary mentor chance 33
;------------------------------------------
Trigger Mentor_SBC_Giltine
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= giltine_altar
and Trait Wantschool > 0
AcquireAncillary mentor chance 33
;------------------------------------------
Trigger Mentor_SBC_Tengir
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= tengir_altar
and Trait Wantschool > 0
AcquireAncillary mentor chance 33
;------------------------------------------
Trigger Mentor_SBC_CPerkunas
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= c_perkunas_altar
and Trait Wantschool > 0
AcquireAncillary mentor chance 33
;------------------------------------------
Trigger Mentor_SBC_CDievas
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= c_dievas_altar
and Trait Wantschool > 0
AcquireAncillary mentor chance 33
;------------------------------------------
Trigger Mentor_SBC_CGiltine
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= c_giltine_altar
and Trait Wantschool > 0
AcquireAncillary mentor chance 33
;------------------------------------------
Trigger Mentor_SBC_CTengir
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= c_tengir_altar
and Trait Wantschool > 0
AcquireAncillary mentor chance 33
;--------------------------------------------------------- tutor
Trigger Tutor_Father_AuthorityHigh
WhenToTest CharacterComesOfAge
Condition FatherAttribute Authority > 5
and Trait GovernorInclination > 0
AcquireAncillary tutor chance 10
;------------------------------------------
Trigger Tutor_Father_AuthorityLow
WhenToTest CharacterComesOfAge
Condition FatherAttribute Authority > 2
and Trait GovernorInclination > 0
AcquireAncillary tutor chance 10
;------------------------------------------
Trigger Tutor_Father_PietyHigh
WhenToTest CharacterComesOfAge
Condition FatherAttribute Piety > 5
and Trait GovernorInclination > 0
AcquireAncillary tutor chance 10
;------------------------------------------
Trigger Tutor_Father_LoyaltyHigh
WhenToTest CharacterComesOfAge
Condition FatherAttribute Loyalty > 5
and Trait GovernorInclination > 0
AcquireAncillary tutor chance 10
;------------------------------------------
Trigger Tutor_Father_Intelligent
WhenToTest CharacterComesOfAge
Condition FatherTrait Intelligent > 6
and Trait GovernorInclination > 0
AcquireAncillary tutor chance 10
;------------------------------------------
Trigger Tutor_Mother_Wise
WhenToTest CharacterComesOfAge
Condition FatherTrait WifeIsWise > 1
and Trait GovernorInclination > 0
AcquireAncillary tutor chance 10
;--------------------------------------------------------- academic_advisor
Trigger Academic_Advisor_University_Intelligent
WhenToTest CharacterTurnEnd
Condition SettlementBuildingExists >= university
and Trait Wantschool > 0
and Trait Intelligent > 6
AcquireAncillary academic_advisor chance 5
;------------------------------------------
Trigger Academic_Advisor_University_MathematicsSkill
WhenToTest CharacterTurnEnd
Condition SettlementBuildingExists >= university
and Trait Wantschool > 0
and Trait MathematicsSkill > 0
AcquireAncillary academic_advisor chance 5
;------------------------------------------
Trigger Academic_Advisor_University_Introvert
WhenToTest CharacterTurnEnd
Condition SettlementBuildingExists >= university
and Trait Wantschool > 0
and Trait Introvert > 0
AcquireAncillary academic_advisor chance 5
;------------------------------------------
Trigger Academic_Advisor_Intelligent_GreatLibrary
WhenToTest CharacterTurnEnd
Condition SettlementBuildingExists > library
and Trait Intelligent > 5
and Trait Wantschool > 0
AcquireAncillary academic_advisor chance 5
;------------------------------------------
Trigger Academic_Advisor_SBF_GreatLibrary
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished > library
and Trait Wantschool > 0
AcquireAncillary academic_advisor chance 33
;------------------------------------------
Trigger Academic_Advisor_SBF_University
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= university
and Trait Wantschool > 0
AcquireAncillary academic_advisor chance 33
Code:
;====================================================================================;--- Orthodox Administrative Education for Young AdminMinded with Tutor -------------
;--------------------------------------------
Trigger Greek_Edu_Admin_Mind_Tutor_school
WhenToTest CharacterTurnEnd
Condition IsGeneral
and CharacterReligion orthodox
and EndedInSettlement
and RemainingMPPercentage > 95
and Trait Wantschool > 0
and Trait MilitaryInclination < 1
and Trait Intelligent < 6
and Trait HasAncType Education
and SettlementBuildingExists = school
Affects Greek_Edu 1 Chance 2
;--------------------------------------------
Trigger Greek_Edu_Admin_Mind_Tutor_school_library
WhenToTest CharacterTurnEnd
Condition IsGeneral
and CharacterReligion orthodox
and EndedInSettlement
and RemainingMPPercentage > 95
and Trait Wantschool > 0
and Trait MilitaryInclination < 1
and Trait Intelligent < 6
and Trait HasAncType Education
and Trait Greek_Edu < 4
and SettlementBuildingExists >= library
Affects Greek_Edu 1 Chance 2
;--------------------------------------------
Trigger Greek_Edu_Admin_Mind_Tutor_university
WhenToTest CharacterTurnEnd
Condition IsGeneral
and CharacterReligion orthodox
and EndedInSettlement
and RemainingMPPercentage > 95
and Trait Wantschool > 0
and Trait MilitaryInclination < 1
and Trait Intelligent < 6
and Trait HasAncType Education
and Trait Greek_Edu < 4
and SettlementBuildingExists = university
Affects Greek_Edu 1 Chance 2
Affects WellGroomed 1 Chance 5
;--------------------------------------------
Trigger Greek_Edu_Admin_Mind_Tutor_great_university
WhenToTest CharacterTurnEnd
