Re: SSHIP - Bugs Reports & Technical Help
Quote:
Originally Posted by
PerXX
No, you just failed to read the install instructions.
As a matter of fact I did read the instructions, problem is. I'm not called "My Kaiser" by my generals/units/agents (no german accent either) and my game is the English version. So considering that my issue is slightly different albeit of similar type, and that the patch notes say *only for non-english players* I dare say I didn't fail at reading anything.
Cheers to you, Sir Jumpthegunalot.
Quote:
I missed your post :blushing:
Have you done the step regarding the sounds issue as per the installation instructions?
No worries Lifth :P I'll try that patch thingy, if not I'll attempt a clean install. Probably some borked files on my end anyway.
1 Attachment(s)
Re: SSHIP - Bugs Reports & Technical Help
While waiting for the next patch, try to copy that file (see bottom of this post) directly in your data folder from SSHIP. Then delete the .dat and .idx files again from your sounds folder. Start the game and see if it's better.
Don't forget to backup the original file (just in case ;)).
Attachment 335966
Re: SSHIP - Bugs Reports & Technical Help
I used the patch, but it didn't work Lifth, I did a clean install and everything is okay again. No idea what exactly happened but it went away at the end.
~Cheers
Re: SSHIP - Bugs Reports & Technical Help
Strange :hmm:
If anybody else tries it, please give me feedback (just to be sure it's fine).
Re: SSHIP - Bugs Reports & Technical Help
Quote:
Originally Posted by
Lifthrasir
Strange :hmm:
If anybody else tries it, please give me feedback (just to be sure it's fine).
I have the same problem with the voices, tried both of the ways suggested and it has not fixed the problem.
Re: SSHIP - Bugs Reports & Technical Help
Do you use an English version of the game or not?
Have you tried the file in post #1162 (above on this page)?
The french have a arabic accent?
Title says is all. Why do the french have a middle eastern accent?
I'm used to my frenchies refering to me as mon roi, not as sultan.
What the heck?
Re: The french have a arabic accent?
edit: Hre and the Crown of Leon also have arabic accents.
Re: The french have a arabic accent?
If you had taken the time to read the Bug Reports & Technical Help thread, you would have seen that it has been mentioned there.
I also suggest that you read this thread: PLEASE READ BEFORE POSTING
You would have noticed that there is no point to create such a thread just for that. To be moved to the thread mentioned above.
Re: The french have a arabic accent?
Quote:
Originally Posted by
Lifthrasir
If you had taken the time to read the
Bug Reports & Technical Help thread, you would have seen that it has been mentioned there.
I also suggest that you read this thread:
PLEASE READ BEFORE POSTING
You would have noticed that there is no point to create such a thread just for that. To be moved to the thread mentioned above.
As if I want to scroll though 50+ pages just to find something so minor. It doesn't bother me that much.
Re: SSHIP - Bugs Reports & Technical Help
We try to keep this forum in order to be able to answer to anyone. The less you can do is to post the issue in the relevant thread.
If it doesn't bother you that much, I guess it won't bother you if I ask the LM to just delete your thread next time :whistling
https://media.giphy.com/media/rq6c5xD7leHW8/giphy.gif
Re: SSHIP - Bugs Reports & Technical Help
is pisa only supposed to have one recruitment slot at the start? O.o i assume no, but i haven't touched the buildings file...
Re: SSHIP - Bugs Reports & Technical Help
From EmoDude (original post here):
Quote:
Originally Posted by makanyane
I did answer question on pm but for public reference;
The problem isn't the weather file - it's just that when the 'fog' is set to a far distance then the fog stops covering the distant hills and you see the black areas where the texture has stopped.
The problem file is the descr_geography_new.db. The vanilla .db file has Blue/Green/Red (I do mean that way round) values against each texture - when the terrain is too far away for the engine to show the texture those BGR values get used instead. Modders have previously been re-generating modded descr_geography_new.db files from descr_geography_new.txt using rebuild_geography_db = true in the .cfg file. Unfortunately CA's process for letting M2TW rebuild the .db has some problems - including wiping out all the BGR values - hence the black in the distance.
