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    Re: Trading ship & ox spam

    I don't really have issues with battle lag; I play with the max 250-men per unit for infantry (and 100-men per cavalry), so I get battles with 10k-plus men, and I have no issues.



    That's too...
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    Re: Trading ship & ox spam

    Game performance - turn change lag, etc.

    I have no clue whether it lags the game, so I was asking. I do get a lot of lag mid-game onward during turn change, but I don't know whether the trading...
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    Re: Bodyguard size does not increase after 78?

    Ah, I was afraid it was hard-coded. I suppose I have to chalk it up to another mindless CA decision then.

    Thanks!
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    Trading ship & ox spam

    From mid-game onward, ships and oxen that get spammed along trade routes become an eye sore. Does anyone know if this affects performance (I'd have to think it does)? And if it does, any way to...
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    Bodyguard size does not increase after 78?

    Hey, guys. I've ran into a problem with modding bodyguard unit size that is very perplexing - to say the least.

    Basically, I want all my cavalry and bodyguard units at 100 men at max settings. So...
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    Re: Accurate army size & location?

    Provided that information is available out there, we can scale up other factions' armies as well. So perhaps the perceived Byzantine dominance won't occur. Besides, if historical accuracy in the end...
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    Re: Selecting the next agent?

    Not sure what you mean here. Is there a "next" shortkey?
  8. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    I really love the map - does it represent the state of affairs in 1100 (where SS starts), or does it represent another time?

    Edit: Never mind. One of the screenshots shows the start date.
  9. Re: Simple addition and deletion of provinces on the campaign map?

    Awesome - I am downloading the guide as we speak. Thanks much!
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    Re: Accurate army size & location?

    Actually, I am still not persuaded that there would be as many stacks running around as you and MWY envision with historically realistic troop strengths - provided that some of the adjustments I made...
  11. Re: Simple addition and deletion of provinces on the campaign map?

    Indeed - and now you are the maestro! ;)



    Darn, that means I guess I have 3 options, as I really want to address this imbalance as it is potentially game-breaking (e.g. France is way too weak...
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    Poll: Re: Total War: WARHAMMER officially revealed!

    It would have been foolish to claim so as soon as CA purchased the rights to WFB.
  13. Simple addition and deletion of provinces on the campaign map?

    I am seeking to do very minor redistribution of provinces on the SS campaign map. Mainly, I think some regions have way too many provinces (e.g. the British Isles and Scandinavia) and others have way...
  14. Re: Forcing the AI to move in larger stacks?

    Yes, that's a potential problem - and I didn't think of it! ;(

    Darn, can we just transplant an average human brain onto the AI? :)
  15. Re: Forcing the AI to move in larger stacks?

    Good point. So I suppose the minimum cannot be too large - maybe something like it has to achieve at least 4-5 unit total per stack before it moves from its settlement of origination?

    I will look...
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    Re: Accurate army size & location?

    Well, at the time when SS starts, Alexios' military was a lot smaller, since the Komnenian resurgence was just starting. So apparently around 1100 the Byzantine military was supposedly around 20k...
  17. Forcing the AI to move in larger stacks?

    I often see the AI moving around tiny, vulnerable stacks instead of consolidating in larger, more protected stacks. Obviously, the AI wants to move more quickly and efficiently, and there are speed...
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    Accurate army size & location?

    I studied most of the data on SSHIP's descr.strat file, and I was impressed as to how superior it was over the vanilla SS in terms of accuracy of settlement size. (Further, as someone who is further...
  19. Re: AI never brings enough troops when attacking a settlement

    Hmmm, is this vanilla or a mod - just in case you are still around?

    I am struggling with this issue as well - the AI attacks with too few troops. But if it only considers the strength of 1...
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    Selecting the next agent?

    Is there a hotkey to do this? If not, how do you guys keep track of all your agents and see whether they have acted? Using the Agent "Rosters" panel and then clicking each Agent individually and then...
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    Re: Tests on Projectile Scatter & Experience

    What in the world is "projectile scatter"?

