that's a very bad news :(
but whenever the new version is released, i will wait :)
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Whilst waiting for the latest version of SSHIP I have realised Titanium alpha is out. It's pretty damn good. !
Hi Team. Just wondering if CSUR units and Sandy's Western Unit Overhaul will be incorporated in the new version. Both look awesome.
Sandy's units are already in the game. ;) Whats CSUR?
Complete Sicilian Unit Roster:
http://www.twcenter.net/forums/showt...an-Unit-Roster
The maker of the mod is super strict in regards to permission so I wouldn't even bother asking.
how is work guys? Were you able to recover the information on the hard drive?:)
It seems like it might take a bit longer. I already got one version ready on my pc though. The only thing it doesn't contain are the crusader units I think. So you will get the new version no matter what!
By the way, here's a small preview of my current sicilian campaign. AI feels pretty good, and the changes of regions are almost realistic I'd say (besides england getting wiped). The new AI mostly acts reasonable, but there is sometimes weird stuff going on. F.E. the HRE decided to kill off the pope when they got excommunicated. Since they were allied with me, they just took some armies and went directly for rome. Not a good idea, since a cuple of years after they took it a crusade to rome was called. :D That was when they lost most of their power. For a human, it's not directly reasonable to do things like that, by I really think it's cool that the AI does so much unexpected stuff. Like f.e. the russians invading first poland, then later on denmark, basically ending their empire together with norway. Or the balearic isles changing owners so freaking much. They were moorish first, then germans invaded it, then aragon, then the french, moors again, french, aragon, etc. :D
AI rebellions happen a bit too often, so I toned them down a bit more.
I'm by far the biggest power now, but I still can't really invade anybody I want. The only real ally I have are the HRE. I tried bribing the serbs into an alliance, but they keep backstabbing me. Constant war with them aswell as france, sometimes hungary. Even the almoravids landed in Sicily once and invaded Palermo. I went through 1 civil war so far, which was really though, since I lost pisa to a rebellion. But it doesn't seem to happen that much to me that it would need fixing..
http://i.imgur.com/4iCgFaM.jpg
Looking good :D.
What about releasing it now as 0.8.3 and later a 0.8.4 once the Crusader States are fully integrated and any other balancing required is done ? I, for one, am more anticipating this more eagerly then Atilla TW.
I don't think anyone is looking particularly forward to Rome 2: Barbarian Invasion 2 :P
Interesting campaign, I think the AI rebellions are the clearest issue as they prevent a lot of factions from really establishing a concrete hold - Scotland wiped England after William Wallace emerged, but they can't hold on to London. It'd be cool if England had more incentive to try and reclaim their lands if they are reduced to nothing but Brittany. And you can see Aragon keeps coming oh so close to completing their domination of Iberia, only for Portugal/Castille to keep re-emerging. I notice the Moors were kicked out completely - the same thing has happened to me every time in my campaigns, perhaps they need a bit of a buff... although the Iberian factions aren't really that aggressive to them, there's no concerted Reconquista for sure. On the same note, I've never seen the Moors try to reclaim their holdings in Iberia after losing them. They seem content to just chill in North Africa, whereas historically they were very aggressive and invaded a lot of the Mediterranean.
And how the Mongols annihilated the Great Seljuks, only for them to rise again - I mean, that's not really historical, the factions the Mongols annihilated didn't re-emerge, did they?
On that note, it'd be cool for Mongol armies to go North as well (it's random chance for where they spawn, right?) since historically they did also go through Russia and the Ukraine. Kiev was sacked in 1242 or 45 I believe.
Poor Georgia :P they were doing surprisingly well until the Horde arrived... and now they're the only faction not to have been resurrected :(
Hopefully the reduction in distance to capital penalties will allow factions to hold onto their Crusaded territories as well, I see Hungary is fond of Crusades... it'd be cool for there to be a script of "give territory to Crusader States" since they won't suffer as much unrest. Incidentally, did the CS really capture the Sahara???
It's cool to see things working differently campaign to campaign. Novgorod barely manages anything for me, neither does Denmark - though I see Denmark came so close to defeating Norway, only for Norway to be given a nice big rebellion army and crush Denmark, it seems :P aside from an interesting territory situation in Eastern Europe it looks superbly balanced.
i think historical the most factions that mongols conquered where re-merge again after some time,becausce the mongols let them,they did not kill their enemies religions like other factions would do and did not left manny troops,thought i am not sure,for sure i like the re-emerging factions a lot,brings some good game playing.
