It is very likely that late units will not be fully implemented in the SSHIP campaign. I've personally never gone to the 14th century, but that's because I'm focusing on the 12th and 13th century...
Type: Posts; User: kostic; Keyword(s):
It is very likely that late units will not be fully implemented in the SSHIP campaign. I've personally never gone to the 14th century, but that's because I'm focusing on the 12th and 13th century...
Honestly, if one of us could mod this historical aspect, I would be delighted ! :thumbsup2
@pjb233 and @All:
It is by reading the mod files - most of them can be read with the notepad - that players can start modding themselves, especially if English is a familiar language for them. Then,...
Gigantus's method of avoiding the 'BecomesFactionLeader' bug
You can bypass this crash by using the attached file "370026".
1 -Previously, make a backup of the original file, then put this one...
@Gen_Poniatowski : The principle of the crown is indeed debatable from a historical point of view, but if you think about it, it would be a bit like a king becoming emperor after having sufficiently...
With a good thirty rounds played with the kingdom of jerusalem, I notice :
1 - No CTD for the moment
2 - Battle winnings are a real plus for the game! :thumbsup2
3 - The impossibility - due to the...
From my point of view, you're generally right.
1- It would indeed be more logical for levy units to be less competent than militia units (which are better trained). So reversing the names would be...
@Gigantus : I didn't know this line. Thank you very much for the tip, it is indeed the best option! :thumbsup2
Good news! :) I've identified the cause of the CTD !
I've recognized a strange bug that caused the game to crash every time a very small number of units tried to enter a community.
Here, the...
@vovery : I too got 2 CTD bugs with your savegame during the battle against the Lithuanians. :(First, while trying to get out. The bug arrived a few minutes after the start of the battle. Then by...
To create an AOR unit, you can just modify the battle_models.modeldb (each faction must be registered) and use the same texture for all factions. Visually, this is the same as making the unit...
Indeed, "sergeant spearmen" and "armored sergeants" (as listed in EDU) are not available for Iberian factions. Perhaps this choice was made to mark a difference in military tactics due to the...
After checking, I know what you mean. Indeed, the "ghulams lancers_ug1" are those of BC, only the horses are changed. This is also the case for the Turkish ghulam cavalry and the Moorish black...
You offend me! :beaten: I've already redone several models for the Muslim factions. There are still a fair number of old models in SSHIP, but the ones I've reworked are - I hope - a visual...
Thank you @j.a.luna for this valuable information about the Order of Santiago. I'll make this unit again as soon as I can! ;)
@JB59114: After testing your campaign several times, I couldn't find the cause of the crash. It happens every time during the Poland turn.
As a matter of conscience, I've reviewed and tested all the...
That's a strange thing to say. I haven't had to set this option for a long time and my game isn't any darker than usual. Did you look in the config file? (mods/SSHIP_098/configuration.cfg)
If you...
I've tested 31 rounds with the latest version and the Kingdom of Jerusalem without encountering any CTD so far, to reassure those who want to try this version. :sweating:
@JB59114 : I'll be trying...
Here ! you have to scroll down to the 4th message of the thread ;)
Here is my new contribution for the Iberian factions: The "granadine jinetes" or "andalusia jinete" if we change their name in the game.
https://i.imgur.com/qAiG6YB.jpg
...
Indeed, I completely missed the point :innocent:
Hi @Jurand, is it normal that the script posted above is for Rums and not Danes ?
I played the Spanish Christian factions on previous versions which already had this handicap. It's very frustrating to have no knight units at the start of the game. When Aragon is invaded by French...
All these comments are pertinent. There's still plenty of room for improvement. I hope that @Macaras, @Jurand or @Belovese will have the opportunity and desire to continue improving this mod and that...
This well-documented feedback could prove useful for future versions. Thank you very much! :)
However :
1 - I personally like the composition of armies at the start of a campaign. They reflect the...
@vovery: I was able to do the Twangste exit and the whole battle without CTD. Maybe try my method of deleting battle AI files (see attached image). I noticed it avoided most CTD in battle.
...
Great job @Umbra! I should try your mini-mod in the next few weeks. You propose your own version of the "Caucasus Hillmen" and that's your choice. From a historical point of view, I can't say if...
For CTDs during battles, I tested a solution which seems to remove them with the previous version (does it work with the new version?):
I delete in the data all the AiSet1,2,3,4,5 folders and also...
Spain, Aragon and Portugal have had the "mailed knights" units since the beginning and are of course present in the appropriate files. I can't remember which version they were removed from, but it...
Yes. I'm surprised that these Iberian factrions don't feature mailed knights, which are units that my work has made available with the right textures.
This was already pointed out in the previous...
There must have been a typo or something in my EDU file. :blushing:
I redid it, checking each step. Download it to get your game running:369955
I too have a CTD with my corrected EDU. Strange. Maybe @Jurand had finally removed the factions he'd asked me to add because he didn't have enough time to integrate them into the EDB? Did I make a...
1- Yes, there are different units using the same model. This is a provisional choice made by my predecessors to complete the lists. I'll see one day if I can work on it.
2- For the sound of "norman...
@j.a.luna: I've just checked my EDU files after your report:
I can't believe it: I forgot to include several units in the EDU that I had adapted in battle_models! :mallet:
Here's the list below and...
After a few hours' testing with the Kingdom of Jerusalem, I can say that the winnings system after a victorious battle is a damn good idea, and that it works like a charm!
Thanks @Jurand!
Damn ! :doh: Another oversight on my part ! I forgot to register the "abbasid" faction in the EDU, but I did indeed make it possible in battle_models. :yes:
I think it would be better indeed :yes:
Thanks for this new version :thumbsup2 It's still SSHIP 098, but I hope it will make VH campaigns more playable, with AI less artificially boosted than in August's version :)
@Mocho41's crash is certainly not due to a windows problem since the game crashes on my PC too!
I made several tests with the "toggle_fow" command, in fast mode and in slow mode: the crash...