Re: SSHIP - Bugs Reports & Technical Help
Quote:
Originally Posted by
Lifthrasir
@ youngfool, did your FL married a Muslim princess? If yes, it can explain why this strange trait appears. If not, it might be an issue due to that "old" feature.
Yes, i did married my FL and heir to muslim princesses and they got converted. and i have no problem with that what so ever, in fact i was delighted.
But the problem is, not only my catholic generals receives the -5 loyalty, my other generals with the Muslim traits as well as generals i stolen from Muslim factions also receives -5 loyalty, which dosent make sense because the faction leader is Mulism if anything they should receive bonuses.
Re: SSHIP - Bugs Reports & Technical Help
this looks like a cool trait like in rome babarian invasion when a general can be a pagan our a christen,in this great submod if your factionleader got the muslim trait can he still go on crusade?if he can go on crusade it looks a little bit weird too me.
edit;you schould be excommunicated if your leader has a trait like that lol.
Re: SSHIP - Bugs Reports & Technical Help
There's nothing wrong with that actually. Your Muslim generals "stolen" from Muslim factions are supposed to embrace the religion of your faction. So, if you play as a Catholic faction, they're supposed to become Christians and not stay Muslim anymore. That's why they get -5 loyalty as well if your FL becomes Muslim.
Regarding crusade, I'm not sure. It was Ravenant, former developer, who made that feature. I guess that if your FL becomes Muslim, it does affect your reputation with the Pope too.
youngfool, can you check your reputation with the Pope and if you're still able to call a crusade with your FL?
3 Attachment(s)
Re: SSHIP - Bugs Reports & Technical Help
Quote:
Originally Posted by
Lifthrasir
There's nothing wrong with that actually. Your Muslim generals "stolen" from Muslim factions are supposed to embrace the religion of your faction. So, if you play as a Catholic faction, they're supposed to become Christians and not stay Muslim anymore. That's why they get -5 loyalty as well if your FL becomes Muslim.
Ok true, but what about the son's FL, whom also have Muslim traits just like their father, why do they also receive -5 loyalty when FL is Muslim and they are Muslim? here are some pictures
1. this shows my FL is Muslim
Attachment 310284
2. My heir, FL's own son is also a Muslim
Attachment 310285
3. My heir, receive -5 loyalty because of the bug
Attachment 310286
Oh actually FL convert to Muslim didnt affect my stand with the papacy what so ever and no calling crusade isnt a problem, thanks for asking and again thanks for all the replys
Quote:
this looks like a cool trait like in rome babarian invasion when a general can be a pagan our a christen,in this great submod if your factionleader got the muslim trait can he still go on crusade?if he can go on crusade it looks a little bit weird too me.
edit;you schould be excommunicated if your leader has a trait like that lol.
yes Muslim traits can go on crusades and that excommunication idea is cool lol.
I specifically remembered back in Rome when your faction become too strong and threaten's SPQR, they actually send to an envoy demanding your FL to commit suicide, it was a god damn tough decision, but i thought that was freaking cool, maybe SS can do something similar
Re: SSHIP - Bugs Reports & Technical Help
I have noticed that templars, hospitallers and teuton knights disappear from the recruitment menu every few years, for example im playing as the holy roman empire and i havent been able to recuit any of those units since 1185(im at 1220), dont know what could be causing this.
Re: SSHIP - Bugs Reports & Technical Help
Quote:
Originally Posted by
juanplay
I have noticed that templars, hospitallers and teuton knights disappear from the recruitment menu every few years, for example im playing as the holy roman empire and i havent been able to recuit any of those units since 1185(im at 1220), dont know what could be causing this.
omg its happening to me right now, at first i thought it was caused by the lost of control of a peaked castle, but when i maxed out one of own castle + barracks, i still couldnt recruit those knights...
Re: SSHIP - Bugs Reports & Technical Help
Religious Orders:
- if your global standing is too low, or if you are excommunicated, you won't be able to recruit religious order knights.
:)
Re: SSHIP - Bugs Reports & Technical Help
Thanks, did not know that, well i guess i will have to bribe the pope.
Update: im no longer excomunicated, i bribed the pope so my relationship with him is at perfect, i waited 20 turns but im still unable to recruit knights from the religious orders:(.
Re: SSHIP - Bugs Reports & Technical Help
Quote:
Religious Orders:
- if your global standing is too low, or if you are excommunicated, you won't be able to recruit religious order knights.
juanplay, maybe your global standing is still too low?
Re: SSHIP - Bugs Reports & Technical Help
Ohh, maybe is that, however i have heard that is very hard to recover global standing in this game, will releasing prisoners and fighting muslims be enough?
Re: SSHIP - Bugs Reports & Technical Help
I think the best way is to be in peace and keep good relations with the other Catholic factions. Offer regular tribute to the Pope and if possible ally to him. Built religious buildings such as churches. Recruiting many priests may also help.
@ youngfool, yes, I agree. It seems that this feature still needs to be improved. It doesn't fully work properly from my point of view.
Re: SSHIP - Bugs Reports & Technical Help
I keep getting a CTD between Spain and Hungary's turn.
First time it was turn 40 - Spain had several towns besieged by the Moors. For some reason, watching their moves with the toggle_fow cheat allowed the game to continue without a CTD.