Hmm. Will be interesting to see how the re-emergent faction script plays out. Generally I'm not a fan. Feels like all your hard work to wipe out an enemy is undone by a chance recurrence.
Will the Historical Improvement Project be compatible with the Stainless Steel Hotseat mode on steam? Realy hope to be able to play both as HRE, Byzantines, and the Crusader States:D
@Chrisianus: The Stainless Steel Hotseat mode on team? No clue what that is. :D
You can play it in hotseat, the only problem you'll be facing is that certain dynamic events (like traders, troubadours) won't happen.
@Reemerging factions: Reemerging factions are in general a good thing I think, the only problem is that they shouldn't reemerge immediately. I already adjusted them quite a bit so there is the possibility of factions being dead for a long time.
@Larkin: Moors can't really be buffed, otherwise they wipe the christian factions in 25 turns. :/ Yes, jerusalem took the sahara. They didn't really take it, it's basically a reemerging factions script bug which happens from time to time (can't be eliminated).
Thank you for your answer MWY. I meant to write "steam", but It ended up as "team" :D
Any news about the release of a new version?
I'm doing some last testings. If everything goes well, I'll upload it this evening. :)
Alright here it is:
SSHIP V.0.8.3:
http://www.file-upload.net/download-...0.8.3.rar.html
HOTFIX (Necessary for Battles to work):
http://www75.zippyshare.com/v/48406526/file.html
http://i.imgur.com/dS7tpft.jpg
List of Changes:
Spoiler Alert, click show to read:
I hope everything works well! Please let me know of any errors, bugs or missing files! :)
sounds like an awesome update. Do i just replace files?
Had Ctd in a custom battle when using the muslim and templars new units UPDATE: CTD on every battle with any faction in both custom and campaign battles.
may be because these files should not be in the folder data\world\maps, they should be in data folder. may be archive is packed with not correct? and some of them file are different in volume, who knows...:hmm:
http://s011.radikal.ru/i317/1412/62/c151df517ba2t.jpg
When I started playing 0.8.3 for the Holy Roman Empire , then when I run the commanders on the world map , they say as the French generals.Check it out.
I'm having same problem ctd on custom battle and in campaign battle.
Good morning. Oh god I :wub:ed up again..
@Juanplay: That could be because of missing textures. Does your logfile say anything?
@ Butajiuk: That's because I included the descr_sounds_accents file. Copy this file in your data folder
http://www.file-upload.net/download-...cents.txt.html
After that, if you still have that error, delete (but backup) the events, sfx and voice files (.dat and .idx) in your data/sounds folder. The game should rebuild them.
I'll check the custom battle bug.
EDIT: Found the error, I'll upload asap when I fixed everything.
This is what it says after a ctd campaign battle with the Fatimids (1 turn):
23:49:44.549 [system.rpt] [always] CPU: SSE2
23:49:44.549 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
23:49:44.551 [system.io] [always] mounted pack packs/data_0.pack
23:49:44.552 [system.io] [always] mounted pack packs/data_1.pack
23:49:44.552 [system.io] [always] mounted pack packs/data_2.pack
23:49:44.553 [system.io] [always] mounted pack packs/data_3.pack
23:49:44.554 [system.io] [always] mounted pack packs/data_4.pack
23:49:44.554 [system.io] [always] mounted pack packs/localized.pack
23:50:16.770 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 11031, column 16
Population of 4500 is too high for a village - max is 3000
23:50:16.770 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 11038, column 3
The castle core building level should be EQUAL the settlement level!
23:50:25.313 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
23:51:09.097 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Alright, I messed up a bit. The new patch is uploading right now.
This is the file you need to fix sound issues:
http://www.file-upload.net/download-...cents.txt.html
If it doesn't work, delete (but backup) the .dat and .idx files in your data/sounds folder. The game should generate new ones and it should work again.
The new patch (which shouldn't cause sound issues anymore) is here:
http://www.file-upload.net/download-...0.8.3.rar.html
With the new patch you posted, the game map starts in custom battle, but It tells of error and quits exactly when I get to see the map.
okay then
pick up your weapons, take up your positions, brace yourselves
the new version is coming!
Can you try to apply the soundfix, including deleting the sound .dat/.idx files?
The log file tells me absolutely nothing, but I think this could be the problem.
can you specify the exact size of your archive? may be at startup that something went wrong...
That is so strange. I do a complete reinstall on my PC and see where the problem lays. In both my versions, the game is running fine now.
