VineFynn is pretty much right. When an uprising occurs, there is no easy way to transfer the settlement(s). So what's done in the campaign_script is that the settlement with the lowest public order...
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VineFynn is pretty much right. When an uprising occurs, there is no easy way to transfer the settlement(s). So what's done in the campaign_script is that the settlement with the lowest public order...
Kahvis units only are made for one african unit. Not all of them.
The units you mention are called african tribal warriors which are imported from BC (which is not known to be unhistorical). The...
Yes. The textures already are based on sandy's western units overhaul, they're only improved a bit.
Such an AI can not be scripted in MTW2 sadly. I tried my best with what was there.
Because realistically, those buildings would convert people to catholics. Which is not in the engines power to represent. You can only slow the conversion down which is way less impactful. So you...
You are literally the only one complaining about this. And not in a constructive way.
Because it is not a bug. !?
Revised rum-roster will come in the future.
It's naive to think that once germany stops selling weapons, people all over the world will stop fighting. There are a lot of countries which are happy to supply nations with weapons.
It's the...
@Basil: No. Baltic states are scared since russia invaded ukraine. Military spending is justifiable even without enemies. Because if a new enemy rises, and you dont have a military, you're pretty...
Its a shader-improvement from the looks of it, looks really cool indeed.
https://i.imgur.com/drklSkb.jpg
you mean like this? ;)
I dont think Jaluna meant lances. Obviously knights used lances. Maces and axes were a lot rarer than swords though, especially in the early-high medieval ages. I don't think european knights ever...
Well, I do think there is a naming issue, which I tried to solve - using the structures we talked about in the team-thread.
There's no way you just kept 120 knights sword-ready at every castle or town. Men and knights were called to arms when they were needed, otherwise they were equipped with other duties. There were no...
If you discuss wall levels, just keep in mind that those wall levels are forced to keep the population numbers accurate. You cannot just change the level of a settlement without direct effects on...
Its possible to improve autoresolve for particular units.
In the EDU, a unit has two hitpoint values. The later one is not used in the battle itself, but influences autoresolve results. By giving...
@ z0quete: Altough I would like such a feature, I dont think its possible do to it in a good way. It might be with some heavy scripting (&potential bugs), but I don't think thats worth it right now.
When I play, I already mix between sacking and occupying, depending on public order, my faction income and the power of the enemy faction.
I don't think theres a dominant strategy currently...
As far as I tested it, it happens when after taking a settlement, the population number goes below the base value in the descr_settlement_mechanics file for the level of the settlement.
- to lower the level of a settlement (eg. a minor city becomes large town)?
While lowering the level of a settlement is not possible, through sacking or exterminating a settlement, the building...
@Levan: In later centuries? Okay, can you name those units together with a suggestion how implement them differently? Almost all of byzantiums units are available from gamestart, which is a big...
@Levan: Its not castration, its giving the player the ability to develop the unit roster of his faction over time. I don't even know what you mean with higher tiers. That units are available later on...
Castrate? Whos talking about that?
Varangians are in it but in kind of its predecessor form called "Saxon Huscarls" at game start. They develop into varangians later on
Feudal knights are not...
Soo Tadzreuli were the heaviest units, then Aznauri and then Monaspa?
Monaspa were basically levied units equipped by the king? Or were they actually paid/ like a standing army?
The thing is,...
Thanks Jurand. That's something I can work with. :)
City sizes comparison with authors:
https://en.wikipedia.org/wiki/List_of_largest_cities_throughout_history
...
Why wouldnt it be historical? Georgia had highly advanced military units in great numbers (Around estimated 40.000 against the seljuks, with atleast 5.000 heavy cavalry). How would you be able to...
Well all the units with the mercenary attribute are affected. That because clansmen can be recruited by all the factions, not only the scots, when they control the area of scotland. So in theory, it...
Those rum horse archers (and some other units) look pretty nice. Altough stylistically a bit different compared to our units. As far as I read, it's not clear yet that he has permission to use them?...
Satellite views are literally THE most neutral source. Even if they are misleading in comparison to a close view, they still represent the general look of the landscape from a distance. I don't doubt...
That is way too much green in my opinion. Atleast for Isfahan-Shiraz. For the Ray-Region aswell. I mean just looking at the google maps satellite view of iran, or pictures of places there like ray...
We already are using most of the bc models.
Without models for those units, we won't be able to put them into the game. Thats actually the problem for a lot of roster changes. We can't just create new models out of nowhere since we don't have...
@Achilles: Info and especially free to use models are appreciated. I think there is too much infantry (especially spearmen) and too little variety in tribal units. However, I find it pretty difficult...
Yes, Merv in reality would be slightly offmap, but it still was such a huge and important city (literally one of the biggest cities at that time) that I think it has it's place in the game.
Reading my above post again, I might have sounded a bit too annoyed. It's just that I did a lot of research, and doing it all again to point out why I chose those settlements is annoying. Still, if...
Thoughts:
Hamburg: I know Magdeburg was important, but Hamburg was a fortress and a center of mission and crusading at that time. I don't think it can be cut. If we REALLY need to get rid of...
Double and triple entries of resources in the descr_strat file are purposefully there (to double/triple the income and to indicate if a region has a richer amount of a certain resource).
Short thoughts:
Moving/renaming cities:
Bremen and Hamburg were THE most important cities there. Magdeburg follows closely.
Regensburg again was way more important than anything else in...
Since historical accuracy is the aim of this mod, growth rates are influenced by historical growth of the settlements. I understand that it sucks not being able to build anything anymore, and I'm...
1) Well Magdeburgs location just isn't really connected to the rest of the territory. Brandenburg meanwhile has a big history and was basically the main settlement in this region. Brandenburg also...