Condition IsGeneral
and CharacterReligion orthodox
and EndedInSettlement
and RemainingMPPercentage > 95
and Trait Wantschool > 0
and Trait MilitaryInclination < 1
and Trait Intelligent < 6
and Trait HasAncType Education
and Trait Greek_Edu < 4
and SettlementBuildingExists > university
Affects Greek_Edu 1 Chance 2
Affects WellGroomed 1 Chance 5
;--------------------------------------------
Trigger Greek_Edu_Admin_Mind_Tutor_great_university_great_library
WhenToTest CharacterTurnEnd
Condition IsGeneral
and CharacterReligion orthodox
and EndedInSettlement
and RemainingMPPercentage > 95
and Trait Wantschool > 0
and Trait MilitaryInclination < 1
and Trait Intelligent < 6
and Trait HasAncType Education
and Trait Greek_Edu < 4
and SettlementBuildingExists > library
Affects Greek_Edu 1 Chance 2
;--------------------------------------------
Trigger Greek_Edu_Admin_Mind_Tutor_university_ForAll
WhenToTest CharacterTurnEnd
Condition IsGeneral
and CharacterReligion orthodox
and EndedInSettlement
and RemainingMPPercentage > 95
and Trait Wantschool > 0
and Trait HasAncType Education
and Trait Greek_Edu < 4
and SettlementBuildingExists = university
Affects Greek_Edu 1 Chance 3
Re: EOG: Education of generals – a minimod for SSHIP 0.9.2
Quote:
Originally Posted by
Jurand of Cracow
Concerning Military Education I have now some different names in mind.
For now (ver. 1) it is:
Military_Edu:
Basic Military Education: Trained Soldier
Standard Military Education: Master Soldier
Advanced Military Education: Trained Commander
Master Military Education: Master Commander
I plan to change it into:
Basic Military Education: Trained Soldier
Standard Military Education: Trained Officer
Advanced Military Education: Trained General
Master Military Education: Trained Commander-in-Chief
Edit: I've convinced myself for this change, so it's now included in the post 13 and will appear in the version 2 of the mod.
In 098 the names, descriptions, and benefits are as follows:
{Education_Military1_desc}He has served as a squire and gained a basic understanding of military matters. He also has gained more confidence in his superiors.{Education_Military1_effects_desc}\nBasic Military Education: +1 Loyalty, +2 movement points, +2 to sight range
{Education_Military1_gain_desc}He has served as a squire and gained a basic understanding of military matters.
{Education_Military1}Soldier Training
{Education_Military2_desc}He's gained a firm understanding of military matters and can command soldiers much better.
{Education_Military2_effects_desc}\n Standard Military Education:\n +1 Command, +1 hit point, +4 movement points, +3 to sight range, +10 siege equipment build points
{Education_Military2_gain_desc}He's gained a firm understanding of military matters and can command soldiers much better. He should get hands-on experience in the battles.
{Education_Military2}Officer Training
{Education_Military3_desc}He has received advanced training on military tactics and strategy. He can now lead armies in a more professional manner. This, however, also provokes a more sober view of his rulers' decisions.
{Education_Military3_effects_desc}\nAdvanced Military Education: +2 Command, -1 Loyalty, +1 Law, +1 Command when ambushing, +1 to general's hit points, +4 movement points, +4 to sight range, +20 siege equipment build points
{Education_Military3_gain_desc}He has received advanced training on military tactics and strategy. He can now lead armies in a more professional way.
{Education_Military3}General Training
{Education_Military4_desc}This general has both fought heavy battles and studied books on tactics, strategy and history. He has understood and practiced all what is important in the art of war. He is qualified to command any factions' army - but may have his own views on legitimacy of the ruler.
{Education_Military4_effects_desc}\nMaster Military Education:\n +3 Command, +2 Command when ambushing,\n +1 to general's hit points, +20 siege equipment build points,\n +5 movement points, +6 to sight range,\n +1 to Law, -2 Loyalty
{Education_Military4_gain_desc}This generals has both fought heavy battles and studied books on tactics, strategy and history and got the Commander-in-Chief status.
{Education_Military4}Commander-in-Chief Experience
Re: EOG: Education of generals – a minimod for SSHIP 0.9.2
Read! Here are some more improvements for our favorite mod! :)
Re: Bugs Reports & Technical Help
Castle education are only available to Catholic faction. Orthodox and Islam (not sure about Pagan) don't have access to one.
Also my general are highly likely to born with Administrative mind. General or adoption also leans toward Adminstrative but at least you could control it meanwhile my Dynasty after the first ruler will be mostly either Governor or Governor who happens to lead battle a lot because he is the Faction leader/Heir
Re: Bugs Reports & Technical Help
Quote:
Originally Posted by
eyelurker
Castle education are only available to Catholic faction. Orthodox and Islam (not sure about Pagan) don't have access to one.
Also my general are highly likely to born with Administrative mind. General or adoption also leans toward Adminstrative but at least you could control it meanwhile my Dynasty after the first ruler will be mostly either Governor or Governor who happens to lead battle a lot because he is the Faction leader/Heir
That's right. except for the Lithuanians, Cumans and Mongols, the new generals have 70% (or more) chances to be administrative-minded.
castle education - right. This is iirc the legacy of the base SS (or vanilla Med2) because castle libraries were available only for the Catholic factions.