Still the battles do not work with the last update fix, however now the map loads properly and i get the CTD when i click the start button
The last version works for me without any CTDs, however I think the sound files have been mixed. The Moors are talking like the Spanish factions, while the Portugese are talking British. I don't know yet whether the same problem is occuring with other factions
Edit: Never mind, I didn't see the sound fix. It works now! Excellent mod.
Alright I figured it out. Took me a while though. :D
Install this hotfix:
http://www75.zippyshare.com/v/48406526/file.html
And custom battles should work again. I hope there won't be any more errors now. :)
thanks
that hotfix properly work on me
Yep, seems to be working now. Great job!
The hotfix works perfectly, thanks for the hard work. Now regarding balancing issues with new units. The new muslim units seem to be quite overpowered when facing elite eastern Roman Armies and Late western armies, even though most of their stats (the muslim ones) are lower than those of their enemies. I think the problem lies in the fact that many of their units use maces (which ignore armor if a recall) and that they have more men per unit than any of the other factions, this coupled with the fact that their military is partly urban based and that they tend to have the strongest economies in the game makes it easy for them to roll over the map without much effort.
Now I really like the new western roster textures but it takes forever to reach the high era (1250) so iwas wondering if anyone knows how to modify the files so that an unit can appeart earlier. Thanks
Thank you very much :)
Thanks once again just a couple of questions for Rum Sultanate are Janasiries heavy infantry and cannon units still available in this update if so what year thank you.
Sorry guys to not have been active these past few days.
First of all, huge thanks to MWY who release the v0.8.3 even if it's not fully implemented. At least, you guys can test the game play and some of the new units already included. As usual, feedbacks are welcome and don't hesitate to rep MWY who keep this submod alive while I'm trying to fix my technical issues :thumbsup2
@Cloud: Yes they are, I haven't changed anything about them. I didn't really have time to enhance or change the rum-roster that much. :/
@Juanplay: They roll over your map? In my games, the islamic factions are definitely not rolling over the map. They sometimes eliminate jerusalem pretty fast, but byzantium (most times) stand their ground pretty good. Don't forget that those good units are usually the most expensive ones in the game aswell (late professional).
The western unit skins are available from the beginning. If you want higher tier units earlier, you can simply remove or change the restrictions in the EDU. But I don't suggest doing that.
i trying too download the file but always wen i try too open sship-V.0.8.rar exe mine anti virus is blocking it and says it a dangerous file ,can it be uploaded on another site?
Did you guys add any new music to this mod?
Guys what do you think about that instead of Nice back Arras, and instead Rouen add some sort of town in southwest Britain?
Such as here for example
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Or instead Nice add some city for Portugal? they look miserable with one province:unsure:
Spoiler Alert, click show to read:
I think Nice did not play such an important role in medieval Europe. What do you think about this?
Spoiler Alert, click show to read:
@Overlord: No, we didn't add any new music I think. At least I did not in the last release.^^
@Gercog: Rouen should stay. It was almost as important as London or Paris during that time.
Adding Arras back would make france even more powerful than they are now.
I don't know about adding another region to the english isles..
Nice is strategically pretty important, altough the town itself might not have been of great importance I admit.
I know that portugal looks tiny, but well they actually were. :D
@stevie: I'd love to, but my internet is really slow unfortunately..
agree about Rouen. then instead of Caen add a city in Britain? because I think the two cities in Normandy too much:)
@Gercog:
Umm yeah so I just found this:
http://en.wikipedia.org/wiki/List_of...cal_population
Seems like england needs to change quite a bit. :D
Nottingham could easily be replaced by lincoln, which was apparently by far more importance.
http://en.wikipedia.org/wiki/Lincoln...0.E2.80.931066
Norwich would be interesting as a new settlement.
Bristol should probably be replaced with Winchester?
I really don't want to cut Caen though..
I consider thatCarthagoCaen delenda est!:D
I think if remove Caen and add a city in the southwest of England, it will increase their chances against Scotland and they will not be removed from their island.
in Normandy enough one Rouen:) but that's just my opinion)
Apparently there was no important settlement in the southwest though. The big and important settlements missing on the map are all in the northeast of england..
