Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
Quote:
Originally Posted by
jsadighi
Is BGRII incompatible with any of the submods? (besides BGRIV of course).
Also, have you thought about adding BGRII or Historical Factions & Titles mod to the submod manager?
I have no idea which files BGRII changes, sorry.
I can't add Historical Factions & Titles, since I didn't get permission. BGRII is theoretically possible, but I'd need permission from Byg.
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
Just wondering... I accidentally activated Permanent Towers together with Mongol Horde and LLP. I missed reading about the incompatibilities and stuff. And since its a waste to restart a hotseat campaign im playing with my mates; im curious, Is our campaign doomed to break? or it will just go on smoothly? I hope the mongols would still kick ass.
We are playing in an early campaign.
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
i am using Compilation 2_1_1.7z.
ctd error happens in teutons late campaign turn 2 to turn 3 in horde's time frame.
Code:
13:38:12.406 [game.script.exec] [trace] exec <if> at line 31743 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:38:12.406 [game.script.exec] [trace] exec <siege_settlement> at line 31743 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:38:12.406 [game.script.trigger] [trace] Trigger <VanquisherKwarezmBattleVictory> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <triumphs_in_battle_clear> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <battle1> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <battle5> fired
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [game.script.exec] [trace] exec <if> at line 7527 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:38:12.406 [game.script.exec] [trace] exec <terminate_monitor> at line 7527 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:38:12.406 [game.script.trigger] [trace] Trigger <New_Faction_Leader_trigger> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <King_BecomesLeader> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <factionleader_normalfactions> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <inherited> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <becomesheirdaddyleader> fired
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
13:38:12.406 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 0C343FA4 against faction 0C345B8C
13:38:12.437 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
13:38:12.437 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 0C343FA4 against faction 0C345B8C
13:38:12.468 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
Quote:
Originally Posted by
Sid Burn
Just wondering... I accidentally activated Permanent Towers together with Mongol Horde and LLP. I missed reading about the incompatibilities and stuff. And since its a waste to restart a hotseat campaign im playing with my mates; im curious, Is our campaign doomed to break? or it will just go on smoothly? I hope the mongols would still kick ass.
We are playing in an early campaign.
I'm not sure. It depends on which file over-rides the other. If you're playing Late Campaign, and it's PW that overwrites, a few of the mongol armies will never spawn, and some characters will never come of age.
If you're playing the Early Campaign, and PW is overwriting, some characters will never come of age.
If PW is the sub-mod getting overwritten, everything should be okay.
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
Quote:
Originally Posted by
gaming
i am using
Compilation 2_1_1.7z.
ctd error happens in teutons late campaign turn 2 to turn 3 in horde's time frame.
Code:
13:38:12.406 [game.script.exec] [trace] exec <if> at line 31743 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:38:12.406 [game.script.exec] [trace] exec <siege_settlement> at line 31743 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:38:12.406 [game.script.trigger] [trace] Trigger <VanquisherKwarezmBattleVictory> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <triumphs_in_battle_clear> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <battle1> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <battle5> fired
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [game.script.exec] [trace] exec <if> at line 7527 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:38:12.406 [game.script.exec] [trace] exec <terminate_monitor> at line 7527 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:38:12.406 [game.script.trigger] [trace] Trigger <New_Faction_Leader_trigger> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <King_BecomesLeader> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <factionleader_normalfactions> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <inherited> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <becomesheirdaddyleader> fired
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
13:38:12.406 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 0C343FA4 against faction 0C345B8C
13:38:12.437 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
13:38:12.437 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 0C343FA4 against faction 0C345B8C
13:38:12.468 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Could you attach your campaign script so that I can look at the lines mentioned in the log?
Edit: also, what sub-mods are you using besides MH?
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
Quote:
Originally Posted by
gaming
i am using
Compilation 2_1_1.7z.
ctd error happens in teutons late campaign turn 2 to turn 3 in horde's time frame.
Code:
13:38:12.406 [game.script.exec] [trace] exec <if> at line 31743 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:38:12.406 [game.script.exec] [trace] exec <siege_settlement> at line 31743 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:38:12.406 [game.script.trigger] [trace] Trigger <VanquisherKwarezmBattleVictory> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <triumphs_in_battle_clear> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <battle1> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <battle5> fired
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [game.script.exec] [trace] exec <if> at line 7527 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:38:12.406 [game.script.exec] [trace] exec <terminate_monitor> at line 7527 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
13:38:12.406 [game.script.trigger] [trace] Trigger <New_Faction_Leader_trigger> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <King_BecomesLeader> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <factionleader_normalfactions> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <inherited> fired
13:38:12.406 [game.script.trigger] [trace] Trigger <becomesheirdaddyleader> fired
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/dead/020.tga
13:38:12.406 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/dead/020.tga (from: packs/data_2.pack)
13:38:12.406 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
13:38:12.406 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 0C343FA4 against faction 0C345B8C
13:38:12.437 [game.script.trigger] [trace] Trigger <0055b_T_Invasion_Flee> fired
13:38:12.437 [data.transgression] [info] Applied transgression TC_FLEE_INVASION from transgressor faction 0C343FA4 against faction 0C345B8C
13:38:12.468 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Ah i'm not the only who gets CTD at end of turn 2 :) .
