This is one of my 'click through' installations. As long as your registry is fine the installer will find the correct installation path. If not, simply follow the instruction displayed in the installer
December 03, 2019, 01:39 AM
Jojo00182
Re: Creating a World - Animation Updates made easy
You will also have to rename/remove the vanilla animations folder(specificly pack/skeleton.pack/.idx) or the game will look there for animations and crash.
Edit: Iam bad at reading :P
December 03, 2019, 06:51 AM
Gigantus
Re: Creating a World - Animation Updates made easy
Quote:
Originally Posted by Jojo00182
You will also have to rename/remove the vanilla animations folder(specificly pack/skeleton.pack/.idx) or the game will look there for animations and crash.
Quote:
Originally Posted by The Bat file section
It will first rename the game's animation folder, then start the mod and after 20 seconds reverse the folder renaming which is ample time for the files to be generated.
'the game' = vanilla
I have now updated to: "...the original game's ('vanilla') animation folder..."
December 05, 2019, 03:39 AM
Gigantus
Re: Creating a World - Animation Updates made easy
UPDATE
Opening post totally reworked, download now as installer
December 09, 2019, 01:32 AM
_Tartaros_
Re: Creating a World - Developer's Setup Kit for Animation Editing
damn easy!!
December 09, 2019, 10:19 PM
Gigantus
Re: Creating a World - Developer's Setup Kit for Animation Editing
My favorite phrase exactly :tongue: : "All of this effectively means that you only have to edit your files and start the mod to be able to test."
September 26, 2020, 08:03 AM
makanyane
Re: Creating a World - Developer's Setup Kit for Animation Editing
This is working brilliantly about 90% of the time. Other 10% of the time I'm still ending up with 0kb files after attempting to start campaign (and crashing, obviously...)
could that be a timing issue about when it's doing the re-naming?
September 26, 2020, 08:17 AM
Gigantus
Re: Creating a World - Developer's Setup Kit for Animation Editing
I didn't encounter issues, but you can test this by increasing the renaming delay by editing this number in the BAT file, although 20 seconds should be ample time. Reference for timeout command.
Code:
REM --- pausing the processing of commands for 20 seconds
timeout 20
REM --- reversing the renaming AFTER timeout has expired:
REM --- going to the data subfolder and renaming the main game's animation folder
cd data
ren animations_backup animations
October 07, 2020, 11:32 AM
makanyane
Re: Creating a World - Developer's Setup Kit for Animation Editing
Thanks setting it to 40 did the trick, I did notice by looking at the count down that my computer can take over 20s to get to the splash screen...
(it's not that bad a computer, so probably more to do with me having Photoshop, Blender, IWTE, Firefox and Email running at the same time. EDIT also actually as it's still on disc version, the CD takes a while to wake up)
October 07, 2020, 12:16 PM
Gigantus
Re: Creating a World - Developer's Setup Kit for Animation Editing
Having a load of processor hogs running in the background will do for a delay, glad that a simple increase in the timer period did the job.
The reversal of the directory renaming does have no effect on the game itself which means there should be no issue to lengthen the period even further if required.