English troops have German generals and voices in my game. :(
Try installing the soundfix according to the tutorial I posted a few pages back. ;)
right. sorry. should have read through the thread before posting. :whistling
Is there a non-native names version?
hi
i plan on postin reports from time to time about my french campaign if that is ok. It's only been 40 turns yet and this mod so far has proven to be so much harder then SS6.4, im always short on gold, everything is so expensive and takes alot time to build, its hard to defend properly all regions, when being attacked by both HRE and England let alone build up a stack to invade something. The rebels at the first 20 turns were also a real problem, they all had so many units, most cases i had to wait for someone to battle them before i could think about going there myself.
Anyway here's a first list of stuff:
- Enemy AI (rebel army) abandoned defensive wall (Toulouse settlement) after 2 units of my army deployed ladders. The rebel unit defending moved to another section of the wall that wasnt being attacked.
- When i got merchants guild in Rheims it unlocked merchant cavalry units, but the same did not happen in Paris when i got the same guild.
- I constantly see diplomats making the animation that usually means the AI wants something but it never opens the diplomacy scroll, i had diplomacy with the AI before but they keep coming but nothing happens
- Pope asks to cease hostilies too much, i can't expand. How can i survive being at war with both England and HRE if i can't counter invade.
- Very Generous offers get regected by AI? So far only diplomacy agreement i got with anyone was trade rights.
I keep releasing prisioners in battles, my reputation isn't getting better why? I haven't wasted money on templars chapter houses because i know i probably won't afford to keep the units and most importantly because there seems to be no way i can raise my reputation.
- Conquering rebel settlements is suppose to decrease reputation?
- I get asked to block a port from the moors, but im not at war with them and i have no ports yet, nor can i build them. Seriously? That mission is so troll XD
This is them trying to bribe you.Quote:
I constantly see diplomats making the animation that usually means the AI wants something but it never opens the diplomacy scroll, i had diplomacy with the AI before but they keep coming but nothing happens
Originally, the choice of settlement number for a faction was made depending on its population size. As England was less populated than France, it gets less settlement than in the original SS game and France gets more.
From my point of view, if you want to add an extra settlement in England, Norwich seems the best. I agree with MWY about replacing Nottingham by Lincoln. Caen can be removed as it was less important than Rouen. But note than in that case, England should be stronger on the isle but quite weak against France on the main land.
Regarding Nice, I think that's not the best choice for that area. Still from my point of view, Grasse seems a better choice. It's located just a bit on the West of Nice. That would be more historically accurate and won't change the gameplay.
Beside that, I've managed to repair an old laptop. That should let me resume my work on SSHIP while being able to get a new one. Once again, sorry for the delay.
@Rampage: No, there is no non-native names version currently.
@GenPattonX: Glad to hear that it's difficult! :D
- About the wall issue: Sounds strange, but we cant change that since the battle AI is from germanicus.
- Merchants Guild: Those units should always be unlocked when building a merchant guild. The code behind that seems right...
- Pope: Best thing you can do is bribe him. I didn't change anything about the ceasehostilities mission compared to vanilla btw.
Also, one of the factions should be excommunicated if they keep attacking you. Then you have free reign on their territories.^^
- Generous offers: that's a bug concerning usually only alliances. Sadly I can't really change that I think. There are some very generous offers getting rejected, and some very demanding ones getting accepted. You just need to sniff out how it works. ;)
- missions: Again, I didn't change them.
- Reputation: Yes, every agressive act you do is affecting your reputation. I mean, even conquering ingame "rebels", if you expand like crazy, other factions should be concerned about your doing. And worried about your expansion.
Releasing prisoners does increase your reputation still, but not as much as before. The other two options are still worse. So basically if you keep defending and releasing prisoners your reputation will go up, if you're agressive and youre releasing prisoners your reputation will be somewhat even (a bit negative perhaps), and if your agressive and not releasing prisoners your reputation will go down.
Your reputation also increases automatically over time. There are some more things that affect it positively, like f.e. building church buildings (abbey, cathedral, large cathedral).
So during times of peace, it's pretty easy to get to a level where you can recruit religious order units. During war, especially amongst catholics, it's difficult.
@lifth: I guess adding Norwich would make england weaker in france, but another positive aspect would be that france would be weaker when "united". They're incredibly powerful once they kick england out right now.
Yes I agree. From AI position, I don't mind having England weaker on the main land at the beginning as long as they can survive and become powerful enougth to give some troubles back to France. Right now, France usually becomes powerful as they don't have to face any trouble from the North-West side anymore once England is out of the main land. But if England can come back somehow, that could be interesting.
On top of that, I'd like more Norses naval invasion in England, just to give some troubles to Scots and England as well. But, not sure it can be done in a better way as it is now.
about the merchants guild, i got the merchant cavaly units available, but was only after some turns for some reason.
