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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
Quote:
Originally Posted by
Mountainhouzhe
The second building of the templar line has the following entry in the edb:
The recruitment is conditioned to event_counter "mongol_em" and "templar" which is triggered at the "date 43", "date 133" respectively. There might be problems with mixing "and" and "not" with more than one condition.
are those date number ingame turn number?
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
Quote:
Originally Posted by
atila9000
are those date number ingame turn number?
They should be years. I think the game uses 2 turns per year, so the number has to be doubled for ingame turns.
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
I play as a Paramara and experience a lot of CTD's.
This occurs primarily when loading a battle.
CTD's also occur when loading a video regarding the 4th crusade.
Please, help if you can. Thank you.
P. S. I think there is some problem on this site because I can't upload attachments. I can send them to the email address indicated.
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
A lots of CTD ı take ...:( Some Chauhan troops when ı fight ı take CTD
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
Is there a download link for this that isn't Mediafire? Mediafire downloads are taking forever.
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
For me there was a silver surfer as a rebel general in Dorylaeum.
I'm also experiencing long end turn times and lag on the campaign map. I'll look at the campaign script and see what can be done.
The unit stats are the awful BC ones...
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
Hey , first of All your mod is great and makes a lot of fun, but i maybe found a weird bugg , playing as the armanians I use to delete any ships i get as rewards from Missions to save some Money and when i bisbanned them i get 280000 for each disbanned ship
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
Hi there)
Long time fan of Broken Crescent, but haven't really checked Byzantium before (or anything north of the Black Sea)...So, yesterday I came across an obvious mistake in city naming, where you have "Aqmesqit" in Crimea. There are really a bunch of problems with this naming.
First of all, it's a Tatar name and Tatars haven't yet settled in Crimea at the beginning of the mod campaign timeline.
Secondly, this is Tatar name for Simferopol - and at the time it was a measly collection of couple dozens of huts at best (if even the place exited at all).
And thirdly, the settlement icon on the campaign map is placed on the coast...why not call in Chersonesus and solve all of the above issues? It was still very much populated at the time.
Thx)
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
Does this mod fix the Fourth Crusade script from vanilla Broken Crescent? I have always loved to play the Byzantines in BC, but I can never get past 1204, because something related to the Fourth Crusade always crashes my game when I advance turns, no matter what. Thank you in advance and my heartfelt gratitude for continuing development of the greatest M2TW mod ever. I know the forum is kinda dead, but I'd love to get an answer to this question, or a possible solution for the Fourth Crusade CTD.
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
I've made it to 1217 as Makuria.
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
Hello All,
It has been a fair while.
I have, I guess, what you would call an alpha to try. Mostly it addresses the silver surfers, some of the lengths between turns and bugs. Hopefully, I will get around to adding things of more substance, but in the meantime, if some of you could give this a download and share your thoughts, that will be fab and a great starting place.
Try it here: https://mega.nz/file/4iYhTIiL#ZSwndX...IFUbg_YMF0IQFs
Thank you, Mountainhouzhe, for the tolerance script; it works a charm, and vsivak's fantastic assimilation script has been pulled out but is included in the fold if people would like to re-insert it.
Upfront, any changes or additions moving forward will be small in scope, so please don't ask for anything large.
Cheers!
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
Quote:
Originally Posted by
WeekendGeneral
Hello All,
It has been a fair while.
I have, I guess, what you would call an alpha to try. Mostly it addresses the silver surfers, some of the lengths between turns and bugs. Hopefully, I will get around to adding things of more substance, but in the meantime, if some of you could give this a download and share your thoughts, that will be fab and a great starting place.
Try it here:
https://mega.nz/file/4iYhTIiL#ZSwndX...IFUbg_YMF0IQFs
Thank you, Mountainhouzhe, for the tolerance script; it works a charm, and vsivak's fantastic assimilation script has been pulled out but is included in the fold if people would like to re-insert it.
Upfront, any changes or additions moving forward will be small in scope, so please don't ask for anything large.
Cheers!
Hi Weekend General! It's good to see you again here. Your submod is fantastic and if you continue fixing their issues I'm certain it would be without doubt one of the best of the last generation of MTWII.
And respect the "bugs" the Bavandids have several of them with their unit roster: silver surfer general and the lack of the proper models from the heavy axemen (they look like the regular arab infantry in place of the Rus II model.)
While playing with the Hindu factions you have CTDS if you tried to play a battle in the campaing using mercenary units.
Anyways, thank you for your efforts to deliver us new content!
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Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more
Wow thanks for the update! Hope you continue working on this awesome submod :)