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  1. Replies
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    Re: Cultural tensions (new post)

    Cheers for updating Dardo mate! I also see your working on AE so again thanks!

    I'm not sure if it's a big issue but I thought its worth mentioning, it seems for Carthage the new Numidian culture...
  2. Re: Should barbarian factions get supplylines?

    I've always wanted supply units to give more ammo to certain units, maybe for just certain factions like Parthia or something. Probably would be hard to balance but perhaps they could give just a...
  3. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    No worries mate, once its released I'll definitely be jumping back in again.

    Cheers!
  4. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.7 + Custom Packs [upd: aug.09/20]

    G'day Jake mate, I noticed you said earlier in the month that a update would be following dei 1.7
    Is that still true you reckon?
    I don't mean to annoy you at all, I'm just trying to figure out if...
  5. Re: [SUBMOD] Revised Victory Conditions and Chapters

    Look forward to seeing you do more factions (if you do intend to of course). I usually make up my own objectives but I've really wanted more customized side objectives. I know another mod did Rome...
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    Re: [Submod Plan] Rise of Rome 666 (WIP)

    Very impressive Jake mate, may even make me buy the dlc just for this! Good luck!
  7. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Thanks a lot Jake, I'll check it out!
    And I actually forgot about the Merc general and used a regular one. Would there have been a great difference in the army itself? It only lasted a turn as I...
  8. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    lol the game is gaming the game :D

    That might be a good solution for when it gets excessive like this. I wonder if anybody else has had this issue in their campaigns with the latest testudo...
  9. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    To be honest I wouldn't be dissapointed to just have them out of the game entirely, maybe just keep governors. But I'm sure that brings a whole new level of problems :P

    I'm just not really sure...
  10. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Cheers for the reply Jake!

    Just a thought I'd share and welcome any comment/tips on the subject. The agent spam seems really, really bad. At least when it comes for the bigger nations like...
  11. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Oh I'm an idiot! I didn't realize the first reform required the imperium level, I thought it was just the Marian and Imperial.
    My bad mate sorry to waste your time. Thank you for the response!
    ...
  12. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Hi Jake!

    I'm currently in a Roman HUGE 12tpy campaign. I've just hit turn 104 and yet have seen no reforms (For Rome or any other cultural group) and was wondering if they aren't supposed to be...
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    Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    Trying to get a handle of how to get the correct data. Going okay so far but I must confess I'm useless at figuring out how to use the x/y coordinate retriever.
    I'm focusing on 26-30 if that's...
  14. Replies
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    Re: [TOOL] SMARTMAP - WE ARE RECRUITING!

    I realize you said "no submods". But does that also include graphical mods? Hoping to lend a hand but wanted to make sure I didn't mess it up.
  15. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Thanks for the info mate! I'll be sure to throw some feedback at you later down the line!
    Currently defending Rome against swarms of Carthaginian stacks D:
  16. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    Your too modest mate! This is clearly some next level stuff!

    Do you recommend a specific pack to be the best representation of Testudo? I'm currently on 12tpy + Huge but was curious if you favored...
  17. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.2 + Custom Packs [upd: feb.27/20]

    So glad to see the progress you've made with this Jake. Now that I kinda have a bit more spare time I look forward to getting into some more Testudo to see how things are. I've been studying the...
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    Sticky: Re: Screenshot Thread

    O_O_O_O WAT!?

    Incredible!

    *cough* hit us with that preset fam *cough*

    Congrats mate that's proper fantastic. Wish I had a pc decent enough to run with good r2 settings though.
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    Sticky: Re: Screenshot Thread

    Wow Sammael that looks fantastic! I'm definitely going to test it out and probably even swap to that for my next playthrough. I tried creating my own preset but am a bit dissapointed with it so far.
  20. Re: [Small Preview] Work in Progress on our Website

    Fantastic work! I'm sure it'll be extremely helpful for players.
    Maybe we will even see a DeI Troy section on there ;) (Probably not cuz CA hates modding but a man can dream :( )
  21. Replies
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    Re: Recommended mods with DEI

    Testudo if you really want a whole new experience.
    Alternative Economy and Scipio's Realism overhaul are also game changers. These mods have literally ruined vanilla DeI for me :/ (In the best way...
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    Poll: Re: DEI's Official Graphics Presets.