Lifthrasir , and when you release your patch?
I'm not able to give you a date yet. I've just fixed an old laptop and have re-installed all I need. I'll do my best to do it as fast as possible.
Have catapults and balistas been removed in this mod? Also, the siege works building only shows i can recruit mangonels, we can't have trebuchets early?
I found a bug, the voices of my generals and diplomats from the english faction sound like germans (they say kaiser).
Download and install the soundfix that you can find here.
Hello comrades!))
Finally I finished my long work on the introduction system of dynasties in SSHIP.
For Example:
This is the King of France Louis from the Capetian dynasty -
Spoiler Alert, click show to read:
He also has a son Louis. And when he comes of age he gets the same ancillaries as his father - Capetian dynasty
Spoiler Alert, click show to read:
Thus it becomes possible to grow your dynasty at the royal throne:) it makes the game more interesting and historicity:thumbsup2
If the project leaders want to see it in mod, i can upload files. If you are interested in this let me know:)
Еxcept the Capetian dynasty in France there are more 5 dynasties.
Also have their dynasty: England, Poland, Hungary, Spain, Aragon, Scotland, the Crusaders, Sicily, Portugal, HRE, Denmark and work is still ongoing))
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
It'd be awesome to see this implemented :)
That's a good idea. Does it add something (like traits) or is this just for roleplaying purposes? I'm just curious.
The main purpose for me was that this ancillaries was passed from father to son. It helps a lot to keep track of the genealogy of the ruling dynasty.
Being a member of a dynasty of course gives their bonuses:) Perhaps there is so much more can be prescribed and in the traits too. But I'm not too into it delved, The main I had another task that I described above.
Perhaps you'll be able to fix it or something to change after i downloaded the file, MWY and you probably know better than me in the traits. But the main thing that it all works:)
Here's a link to the dynasty - http://dropmefiles.com/gGTCD
I'll have a look at it. Many thanks for that. Just one more question: are the armories accurate or should I check that as well?
But if you mean whether this ancillaries gives a bonus to a weapon or armor, the answer is no not give.
No, my meaning was about the small shield beside the attribute.
To all, I've updated the Download Post with the new release (links, installation, features, etc... updated accordingly)
hi
here's a situation that annoys me sometimes: http://prntscr.com/5ew3ho
I just got Jerusalem and Asqalan (whatever that is XD, oh too bad there is no Kerak anymore by the way, i think it makes anyone who as seen the movie Kingdom of Heaven a bit sad about it, seriously delete Nizza settlement and give something to portugal or return us Kerak plz XD)
Anyway what i wanted to say is, i saw how undefensless Acre was so i wanted to attack immediatly with some units before Egypt could reinforce it, but guess what... i can't because there are 2 completely insignificant Poland armies on the way blocking my movement points -.- Seriously.... That block is suppose to represent the threat of another army but there shouldn't be any threat if im moving like 5 or 6 units next to a stack of 2 Poland units. There should be something that disables that block if my moving forces are 2 or 3 times stronger than of the foreign army. I believe this makes sense.
Oh and why, oh why did u change Poland colour to pink! Hungary was pink already, there is little distinction between them now and white colour with red border was so much better. I can't be the only one thinking pink poland doesn't look better, i mean, i used to play with that faction but now i dont want to... meh :/
I also preffered Egypt with it's original colour.
Oh and it makes no sense at all to suffer reputation hits when conquering the cruzade target or its nearby settlements, actually it should be very good to conquer arab/muslim settlements, i was "untrustworthy" before i got Jerusalem and Asaqlan, after that i got down do "Deceitful" and lost my rights to recruit religious units... -.- This is so annoying...
Not sure we can do something about the blocking issue. I think that's a vanilla issue.
Regarding your reputation, I guess that's because you're playing as a Catholic faction. Just try to consider the Crusade from the Muslim point of view: they surely won't like you. Also, remember that the more powerful you become, the more the other factions are scared by you and the more they hate you, considering that they can become your next target. That sounds logical to me.
