Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
Uooohh really impresive friend! I see a lot of new improvements and new textures for the new release! Looking forward to play with them! :tongue:
On the other hand, would it be possible before the new release to make several AOR units?
1. New AOR unit: Flemish militia (Goedendag weapon) for Flemish areas and settlements.
2. Steppe AOR units, in the steps for all factions who control these areas, available in the basic levels of barracks/ stables. Dismounted cuman militia and Horse Warband (cumans) as AOR units.
3. Andalusian AOR units, in south of Iberia. Andalusian spearmen and andalusian archers (if it is possible to change archers for crossbowmen) as AOR units available in barracks.
What do you think?
Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
These are perhaps good ideas... let's hope that they enter into @Jurand's future plans, because if I am competent in making AOR units possible, I am not concerned with their integration in terms of concerns their recruitment. This part of the mod is entirely his responsibility; Unless he decides to give this responsibility to someone else, we will have to wait for his decision.
Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
Quote:
Originally Posted by
kostic
These are perhaps good ideas... let's hope that they enter into @Jurand's future plans, because if I am competent in making AOR units possible, I am not concerned with their integration in terms of concerns their recruitment. This part of the mod is entirely his responsibility; Unless he decides to give this responsibility to someone else, we will have to wait for his decision.
Of course kostic, We are waiting for news from Jurand, the truth is that he has had little activity in the sship forum lately, it could be that he is quite busy in his real life... let's hope that when he gets time he can listen to our proposals and continue with the new release.
Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
Quote:
Originally Posted by
kostic
Hi @J.a.luna, we are waiting for @Jurand. It's been several weeks since my patch is ready but it hasn't been seen by the chef yet!
As I'm a bit lazy about making images for the units, I'll just give you the list of what's been done:
Kostic addon 2024.03.01
- EDU correction so that light swordsmen are actually available for aragon, france , england, jerusalem
- Minor improvements to light swordsmen, spearmen ug1, norman spearmen
- New image info for Muslim factions
Kostic addon 2024.01.31
Added the descr_rebel_factions file for the use of garrison units in campaign
Kostic addon 2024.01.25
New units
- spear garrison - soldier: peasants
- sword garrison - soldier: southern_peasant
- archer garrison - soldier: sudanese_gunners
- crossbowmen garrison - soldier: sudanese_javelinmen
Units rework
- Slav levies
- Transilvanian peasants (saxons)
- Changing the horses of the eastern bodyguards(Rus-Kiev-Lithuania-Serbia)
- Chude militia (turn javelins into spearmen)
- Mounted Crossbowmen - also for Jerusalem, France and Hungary
- Mounted Sergeants - also for England, Poland and Hungary, Denmark and Norway
- Arab Cavalry - also for the Abbasids
- Axe Militia - also for Poland, Hungary
- EE Crossbow Militia - also for Lithuania (after some urbanization)
- S Peasant Archers - also for Serbia
- Merchant Cavalry Militia - also for Serbia
- Urban Crossbow Militia - for Scotland and England (when the faction expands outside Scotland)
- Halberd Militia - for France, Norway, Denmark - the same reason
- Change the square shields of the Italian militias
- Italian cavalry militia (texture for serbia)
- Images prussian archers for Hungary
- Dismounted boyars
- Boyars
- Spear Militia (for Lithuania)
- Mounted Sergeants (for Scotland)
- Light swordsmen for Aragon, France, England, Jerusalem
- Pavise Crossbowmen (for Hungary)
- Late Pikemen (for Jerusalem)
- Portuguese Arquebusiers (for Scotland)
- Dismounted Arab Cavalry (for Abbasids)
- Adath cavalry militia ug2
- Dismounted/Norman knights (textures for Hre, France, Jerusalem)
- Rus bodyguard/Serbs bodyguard
- Porte-étendards XIIIe
- Officiers XIIIe
- Swabian swordsmen (unit to think about: either late with two-handed sword, or from the 13th century but one-handed sword)
- Slavic levy archers
- Slavic spearmen
- Spear militia (EE_spear_militia)
- Forest archers
- Dismounted druzhina
- Druzhina
Hello Kostic, in reference to your list of units, I don't know if you are currently working on something specific, but would it be too much to ask that for the next version you also modify the models of Magyar Cavalry, Magyar Nobles, Andalusian Spearmen, Andalusian Archers and Black Guard? I think these units still have ugly vanilla models or models that are already repeated with other units... As always, thank you for your great work on the historical units!:thumbsup2
Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
Here's the new "armoured urban militia" look for the Moors. Basic version and version with enhanced protection.
https://i.imgur.com/LqMr4Qr.jpg
https://i.imgur.com/EW2OJMl.jpg
Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
Quote:
Originally Posted by
kostic
Sooo great kostic!now these models have a real appearance!
I think maybe they could be renamed as " Andalusian urban militia" recruitable only in the south of Spain, or more generic Moorish urban militia recruitable in all largue cities conquest by Moors... Maybe i think that you should review their stats, i think they were so op.
For other hand i leave you the link with my old proposal for andalusian units in Iberia ( from January 2023) , here there are some pictures and information for the rework of andalusian spearmen and andalusian archers/crossbowmen.
https://www.twcenter.net/forums/show...stumes)/page34
Little by little all old vainilla units will be replaced by your wonderful and historical units!
Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
Hi kostic i noticed that units of Mounted Yasi, Alans horse archers and Magyar Nobles have the same models and the same case for another 3 units ( Cuman horse Warband, Georgian Naquivachari, and Mercenary Steppe Polotsvy ), the 3 units have the same cuman model.
Furthemore i try the Norman units and dont have voices for HRE and Hungary ( Norman sergeants, Norman knights and aslo dismounted)
And finally i dont see your garrison units in the campaign, i only see them in the custom battles ( only garrison archer and crossbowmen ) in this last version is not possible play with them?
Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
1- Yes, there are different units using the same model. This is a provisional choice made by my predecessors to complete the lists. I'll see one day if I can work on it.
2- For the sound of "norman serjeants", I'm not competent. It seems to me that @Cephalophore had worked in this field...
3- Yes. @Jurand didn't include them. There are several units that should have been added and are not.
Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
Quote:
Originally Posted by
kostic
1- Yes, there are different units using the same model. This is a provisional choice made by my predecessors to complete the lists. I'll see one day if I can work on it.
2- For the sound of "norman serjeants", I'm not competent. It seems to me that @Cephalophore had worked in this field...
3- Yes. @Jurand didn't include them. There are several units that should have been added and are not.
Perfect friend, in my opinion would be great that you will improve and rework the 2 magyar units ( magyar nobles and magyar cavalry) , if yes, you almost would had finished the current hungarian units, i will bring some pictures and information in the hungarian thread after for support your work..
And of course you know that I would be very excited if you finished the Andalusian and Iberian Unit roster, for example a rework of the Andalusian Spearmen, Andalusian Archers and rework of Berbers and Bedouins units (old vanilla units) but of course when you have time and little by little ... For now i will give more rep for your great work in the last sship release my friend!:thumbsup2
Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
Here is my new contribution for the Iberian factions: The "granadine jinetes" or "andalusia jinete" if we change their name in the game.
https://i.imgur.com/qAiG6YB.jpg
granadine jinetes
granadine jinetes_ug1
Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
As usual your unit work is wonderful friend! Now we have a pretty historical Andalusian Jinetes! Moors and iberian factions deserve some love hehe , i look forward to see the rest of Andalusian units with your unit models! And also i would like that our partner Jurand cand modify the "bug" of iberian mailed knights ( available in early game and all iberia)
For me part i will continue improving historical and inmersive descriptions text for units, dont worry in write the text descriptions friend, save your time in this issue...
Keep the good job!:thumbsup2
Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
Kostic now that I am modifying unit recruitment for my minimod, a question. If I want to make a unit like AOR for all factions, (Andalusian units in Andalusia lands for all factions), is it necessary to create all the textures for all factions? or can it be done without modifying it and adding it in the battle.model file?
On the other hand, how are you doing with your latest progress? something planned in the short term?
Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
To create an AOR unit, you can just modify the battle_models.modeldb (each faction must be registered) and use the same texture for all factions. Visually, this is the same as making the unit "mercenary", except for standard-bearers or officers - if there are any listed in the EDU - who will wear the faction's insignia*.
It's a bit of a shame, because the whole point of an AOR unit is to be able to customize the textures according to the faction using it (at least the colors), but there's nothing to stop me or anyone else from doing it later.
There's so much more to do! I can't tell you what my next priority will be. I recently modified the "Canons of the Holy Sepulcher" and their ug1 by removing their non-historical "two-handed" sword for the 12th and 13th centuries...
I'd like to improve the appearance of generals, kings and princes for the second half of the 13th century. We'd also have to do the same for the 14th...
We'll see what I feel like doing. :rolleyes:
https://i.imgur.com/ptizqHq.jpg
Canon of the holy sepulcher (left ug1)
*By the way, I'll have to modify their appearance to suit each faction. For the time being, officers or standard-bearers of AOR units may not correspond to the faction (e.g.: the standard-bearers of "hunters" are Eastern European, even when they're in the West).
Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
Perfect kostic but i dont know with program i need for open the archive battle_model... And i have never touched it...Maybe in a few days i can try it..
On the other hand i am little confusing with some reduntant units ( i posted in general discussion thread) maybe you can help me with your opinion for the type of military class in sship.
Also i would like that could improve the andalusian units and maybe other berbers or almoravids units as granadine mounted crossbow and african units.
Your canon of holy sepulcher are so cool!!
Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
I reworked the Templars. They also now have unique standard-bearers. These are from the first half of the 12th century. More on that next time ! ;)
https://i.imgur.com/TvY56LG.jpg
https://i.imgur.com/WISssQM.jpg
https://i.imgur.com/ndf79So.jpg
https://i.imgur.com/DeIGuUy.jpg
Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
It looks very nice, but I couldn't upload it and there are parts I don't understand. Should I download SS6.4 to play SSHIP? and I would be grateful if you could add KKC 0.9.6 version links. Links are broken
Re: [Release]KCC (Kostic Chronology Costumes) - included in the SSHIP 098
All my unit enhancements are - and will be - integrated into SSHIP 098 and beyond.
What I'm posting here is a sort of preview of the next units I've been working on.
I suggest you download SSHIP_098 here, then add this patch which includes my latest improvements.
1- Place the unzipped SSHIP_098 folder in the mods folder
2- Paste my patch - unzipped SSHIP_098 folder - accepting the replacement of all files
3- Run Large Address Aware.exe and apply it to the medieval2.exe and kingdoms.exe executables (if you have both in your root folder)
4- Launch the mod with SSHIP 098 launcher.bat
5- Play SSHIP 098 ;)