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    [Resource] Re: Late Roman Era Campaign Map

    Hi everyone, hi Razor.
    I have been continuing on the project of Invasio Barbarorum II: Conquestu Britanniae and reworked it so deeply it's become 'Insularis Draco' (you can find it on moddb).
    These...
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    Re: Proposed Visual update

    Hey everyone,
    the mod is available on moddb (just search of 'Insularis Draco') and you'll see it is quite polished as is, even though I've obviously still got a ways to go to make it more...
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    Re: any IB2 FANS

    I'm certainly interested as well. I have been hard at work on an overhaul of Britanniae, called 'Insularis Draco'. You can find it on moddb. Thanks again for making these amazing mods!
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    Re: Proposed Visual update

    I've got dozens of people testing it, and ctds on most battles is not something that's in any way common. Perhaps some setting is different on your end. Wanna join the discord? More experienced...
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    Re: Proposed Visual update

    Oh, no, that's not supposed to happen.

    Have you disabled sprites? In your cfg preferences file, got to unit_detail and edit this to 'highest'. This can't be done in-game.

    Does this work?
    If...
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    Re: Proposed Visual update

    Did you manage to get it working already?
    Don't forget to switch off background movies and sprites!
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    Re: Proposed Visual update

    P R E - R E L E A S E !

    There is now a pre-release version for people to try. I'm not putting this on moddb for now, because it has yet to be tested by experienced players.
    This is the download...
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    Re: Proposed Visual update

    Hey everyone,
    I haven't posted many updates even though I've been working on this mod like crazy. Basically, I think within a month or two this submod will be ready for a first release.
    A summary...
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    Re: Font usage request

    Thank you very much! It is no doubt the best font for M2TW I've seen, as it supports þ and ð and ō (in contrast to many many fonts I've come across), it's fancy but also very readable, and it pushes...
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    Font usage request

    Hey everyone, and specifically those who made the fonts for this mod.
    I'm working on a submod of Invasio Barbarorum 2 set in 5th-8th c. Britain and one of the fonts you guys use would be perfect in...
  11. Thread: CTDs

    by UrienRheged
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    Re: CTDs

    Well, sometimes. But it also happens in custom river battles where there can be no adjacent settlement.
  12. Thread: CTDs

    by UrienRheged
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    CTDs

    Hi, I'm wondering whether someone of the original mod will know of the following CTD: I'm fighting a river crossing battle and I've got reinforcements on the way. I click 'end deployment' and the...
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    Re: Proposed Visual update

    Thanks!
    In the mean time Athanarih's mod 'Wind of Scandia' has some great strat models, which I've been given access to. The results are nice, with, obviously, a lot of adjustments from me as I am...
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    Re: Max menu images

    Yes, I removed the battlefield pics. They already gave me trouble at 26 factions in =)

    I just tried replacing the fe_faction_units with tiny 1x1 pixel images so the game had to load less, but that...
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    Max menu images

    Hi,
    as many people who have gone up to the hard-coded faction limit may have experienced, I ran up against the selection screen crash, where if you add more than a certain amount of faction the game...
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    Re: Proposed Visual update

    Hahaa, nice to get some encouragement. Only three important elements I want to change before release. Modders with experience in these matters are very welcome to help me out!

    1. Faction accents:...
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    Re: Weird Outcome with trait

    Of course! That's what I forgot! Did exactly that for the other traits in the system, as you can see. Thanks for weeding it out so quickly, guys!

    Question: is there an economical way to reverse...
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    Re: Weird Outcome with trait

    Hey, I've applied this to my mod, where it has worked in most cases. The problem is now, the trait I want to 'remove' this way does not disappear. Could someone have a look at the code?


    ...
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    Re: Proposed Visual update

    Wait till you try the mod! Interested in discussing it further and helping me? PM me and I'll invite you to the discord server.

    This is the current Faction Selection screen, something I'm pretty...
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    Re: Proposed Visual update

    Latest updates:
    A whole new updated traits-based kingship missions system which gives cool epithets and handy bonuses (especially when authority is a luxury product in this mod and it's pretty hard...
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    Script to remove faction if AI

    Hi,
    So what I want to do is this:
    1. When I select a specific faction to play in the campaign and press the start button (in this case the 'gutans', the Visigoths) I get only what descr_strat...
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    Re: The Mysterious New Faction Problem

    Yeah it makes sense, but I didn't read about this in any descr_char guide.