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
(late era)+(savage ai)+(dynamic siege upkeep)+(ftt 3.1)+(istanople)+(longer assimilation)+(mh+llp)+(next heir crown)+(permanent arrows)
Mongol horde attacks Khiva and kills the faction leader of Khwarezmids.
Script halts and gives a ctd at that point.
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
Quote:
Originally Posted by
gaming
(late era)+(savage ai)+(dynamic siege upkeep)+(ftt 3.1)+(istanople)+(longer assimilation)+(mh+llp)+(next heir crown)+(permanent arrows)
Mongol horde attacks Khiva and kills the faction leader of Khwarezmids.
Script halts and gives a ctd at that point.
Could you check if it works without longer assimilation?
It's pretty much the only default sub-mod I haven't tested it together with, though I don't really see anything that should make them incompatible.
Edit: looking at the script+log, I still have no idea what's causing it, sorry :/
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
Quote:
Originally Posted by
Meneth
I have no idea which files BGRII changes, sorry.
I can't add Historical Factions & Titles, since I didn't get permission. BGRII is theoretically possible, but I'd need permission from Byg.
BGRII changes the following files:
descr_campaign_db
export_descr_character_traits
text/export_vnvs
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
Quote:
Originally Posted by
Meneth
I'm not sure. It depends on which file over-rides the other. If you're playing Late Campaign, and it's PW that overwrites, a few of the mongol armies will never spawn, and some characters will never come of age.
If you're playing the Early Campaign, and PW is overwriting, some characters will never come of age.
If PW is the sub-mod getting overwritten, everything should be okay.
Alright, thanks for the heads up. Since I activated it last. I guess PW is overwriting both the MH and the LLP. When I press the scroll lock LLH doesnt seem to appear as one of the activated mods. MH still appears as activated though.
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
Quote:
Originally Posted by
jsadighi
BGRII changes the following files:
descr_campaign_db
export_descr_character_traits
text/export_vnvs
Then it's incompatible with LLP, but compatible with the rest of the Compilation.
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
I've seen the mods "MSSC 2.5.5" and this one. My question is, contain the mod "MSC 2.1.2" the fixes and changes of "MSSC 2.5.5"? I'm not sure about and i couldn't find anything in both threads.
If not, it's possible to install both (i don't think)?
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
Quote:
Originally Posted by
crisiii
I've seen the mods "MSSC 2.5.5" and this one. My question is, contain the mod "MSC 2.1.2" the fixes and changes of "MSSC 2.5.5"? I'm not sure about and i couldn't find anything in both threads.
If not, it's possible to install both (i don't think)?
As far as I know they are contained.
Quote:
All the sub-mods are toggle-able.
Atm, all the sub-mods are compatible with each other, except LLP and MH for the late campaign. Combined version included.
The compilation includes the Fixes compilation.
Of course you can install the bugfixes and then the submod compilation but that will just rewrite the updated files.
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
Quote:
Originally Posted by
crisiii
I've seen the mods "MSSC 2.5.5" and this one. My question is, contain the mod "MSC 2.1.2" the fixes and changes of "MSSC 2.5.5"? I'm not sure about and i couldn't find anything in both threads.
If not, it's possible to install both (i don't think)?
Bane is correct, the Fixes from the Compendium are included in the Compilation, so there's no need to install that separately, though it'd work, but you'd just be overwriting exactly the same files.
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
With an earlier version of LLP one of mine starting family member didn't get the coming of age event. I didn't notice this until turn 30 and now it's the faction heir. Restarting the campaign will solve the problem but i was looking for a workaround.
I was thinking to edit the campaign script and add a kil_character line but i'm not an expert of modding so i don't know how to do it or if there are another ways to do it(maybe with a console command).
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
Quote:
Originally Posted by
Wrain
With an earlier version of LLP one of mine starting family member didn't get the coming of age event. I didn't notice this until turn 30 and now it's the faction heir. Restarting the campaign will solve the problem but i was looking for a workaround.
I was thinking to edit the campaign script and add a kil_character line but i'm not an expert of modding so i don't know how to do it or if there are another ways to do it(maybe with a console command).
There's no way to kill him off. The console command never works, and edits to the campaign script only applies to new campaigns.
Newer versions of LLP have fixed that bug, though.
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
Quote:
Originally Posted by
Meneth
There's no way to kill him off. The console command never works, and edits to the campaign script only applies to new campaigns.
Newer versions of LLP have fixed that bug, though.
Ok thx for the answer. I'll wait till he died than :D
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
Quote:
Originally Posted by
Wrain
Ok thx for the answer. I'll wait till he died than :D
Make sure you have the newest version when you start your next campaign :P
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
Memeth so what is with your Mongol Horde mod? Is it playable? And if not you recommend to start a new campaign or just wait for that mod?
Re: Meneth's 6.3 Sub-mod Compilation (MSC) 2.1.2
Quote:
Originally Posted by
Black_Rider
Memeth Meneth so what is with your Mongol Horde mod? Is it playable? And if not you recommend to start a new campaign or just wait for that mod?
It's working for the late campaign, but not the early campaign.
I'll release a new version of it once I figure out what's causing it not to work for the early campaign.
It might take a while, so do start a new campaign if you want to.