Search:

Type: Posts; User: Bust Nak; Keyword(s):

Page 1 of 5 1 2 3 4

Search: Search took 0.07 seconds.

  1. Replies
    107
    Views
    11,214

    Re: Call me crazy, I like the sieges.

    That's the point, the siege assaults in TW is simulating the costly direct assault on the walls with tower/ladders. You want accurate sieges? That's what clicking end turn on the campaign map is...
  2. Replies
    107
    Views
    11,214

    Re: Call me crazy, I like the sieges.

    Outside sure, but inside? The city is lost when the enemy gets inside the wall, the "combat" that happens inside cities are moping up and looting.
  3. Replies
    17
    Views
    3,383

    Re: Greenskin agents way too OP

    The rich get richer, once a faction's agents get ahead on XP, it's hard to catch up. In my campaign I aggressively used my agent and stayed ahead of the AI through out (on normal difficulty.) I am...
  4. Replies
    399
    Views
    61,651

    Re: Would you call TW Warhammer a step forward?

    A few points:


    Rock paper scissors balance is important sure, but don't see how you can claim tactical diversity is embedded in just rock paper scissors and hot button skills that when...
  5. Re: Steam reviews gave me a lethal dose of cancer

    Have you tried just leaving it running? Jiggling the handle does actually work for some. It's trying to varify your game and/or building pixel shaders.
  6. Replies
    46
    Views
    8,687

    Re: TW:WH to use Denuvo

    Wanna bet if there will be mods for warhammer within a month of release? I don't know why you think unit stats files would be locked, even if Denuvo does prevent tempering of more than just the exe.
  7. Replies
    53
    Views
    10,723

    Re: weird and weak animations in combat

    Because other fans have been asking for them to be removed. You can't pleased everybody.
  8. Replies
    111
    Views
    21,602

    Re: chaos gameplay versus empire!

    I don't see how a Chaos knight being knocked flying by a swordsman is any worse an abuse of physics than cavalry sending infantry flying. You guys love the latter. Animation looks cool, that's the...
  9. Replies
    111
    Views
    21,602

    Re: chaos gameplay versus empire!

    Human, Dwarfs and Orcs cannot have the same animation, they have different skeleton. Chaos and Empire units do share human skeleton and can use the same animations.
  10. Re: Should dwarf settlements/karaks have the same defensive strength/layout as the rest?

    You can balance it how you like on the campaign map but there is a hard limit of 20/40 units in an army. A full stack might be 10 times more expensive than a green skin full stack, but unit for unit,...
  11. Re: Should dwarf settlements/karaks have the same defensive strength/layout as the rest?

    The Dwarfs already have a huge advantage in defence unit wise. Extra bonus would be OP.
  12. Re: Should dwarf settlements/karaks have the same defensive strength/layout as the rest?

    Gameplay wise, it's better if dwarf settlements have the same defensive strength/layout as the rest. Lore wise, dwarf settlements should be much harder to attack than an orc settlement.
  13. Re: Dwarf's Zhufbar and Altdorf ITSELF have the exact same city layout (

    I prefer fewer well designed maps than many less well designed maps.
  14. Re: Undead Questions about Vampire's Resurrection Abilities

    Much of the complains like synced kill move, or unit impact actually gameplay and not engine related. Now this is something you can actually blame the engine for. A unit in TW has to share the same...
  15. Replies
    50
    Views
    9,639

    Re: Siege AI event at GDC

    But the vamps would get to the combat phase that much sooner since the maneuvering phase is shorten too. Of course the game would suffer if it is not balanced properly, but this is just the inherit...
  16. Replies
    50
    Views
    9,639

    Re: Siege AI event at GDC

    I don't see why the ratio of killing/moving would change. You are going have to be more explicit. As I see it, Empire will still want to drag out the start of the battle until all the ammo are spent?...
  17. Replies
    50
    Views
    9,639

    Re: Siege AI event at GDC

    You are talking how much opportunity there is for something to counter your action, the faster you can knock the wall down, the faster the AI can take out your own artillery. The longer it takes for...
  18. Replies
    50
    Views
    9,639

    Re: Siege AI event at GDC

    I think CA are trying to get rid of the tedious "strategic" elements to condense the actual strategic part. Selecting which bit of wall to target is strategic, waiting in fast forward for the...
  19. Re: Welcome a new Era of Total War - 64bit engine confirmed for Total War Warhammer / upgrade and migration advices

    Why wouldn't the next historical Total War game be native 64 bit when warhammer already made the jump? Are you saying warhammer isn't native 64 bit?
  20. Replies
    50
    Views
    9,639

    Re: Siege AI event at GDC

    No. But when I beat someone who does make me feel smart, the game is great.
  21. Replies
    47
    Views
    6,672

    Re: Delayed release ?

