not rebels, other kingdoms. if i travel in their territory in forest area, and they have some units in ambush there, they always choose to attack me, even if i'm neutral with them and on a crusade and have a lot bigger army.
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about the other crusader armies not helping you when you attack a crusader target is a little bit normal if you are not allied with them and i think in history it happend a lot when france crusader army let english crusader army down and the other way around,manny betray was gowing on there lol you maybe can say that only the first crusade was a crusade fighted side by side by each crusader army.
çi can be wrong here lol)even i thought i read about this manny times.
Are Citadels suppose to look like large cities? Thanks for the great mod! Attachment 308954
In post #63, the citadel is suppose to be Ghent. Sorry for any confusion.
Also Merc. Frankish Knights are missing their body textures. Again, thanks for this great mod. It is very fun to play. Attachment 308955
Thanks for the bug report GrafEdwin. :) Nope, citadels are not supposed to look like this. They will be fixed in the new version, aswell as frankish knights.
I have a technical questions, do you guys use SSD's? if so, how much does it help reduce loading times? as they are quite long with a normal 7200rpm hdd.
By loading times i meant turn times.
I was looking around in the files and noticed that the hre has its own folder under data\models_strat\residences\faction_variants. My hre folder was missing the cas file for the citadel and huge city. I copied the generic northern_european cas files in there for the citadel and huge city and I now have a citadel on the strat map. I don't know if this helps or will cause any problems down the road. My modding skills are rather poor.
It should be fine. However, I remember MWY mentioning that it seems that the game can't handle too many models. It might be interesting to see how the citadels for other factions look in your game by using the "toggle_fow" command.
That's exactly what I did aswell. ;) I previously made special northern european cities and castles for the hre, but had to cut some of them due to the reasons lifth mentioned. I didn't know the game would show a large city instead of a citadel when I simply cut the model from the faction_variants folder.
Silver Ducal Cavalry, but only one man
Spoiler Alert, click show to read:
That must be the captain. I'll check it.
Spoiler Alert, click show to read:
I have windows 7 and I have disabled UAC. I am not using steam version.
I CTD during this one specific battle where I have reinforcments from two other generals.
Unfortunately, this bug seems to be caused by the bad AI feature included in the original SS6.4 script. MWY is on it. However, the only solution I see for now is to "auto resolve" the battle or to load a preview save and remove the reinforcement.
Hi,
I am getting frequent CTD with this sub mod, I like this sub mod but having too many CTD's randomly is very annoying.
I am playing with Zengi's, since turn 90 Jihad and Crusade has been started and never finishing.
First CTD happened at Turn 107 then I reloaded save game from Turn 100 and it went fine till 2nd CTD happened at Turn 112 (William Wallace) arrived at Scotland.
I again reloaded from Turn 108 and it went fine till 127 Turn. Now again game is crashing at Byzantine Turn.
I like this sub-mod but am unsure whether to continue playing (too many CTD's) with any other faction or starting play 6.4 Vanilla...
Log file is showing only:
23:26:14.211 [system.rpt] [always] CPU: SSE2
23:26:14.211 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
23:26:14.211 [system.io] [always] mounted pack packs/data_0.pack
23:26:14.211 [system.io] [always] mounted pack packs/data_1.pack
23:26:14.211 [system.io] [always] mounted pack packs/data_2.pack
23:26:14.211 [system.io] [always] mounted pack packs/data_3.pack
23:26:14.211 [system.io] [always] mounted pack packs/data_4.pack
23:26:14.211 [system.io] [always] mounted pack packs/localized.pack
23:34:30.335 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Using-
Windows 8.1
MTW 2 - Kingdoms (Non Steam) with SS6.4
SSHIP latest Release
http://oi57.tinypic.com/2mq5ms3.jpg
http://oi59.tinypic.com/5z1u03.jpg
Actually, you'"re the 1st one reporting many CTD's.
Regarding crusades or jihad, that's not due to SSHIP. Not sure we can do something about it.
Regarding William Wallace, it might be due to the location where he appears. By using the "toggle_fow" command to remaove the fog of war and enabling the AI movement in your game menu, you should be able to see what it's going wrong. Same remark regarding the Byzantines.
Hi,
Thanks for response, just to let us know that your mod is super!, i found it one of best sub-mod for SS.
I like many features and found variety of factions but missing Sultanate of Omanate, Ghaznavids, Ghauri, Rajput factions.
I removed FOW and found CTD is happening while Byzatines General is moving towards settlement (this seems to be weird of having CTD here):
Also Seljuk of Rum faction units needs improvements and variety (they are copy/paste of others).
http://oi61.tinypic.com/4lsmex.jpg
We're working on the units rosters, especially the Muslim ones. Up to now, Rûm had a copy of the Seljuk roster. Regarding the other factions you mentioned, we have reached the maximum number and can't add anymore.
Regarding your problem, it might be due to the character itself as I can't see anything able to block him and to cause a CTD. Any info about his name and/or rank?
Btw, is that you in UK?