That's the point, the siege assaults in TW is simulating the costly direct assault on the walls with tower/ladders. You want accurate sieges? That's what clicking end turn on the campaign map is...
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That's the point, the siege assaults in TW is simulating the costly direct assault on the walls with tower/ladders. You want accurate sieges? That's what clicking end turn on the campaign map is...
Outside sure, but inside? The city is lost when the enemy gets inside the wall, the "combat" that happens inside cities are moping up and looting.
The rich get richer, once a faction's agents get ahead on XP, it's hard to catch up. In my campaign I aggressively used my agent and stayed ahead of the AI through out (on normal difficulty.) I am...
A few points:
Rock paper scissors balance is important sure, but don't see how you can claim tactical diversity is embedded in just rock paper scissors and hot button skills that when...
Have you tried just leaving it running? Jiggling the handle does actually work for some. It's trying to varify your game and/or building pixel shaders.
Wanna bet if there will be mods for warhammer within a month of release? I don't know why you think unit stats files would be locked, even if Denuvo does prevent tempering of more than just the exe.
Because other fans have been asking for them to be removed. You can't pleased everybody.
I don't see how a Chaos knight being knocked flying by a swordsman is any worse an abuse of physics than cavalry sending infantry flying. You guys love the latter. Animation looks cool, that's the...
Human, Dwarfs and Orcs cannot have the same animation, they have different skeleton. Chaos and Empire units do share human skeleton and can use the same animations.
You can balance it how you like on the campaign map but there is a hard limit of 20/40 units in an army. A full stack might be 10 times more expensive than a green skin full stack, but unit for unit,...
The Dwarfs already have a huge advantage in defence unit wise. Extra bonus would be OP.
Gameplay wise, it's better if dwarf settlements have the same defensive strength/layout as the rest. Lore wise, dwarf settlements should be much harder to attack than an orc settlement.
I prefer fewer well designed maps than many less well designed maps.
Much of the complains like synced kill move, or unit impact actually gameplay and not engine related. Now this is something you can actually blame the engine for. A unit in TW has to share the same...
But the vamps would get to the combat phase that much sooner since the maneuvering phase is shorten too. Of course the game would suffer if it is not balanced properly, but this is just the inherit...
I don't see why the ratio of killing/moving would change. You are going have to be more explicit. As I see it, Empire will still want to drag out the start of the battle until all the ammo are spent?...
You are talking how much opportunity there is for something to counter your action, the faster you can knock the wall down, the faster the AI can take out your own artillery. The longer it takes for...
I think CA are trying to get rid of the tedious "strategic" elements to condense the actual strategic part. Selecting which bit of wall to target is strategic, waiting in fast forward for the...
Why wouldn't the next historical Total War game be native 64 bit when warhammer already made the jump? Are you saying warhammer isn't native 64 bit?
No. But when I beat someone who does make me feel smart, the game is great.
Well, it can't be the same as Empire when one is 32 bits and the other 64 bits; it also isn't new since switching to 64 bits does not require a complete rewrite. The engine has been evolving between...
Can't disagree with anything you said here. I would just say the game is at its best when it makes the player feels smart, and the AI does that well enough for most people.
What makes total war enjoyable for you, you mean. What you described is called a focus group, what made you think CA didn't do this and the players consulted said the manoeuvring parts are tedious,...
I find it ironic that while CA is always berated by gamers for its bad AI, yet within the industry the situation is reversed, they are invited for talks and giving seminars.
Well end turn time translate straight to AI performance, I am not sure it's a worth while trade off.
TW3 (AKA warscape) was designed with modular programming in mind, which ended the evolution/revolution model from the older Total Wars. Bits can be stripped and replaced between projects. As such...
Would it surprise you to hear that a total war battle is a much harder AI problem than chess?
There is no "should." You want it, you can justify the cost, you buy it.
Those are the worse kind of DLCs for me. Changing core mechanism makes them feel mandatory, where as extra content or cosmetic changes feels optional.
Be advised, if I am not mistaken, steam refund is only valid for purchases from the steam store.
Sure, we ought not expect new units, but gameplay mods that create the desired "feel" like slowing down combat or increasing mass would be just fine.
Why would you be without the ability to mode the game? No mod support and no modding are two very different things.
A more expensive game does not imply a worse game.
It means doubling the amount of animations for shield units, one set for round shield and another set for strapped.
Rake! You could say the same for any total war game! The historic factions history buffs loved to play as isn't represented on the battlefield the same way as in history either, and Warhammer fans...
Two hours are two hours more than what you had previously. You are supposed to do what you were already doing before hand the introduction of steam refund, checking reviews and lets plays, and two...
"Valve will, upon request via help.steampowered.com, issue a refund for any reason, if the request is made within fourteen days of purchase, and the title has been played for less than two hours."
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There are certain game series that I love and would happily buy on release blind. There are certain developers that I love and would do the same. So far I've had three duds (out of maybe a hundred?)...
There is fine line with this too, while I don't mind missing out on factions or campaign, I would hate to miss out on features. DLCs that expand on features feels a lot less optional then content DLC.
What exactly is wrong with that? Giving away Caesar in Gaul as pre-order bonus IS equivalent to €15 off €100 product (15% off.) You paid €85 and got the content that is priced at €100 in total. You...
The comparison is faulty since you aren't actually $160 worth of dlc as a bonus for pre-ordering EUIV. What was the actual pre-order bonus for EUIV? Buy one get one free is equivalent to 50% off,...