Ok thanks Mate.
oh then this game has a problem i never realised.... there should be reputation regarding catholic factions, reputation regarding muslim factions and reputation regarding pagans, but i guess that's unlikely to be able to change in the game. This is sad because it doesnt make sense for catholic factions to hate me when it's the case of a cruzade. Since this is the way the game works then i'm not sure u guys should have made it harder to have good reputation, i mean now catholic factions hate me for no logical and realistic reason... and let's talk about the Pope, how confuse must he be, he has to love me for being the first faction to reach the Holy Land and conquer it, but at the same time he has to hate me for conquering more settlements.... lol this makes no sense
Well, MWY is the one able to answer to your question. May be he has a secret card to fix that :whistling
If you want to send me the English ones you have I can proof-read and correct them for you.
Asqalan = Ascalon, correct? If so it was a pretty important place at the time, although Kerak was too.
And your reputation with the Pope does go up when you take a Crusade target, but your reputation globally goes down. Think of it as if the Pope appreciates your personal (i.e. the King of France's personal) efforts for the cause, but that the councils and other courts in the world are increasingly scared of your growing power and influence.
If you spend your time not invading places, and instead playing defensively, building buildings like churches, releasing all prisoners from battles if there are any, etc etc, you'll find your reputation goes up. Spending a little time being peaceful after a military campaign is a good way to balance yourself and consolidate your power without ending up at war with everyone.
http://planetejeanjaures.free.fr/his...ades/arsuf.gif
http://www.comitatus-figurines.com/images/447/CC039.jpg
when Saladin defeated the army crossed the Scriptures speak of the same medieval heavy cavalry crossed the cavalry prepare Saladin had discreetly.
He had an army composed of 30,000 soldiers, including 10,000 heavy cavalry.
The name of the Arab cavalry does not exist, it is an invention.
The Muslims had swordsmen as the canon of holy sepulcher.
Medieval 2 Total War does not really respect the history and especially not the Muslims, it is a game that favored factions chretiennes ......
Drop it in you data folder and Poland will be white and Egypt as the original SS - http://dropmefiles.com/sBKeL
@GenPattonX: Well, egypt being green is historically pretty accurate. I only changed poland's color because I thought it would fit better on the map.
@Salahoudin: What are you even trying to say with your 4 posts?
@The reputation discussion: Larkin's post is basically exactly showing my thoughtprocess behind the crusade issue. I mean basically everybody besides the pope won't be happy with you taking a crusade target. Your reputation with him still increases really really much, and your standings with other catholic factions go up as well. But all other religions obviously shouldn't approve your crusading act.
is there any chance u guys could get reputation to be separated by religions?
We know there are numerous mistakes in the original game regarding the Muslim factions. We're doing our best to correct that within the game limitations. Middle East was more complex than shown in game. But due to the game limitations, we can't represent all Muslim factions at that period unfortunately.
The mod Broken Crescent did a very good job by modifying the game to focuse it more on Middle East. From my point of view, the result is great. That's why and with their approval, we use some of their units.
Also, if you have historical sources, don't hesitate to share them. We always try to improve SSHIP.
[QUOTE = Lifthrasir; 14247549] Nous savons qu'il ya de nombreux misakes dans le jeu initial concernant les factions musulmanes. Nous faisons de notre mieux pour corriger cela dans les limites de jeu. Moyen-Orient était plus complexe que montré dans le jeu. Mais en raison des limites de jeu, nous ne pouvons pas représenter toutes les factions musulmanes à cette époque malheureusement.
Le Croissant brisé mod a fait un très bon travail en modifiant le jeu pour focuse plus sur le Moyen-Orient. De mon point de vue, le résultat est excellent. Ce est pourquoi et avec leur approbation, nous utilisons certaines de leurs unités.
Aussi, si vous avez des sources historiques, ne hésitez pas à les partager. Nous essayons toujours d'améliorer SSHIP. [/ QUOTE]
Thank you for your help.
I am a moderator on the forum:
http://www.totalwar-turkiye.com/
http://www.totalwar-turkiye.com/twforum/
We need your experience to modding.
It is hoped that one day you could create a Muslim cavalry as if the link above
Here swordsmen Muslims (Saladin) the equal of Christians Swordsmen
https://histoireislamique.files.word...pg?w=705&h=866
https://histoireislamique.files.word...pg?w=705&h=911
Andalousian and Fatimide Cavalerie Heavy
https://histoireislamique.files.word...pg?w=705&h=528
https://histoireislamique.files.word...pg?w=705&h=533
https://histoireislamique.files.word...pg?w=705&h=545
Muslim swordsman
https://histoireislamique.files.word...37_n.jpg?w=705
Swordsman Fatimid
https://histoireislamique.files.word...pg?w=705&h=628
Hatin
https://histoireislamique.files.word...pg?w=705&h=499
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