    Well, the original mod had two unfinished factions that I 'completed', so I think that might've been it. Or it might've...
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    Re: The Mysterious New Faction Problem

    Guys! Guys! I found the problem!

    There were a couple of duplicated entries in the admiral section, so when I added mine it went over the limit of 31 (I didn't know that descr_character had that...
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    Re: The Mysterious New Faction Problem

    I've gone over the descr_character, descr_model_strat and modeldb. EOL issues are resolved...

    When I 'disable' descr_character.txt by adding an incorrect first line (this was what I did by...
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    Re: The Mysterious New Faction Problem

    Hey, thanks. Yes, that's something I'm acutely aware of, therefore all my newer entries in, for example, descr_character look like this.


    faction franks

    dictionary 2

    ...
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    The Mysterious New Faction Problem

    Hi everyone, I'd like to put a question to you here as it encompasses a lot of M2TW modding.

    This is my situation: I'm adding a faction to my mod, following DukeOfSerbia and Gigantus's guides....
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    Re: Weird Outcome with trait

    Aaagh, so stupid of me. Thanks.

    I couldn't find this in the docudemons, but it must exist: how do I trigger the removal of a trait?
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    Weird Outcome with trait

    Hi,
    Can I ask you guys for some trait/scripting help?

    I'm making a mod set partly in Early Medieval Ireland. I've made a trigger that gives a Faction leader the trait of High King with Opposition...
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    Re: Authority boost only for the AI

    Update: it's fully implemented now and it seems to be very effective. The difference between low-authority kings and authoritative ones is telling: I can leave units in enemy territory for years with...
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    Re: Authority boost only for the AI

    Aaah, no, sorry, that was just a typo in copypasting it here, sorry. So that's definitely not it.

    One thing I've very obviously seen, is that the AI very very rarely loses its captains, now....
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    Re: Authority boost only for the AI

    Hmmmmm, I now get a CTD on the second turn...


    Trigger ai_leader_authority_addWhenToTest CharacterTurnEnd
    Condition IsFactionLeader
    and IsFactionAIControlled
    and not Trait authboost > 0...
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    Re: Authority boost only for the AI

    This my campaign db section on revolts:


    <revolt> <end_turn_modifier float="2"/>
    <excommunicated_modifier float="0"/>
    <new_leader_modifier float="40"/>
    ...
  33. Re: Trait for Adopted and Recruited Generals

    Hi, one more question! How do I exclude specific factions within one culture? For example, Gaels and Picts have the same culture but had different names for social strata, therefore I'd like to...
  34. Re: Trait for Adopted and Recruited Generals

    Thank you so much, Gigantus!
  35. Re: Trait for Adopted and Recruited Generals

    Aha! Great! Thanks. But in the place of 'your event here' you would advise against using those either of these three 'OfferedforAdoption', 'LesserGeneralOffered....' or 'OfferedForMarriage' events as...
  36. Re: Trait for Adopted and Recruited Generals

    I'd only trigger it when one of those three instances happen: adoption, general adoption and marriage. I don't want existing characters and certainly not royal family members to get them.
    I've set...
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    Authority boost only for the AI

    Hi, I've made standard Authority much lower and harder to come by, and I've upped the likelihood of captains rebelling when not accompanied by generals. This has the intended effect of making it...
  38. Re: Trait for Adopted and Recruited Generals

    Haha, that's weird. The mod I took on had lots of antitraits... It was based on a BI-mod, though, so that could be it.

    How do I make these traits impossible to combine, then? I want a character to...
  39. Re: Trait for Adopted and Recruited Generals

    Hi, thank you very much. I've since created three social strata, but for the moment I can't seem to implement them. The characters just don't get the traits.
    Could have you have a look at the traits...
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    Re: Proposed Visual update

    Updates
    Refreshed faction color faithful Frankish shield patterns, with the help of Lanjane.
    https://i.ibb.co/z6PhVPw/Screenshot-2021-08-26-at-16-02-13.png

    Frankish King (elderly) and Prince....
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