If starting from scratch just make sure you delete the .txt file and use IWTE to amend the geography .db file - IWTE will retain the BGR colours and allow you to amend them.
If you've already got a modded geography .db file and don't know how to re-create all the required changes (i.e. for TATW) then you need to add the BGR colours back into the modded file.
Attachment 307179
Open a vanilla geography.db in IWTE - launch IWTE a second time and open your modded geography.db in the second version - use the vanilla version to find the colours that were used for each texture and copy them into the modded version - if you've got new/very different textures you'll have to make a guess and experiment to find the right sort of values - click "Ok -write files" to save. Find the new .db file and re-name it to replace the mod's one.
EDIT; and make sure you don't still have the text file/ 'rebuild_geography_db = true' in the .cfg or you'll overwrite it again!!!!
MWY, are you working on these files now? If not, perhaps EmoDude can help us to fix this :hmm:
@ beermugcarl, unless I'm wrong (and in that case MWY will correct me), this has been done on purpose (gameplay) and in order to nerf a bit Pisa. You will need to build the right structures in order to develop the hability to recruit more units. With its strong economy, it would be unfair to let Pisa have a direct access to superior quality and numerous units when others can't.
Re: SSHIP - Bugs Reports & Technical Help
it greatly hinders the ai maybe a little bit too much, as a human player i just destroyed the two buildings that lower (YES LOWER) your recruitment slots. (council chambers and crop rotation) very odd to me, but fair enough.
Re: SSHIP - Bugs Reports & Technical Help
We try to improve and so we experiment. That's why feedbacks are important to us. Then we can adjust or remove new features if found unbalanced or bad.
Re: SSHIP - Bugs Reports & Technical Help
Quote:
Originally Posted by
Memb
I've received an answer from Gigantus:
Quote:
Originally Posted by Gigantus
That probably nails it - but there is nothing you can do about the code of the engine (never seen that error in all my years here). Rather check his trace log to get an idea what might have caused it, it's during turn end processing so I guess it may have to do with the campaign script.
This google find indicates that it could be some other, underlying (not necessarily Adobe plug in) problem. A video driver\plug in update might help.
Since you're the only one reporting that issue, I don't think it's relating to the script (but I might be wrong).
Can you post your log to see if there's anything in it?
Also, can you check your driver/plug in to be sure they're updated as mentioned?
Re: SSHIP - Bugs Reports & Technical Help
Not sure if it really belongs here, but I've been noticing some massive AI "hacks" in my latest game. I play the Crusader States and have been battling with the Fatimids for some 20 turns now. Since the start of the game Cairo has a pop growth rate of -1,5% till -3%. The first time I checked Cairo had roughly 150.000 inhabitants. After 20 turns Cairo is still sitting at healthy 151.350 citizens. I have constantly been spying on the city to see if it changes but it never really decreases. Is that due to hidden AI boni or is my intel gained by spies not correct?
Re: SSHIP - Bugs Reports & Technical Help
That's not a bug. Read this post for a better understanding ;)
Re: SSHIP - Bugs Reports & Technical Help
While that post explains why Cairo is so rich, it doesn't really tell me why the modifier is apparently not displayed correctly. My question was related to why the population doesn't decrease even though it should do according to the numbers shown in the town view.
Re: SSHIP - Bugs Reports & Technical Help
Quote:
Originally Posted by
Lifthrasir
I've received an answer from Gigantus:
Since you're the only one reporting that issue, I don't think it's relating to the script (but I might be wrong).
Can you post your log to see if there's anything in it?
Also, can you check your driver/plug in to be sure they're updated as mentioned?
The crash doesn't generate any logs in the "..\Medieval II Total War\logs" folder. My graphics driver is the latest version and also Flash Player, though I don't know how it's related to this. Also I attached the save game in my previous post, so maybe someone can check whether it works on their computer?
Maybe the problem occurs because of Windows 10 as I have gotten some "unspecified error" crashes on other save games also? Anyway, it's not such a big deal, I just need to remember to have multiple saves so I can load on older save in case the game crashes. Thanks for the help.