Now, turn 43 I again get a CTD somewhere between Spain and Hungary's turn. Nothing particular seems to be happening this time - the last thing that happens before the CTD is Spain moving a Princess (not engaging in any diplomacy). Hungary doesn't seem to be doing anything special either.
My log settings looks like this;
[log]
to=mods/SS6.3/system.log.txt
level=* error
;level=* trace
Yet the system.log.txt doesn't show much after the CTD. Only this:
08:07:52.301 [system.rpt] [always] CPU: SSE2
08:07:52.301 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
08:07:52.305 [system.io] [always] mounted pack packs/data_0.pack
08:07:52.305 [system.io] [always] mounted pack packs/data_1.pack
08:07:52.306 [system.io] [always] mounted pack packs/data_2.pack
08:07:52.307 [system.io] [always] mounted pack packs/data_3.pack
08:07:52.307 [system.io] [always] mounted pack packs/data_4.pack
08:07:52.307 [system.io] [always] mounted pack packs/localized.pack
08:10:22.316 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
I know this practically gives you nothing to go for, but just throwing this out there in case someone have experienced something similar.
I'm playing as Denmark btw.
Re: SSHIP - Bugs Reports & Technical Help
Can you change your settings to this...
[log]
to=mods/SS6.3/system.log.txt
level=* trace
;level=* error
... and see if you can get a "better" log?
Re: SSHIP - Bugs Reports & Technical Help
It certainly does. Must've been too long since I last played, I thought Error was the most detailed log :)
I'm now getting a 88.000 line log file - this is the last part of it. I can upload the whole thing if that helps;
Re: SSHIP - Bugs Reports & Technical Help
Yes I know :whistling but unfortunately, I can find what causes the CTD.
Have you tried to remove the fog and to follow the AI movements? I know that it takes a while but this is to check if the CTD is caused (or not) by a character who get stuck somewhere on the map.
Re: SSHIP - Bugs Reports & Technical Help
Yeah, I did. As mentioned, the last thing that happens before the CTD is simply Spain moving a princess from one location to another.
Edit: Tried moving the princess somewhere else - now the game just focusses on Burgos and then CTD's.
Burgos is the new capitol of Spain after the Moors took Leon. Spain owns Burgos and Santiago de Compostela - neither are under siege.
Re: SSHIP - Bugs Reports & Technical Help
Ok, I've found this:
Quote:
Game crashes during the AI's turn
Q: The game crashes during the AI's turn and the error log just says the mod has crashed.
A: There are several possible causes:
1) The trigger for a trait is incorrectly written. I once had this problem when the trigger's 'WhenToTest' was 'GeneralAssaultsGeneral', rather than 'PostBattle'. You can test this by deleting the triggers of all your traits in the 'data/export_descr_ancillaries.txt' and 'data/export_descr_character_traits.txt' files (create backups before doing this) and loading the mod to see if the crash stops.
2) A culture has a trait excluded but the corrisponding 'antitrait' is not excluded. This causes a problem when a general or agent switches from a trait to its antitrait (due to a loss or gain of skill points).
3) The mod will also crash if an agent without a name gets an Epithet. This can be fixed by changing the agent's name in the 'data\world\maps\campaign\imperial_campaign\descr_strat.txt' and restarting the mod so it uses the new name.
Try the point 1) and I'm checking the point 2). If none of them have fixed the issue, then it can only be point 3).
Re: SSHIP - Bugs Reports & Technical Help
@juanplay: You can see your global standing in your reputation in the diplomacy tab. Mixed should (in theory) be enough to recruit religious order knights. Altough this might be bugged in some way. I'm checking it right now.
Releasing prisoners, being allied, assisting allies increases global standings the most. If you wait long enough (without warfare/bribing and stuff) your global reputation will normalise to dubious or mixed automatically. Perhaps this needs to be overhauled a bit though.
@PerXX: I've had the exact same CTD with
08:20:12.488 [game.script.trigger] [trace] Trigger <HorseBreeders_No_Guild_Bonus> fired
as the last line of the log. Unfortunately I couldn't figure out the error yet.
Re: SSHIP - Bugs Reports & Technical Help
I'm pretty sure that it's related to a trigger. My problem now is to find which one. I think the best way is to delete the triggers as mentioned in my previous post and then, if there's no CTD, to re-introduce them 1 by 1 until the CTD happens again.
I've never encountered any CTD so far. So I can't do it myself unfortunately or you have to send me your last saved game before the CTD happens.
Re: SSHIP - Bugs Reports & Technical Help
Quote:
Originally Posted by
MWY
@juanplay: You can see your global standing in your reputation in the diplomacy tab. Mixed should (in theory) be enough to recruit religious order knights. Altough this might be bugged in some way. I'm checking it right now.
Releasing prisoners, being allied, assisting allies increases global standings the most. If you wait long enough (without warfare/bribing and stuff) your global reputation will normalise to dubious or mixed automatically. Perhaps this needs to be overhauled a bit though.
@PerXX: I've had the exact same CTD with
08:20:12.488 [game.script.trigger] [trace] Trigger <HorseBreeders_No_Guild_Bonus> fired
as the last line of the log. Unfortunately I couldn't figure out the error yet.
Even warfare with muslims and pagans can lower my reputation (releasing prisoners every battle)?