    Looking to mess around as well gents, would love to see some examples of what you guys have developed so far!
  23. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Cheers mate you, yourself! :)
    Thanks for the info, and I can't wait to see what comes up with the new update!
    I'll still try and mess around a little on this version just to get the hang of...
  24. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Fantastic to see you finally updated it Jake! I've been out of the loop for a few months now due to travel and life but look forward to trying out testudo finally!
    Do you have any particular...
  25. Re: [SUBMOD] Official DEI Realism v1.5

    Good to know Scip I'll see what I can find with conflicts, I assume its probably left overs from previous mods I had installed.
  26. Re: [Submod: rpg units] RPGu Beta_02 (for DeI 1.2.4b) [upl. mar.16/19]

    So annoyed I only just saw this, looks super interesting and adds a cool dynamic to the lonely generals DeI players usually leave alone in cities now. One question though.. In the description you...
  27. Re: [SUBMOD] Official DEI Realism v1.5

    In my current Rome campaign using AE a full stack navy costs 13k to maintain. Each army cost about the same or more depending on siege equipment and what not. Income is vastly reduced unless you...
  28. Re: [SUBMOD] Official DEI Realism v1.5

    Okay thanks mate, just weird for me to get used to since I've been using the base Alternative Economy for a while now. Will have to see how the things change going forward. Thanks for the reply!
  29. Re: [SUBMOD] Official DEI Realism v1.5

    So I decided to do a short test campaign as Sparta and I have a question regarding the economy.
    It seems to me that most of the features for Realism are working just fine however the costs/upkeep...
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    Re: Roman scutum and Seleucid reforms

    +1 for the submod kam!
  31. Re: Is Galatian campaign way too easy now?

    For whatever reason i find the ai hates me more on normal difficulty than hard. Might be worth trying out for ya.
  32. Re: [SUBMOD: a slower and harder DeI campaign] TESTUDO v.1.4.1 (DeI 1.2.3e) + TURTLE + TURTLE_Parts - NOT COMPATIBLE WITH DeI 1.2.4a

    Hopefully I get time to over spring break! Keep it up you bloody champion mate!
  33. Re: [SUBMOD: a slower and harder DeI campaign] TESTUDO v.1.4.1 (DeI 1.2.3e) + TURTLE + TURTLE_Parts - NOT COMPATIBLE WITH DeI 1.2.4a

    :evil4::wicked:
  34. Re: [SUBMOD] Official DEI Realism v1.5

    Cheers Jake! I don't think it'll mess the money up too badly because I'm already using Kam's AE but when I get a spare few I'll give it a crack.
  35. Re: [SUBMOD] Official DEI Realism v1.5

    I have a (potentially stupid) question to ask, hopefully it isn't too annoying for you :P
    I noticed that the main description says "Save-Game Compatible". What exactly is this specific to? For...
  36. Re: [SUBMOD] Official DEI Realism v1.5

    Looking forward to getting into this once I finish my current playthrough! Good on ya mate!
  37. Re: Rorarii conquer the world on legendary

    Anything is possible, it's TW. Also worth pointing out this video was released a while ago in October last year.
    I don't think its a bad advertisement for DeI at all, if anything its just bad for...
  38. Re: Is it possible to go more than 2 turns without disease?

    Got my first disease as Rome at turn 105. FeelsGoodMan :whistling

    I do feel like the disease factors in what nation or culture you are as I dare say some areas of the world might be more...
  39. Re: [SUBMOD: a slower and harder DeI campaign] TESTUDO v.1.4.1 (DeI 1.2.3e) + TURTLE + TURTLE_Parts - NOT COMPATIBLE WITH 1.2.3f

    :thumbsup2 Good on ya Jake, keep up the great work!

    By the way I was curious, do you have a particular faction or group of faction for newcomers to Testudo that would be demonstrate the changes in...
  40. Re: [SUBMOD: a slower and harder DeI campaign] TESTUDO v.1.4.1 (DeI 1.2.3e) + TURTLE + TURTLE_Parts - NOT COMPATIBLE WITH 1.2.3f

    :whistling
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