    Well, it can't be the same as Empire when one is 32 bits and the other 64 bits; it also isn't new since switching to 64 bits does not require a complete rewrite. The engine has been evolving between...
  22. Replies
    50
    Views
    9,639

    Re: Siege AI event at GDC

    Can't disagree with anything you said here. I would just say the game is at its best when it makes the player feels smart, and the AI does that well enough for most people.
  23. Replies
    50
    Views
    9,639

    Re: Siege AI event at GDC

    What makes total war enjoyable for you, you mean. What you described is called a focus group, what made you think CA didn't do this and the players consulted said the manoeuvring parts are tedious,...
  24. Replies
    50
    Views
    9,639

    Re: Siege AI event at GDC

    I find it ironic that while CA is always berated by gamers for its bad AI, yet within the industry the situation is reversed, they are invited for talks and giving seminars.
  25. Replies
    31
    Views
    6,905

    Re: Will this run better then Atilla?

    Well end turn time translate straight to AI performance, I am not sure it's a worth while trade off.
  26. Replies
    31
    Views
    6,905

    Re: Will this run better then Atilla?

    TW3 (AKA warscape) was designed with modular programming in mind, which ended the evolution/revolution model from the older Total Wars. Bits can be stripped and replaced between projects. As such...
  27. Re: Artificial intelligence is not intelligent at all

    Would it surprise you to hear that a total war battle is a much harder AI problem than chess?
  28. Replies
    8
    Views
    858

    Re: Deluxe Edtion/Game of the Year

    There is no "should." You want it, you can justify the cost, you buy it.
  29. Replies
    67
    Views
    10,671

    Re: What if the game is bad/broken/shallow?

    Those are the worse kind of DLCs for me. Changing core mechanism makes them feel mandatory, where as extra content or cosmetic changes feels optional.
  30. Replies
    43
    Views
    10,236

    Re: Cheapest place to buy Total War: Warhammer

    Be advised, if I am not mistaken, steam refund is only valid for purchases from the steam store.
  31. Replies
    67
    Views
    10,671

    Re: What if the game is bad/broken/shallow?

    Sure, we ought not expect new units, but gameplay mods that create the desired "feel" like slowing down combat or increasing mass would be just fine.
  32. Replies
    67
    Views
    10,671

    Re: What if the game is bad/broken/shallow?

    Why would you be without the ability to mode the game? No mod support and no modding are two very different things.


    A more expensive game does not imply a worse game.
  33. Re: Can we please stop with the center-grip shields???

    It means doubling the amount of animations for shield units, one set for round shield and another set for strapped.
  34. Re: Why Warhammer will be a commercial success, Fan failure

    Rake! You could say the same for any total war game! The historic factions history buffs loved to play as isn't represented on the battlefield the same way as in history either, and Warhammer fans...
  35. Replies
    547
    Views
    62,356

    Re: Chaos Warriors Race IS pre-order DLC

    Two hours are two hours more than what you had previously. You are supposed to do what you were already doing before hand the introduction of steam refund, checking reviews and lets plays, and two...
  36. Replies
    547
    Views
    62,356

    Re: Chaos Warriors Race IS pre-order DLC

    "Valve will, upon request via help.steampowered.com, issue a refund for any reason, if the request is made within fourteen days of purchase, and the title has been played for less than two hours."
    ...
  37. Re: What do you guys use to make your game purchases?

    There are certain game series that I love and would happily buy on release blind. There are certain developers that I love and would do the same. So far I've had three duds (out of maybe a hundred?)...
  38. Thread: CA response

    by Bust Nak
    Replies
    283
    Views
    30,192

    Re: CA response

    There is fine line with this too, while I don't mind missing out on factions or campaign, I would hate to miss out on features. DLCs that expand on features feels a lot less optional then content DLC.
  39. Replies
    547
    Views
    62,356

    Re: Chaos Warriors Race IS pre-order DLC

    What exactly is wrong with that? Giving away Caesar in Gaul as pre-order bonus IS equivalent to €15 off €100 product (15% off.) You paid €85 and got the content that is priced at €100 in total. You...
  40. Replies
    547
    Views
    62,356

    Re: Chaos Warriors Race IS pre-order DLC

    The comparison is faulty since you aren't actually $160 worth of dlc as a bonus for pre-ordering EUIV. What was the actual pre-order bonus for EUIV? Buy one get one free is equivalent to 50% off,...
Results 1 to 40 of 162
Page 1 of 5 1 2 3 4