    Edit: Also, omigod, so does full 9 Chevrons actually mean +9 Morale? So elite units with full 9 Chevrons should almost never rout? ;)
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    Re: Faction Economy Script

    That is absolutely insane. I don't think you can generate a comparable military even if you have half the map conquered. So are the Mongols basically irresistible? I have yet to play one of the...
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    Re: Lighter Script For Faster Turn Times (SS6.4)

    I actually use the bugfix download, just like mystang89. Perhaps that explains the marginal to un-noticeable gains in speed.

    Since you are the creator of the G5 economy script, could you address...
  24. Thread: Max Morale?

    by lampros69
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    Re: Max Morale?

    Agreed, but I am nowhere reaching that level with the default Morale numbers in SS.



    That's an excellent reference - thanks!
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    Re: Picking up princesses

    Really? Drunkard generals give different speeches? I had no idea. I normally suicide drunkard or other generals with really awful Traits.



    Yeah, it looks like this advice somewhat works -...
  26. Re: 2 Questions regarding switching province ownership

    No, the map in those files are a lot different - in particular, they have far fewer number of provinces than SS.

    I suppose I will ask at that forum - likely a few weeks later, since 1) people...
  27. Re: 2 Questions regarding switching province ownership

    Hmmm, the bugfix files I downloaded with SS contains a batch file called SS_campaign_map_reset. Perhaps this messes with those tga files?
  28. Re: 2 Questions regarding switching province ownership

    Nope, I looked at every maps directory. I did find the ones for the vanilla game in {M2TW}\data\world\maps\campaign\imperial_campaign, but I couldn't find the ones for SS anywhere - and I've looked...
  29. Re: 2 Questions regarding switching province ownership

    Then, somehow it doesn't exist in my folder. In my folder, I did find radar_map1 tga and radar_map2 tga - which seem to have files of the map un-colored but as is shown on the game itself. But I...
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    Re: Lighter Script For Faster Turn Times (SS6.4)

    Just a note:

    In spite of its length, deleting the money script seems to make no difference in turn times. So if it's only speed that you are after, you might want to keep that.

    However, some of...
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    Re: Faction Economy Script

    Ok, given the campaign scripts look so abstruse as to be beyond my comprehension, I am going to take your claim on faith - albeit provisionally.

    I am not sure if I want to play at lower...
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    Re: Does the AI ignore economy?

    Ok, I am giving SS's money script one more go and restored.

    I cannot, however, change the AI to Lusted (I use Gracul), because I've made extensive modifications to the campaign and changing the...
  33. Re: 2 Questions regarding switching province ownership

    Darn; I was afraid this was the case - and I am no photoshop wizard! :(

    I cannot not, however, find this file. You sure you indicated the right folder?
  34. 2 Questions regarding switching province ownership

    Hi, I had two related questions regarding switching province ownership, as I am moving a lot of province ownership around for sake of both historical fidelity and balance.

    1. What I have done is...
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    Re: Picking up princesses

    I contemplated titling it "picking up chicks"! ;)
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    Re: Picking up princesses

    But I need to "see" her to check out her wares and make sure that she has the appropriate "assets"! ;)
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    Re: Does the AI ignore economy?

    Sigh. It's pretty obvious that you are either trolling or playing semantic games since I assume you are one of these folks who can never admit they are wrong. Reminds me of another poster here I've...
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    Re: Does the AI ignore economy?

    Two points:

    1. Actually, I'd imagine that those who are of higher socio-economic stratum are likely less susceptible to catching flu, because the rich & well-educated are likely better inoculated...
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    Re: Does the AI ignore economy?

    I get all that; but my point is that - given the nature of the disease, its transmission and its treatment - leprosy has always been found in far higher proportions among the lower strata of the...
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    Re: Does the AI ignore economy?

    I did not realize - thanks for informing me that.

    But that also begs the question: How is it that I feel like I am facing overwhelmingly richer AI factions who also field overwhelmingly larger...
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