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Greetings once again, everyone.
As had been stated previously by me, version 6.0 (and the subsequent v6.1 update) was fully intended to be the very end...
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https://i.ibb.co/Jj0W9NP/rotk-logo.png
Greetings once again, everyone.
As had been stated previously by me, version 6.0 (and the subsequent v6.1 update) was fully intended to be the very end...
Download this, then place into your .../Medieval II Total War/mods/rotk/data190/unit_models/ folder and allow to overwrite. I tested and you should be able to load your 190 save game.
Those are the only two for him. Outside of a few ‘coming of age’ events, there isn’t anything else in the 190 campaign. I wanted to keep it more sandbox than the 194 campaign.
The new v6.1 Update has been release. Fixes all of the issues/bugs found in the v6.0 Full Release and adds some other minor content. Check out the changelog for more info.
So the events are not explained in-game; they are for the player to stumble across in the initial stages of the campaign.
There are two events:
1) Gongsun Zan Submits
- Requirements: Control...
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Greeting once again, everyone.
As was stated a few times over the past several month, now that the mod has finished development, we are releasing a...
About time you got a preview out :P
Thanks for that! It slipped my mind and then I got caught up making a Hotfix. But I appreciate it very much!
Good idea. I’ll bug them about it in the next few days
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Greetings once again, everyone!
I need to start off by stating that this, with pretty much 99% certainty, will be the last update for Rise of Three...
https://i.ibb.co/Jj0W9NP/rotk-logo.png
Greetings once again, everyone!
I found myself pretty busy over the past month, with work on this update first starting as some minor corrections and...
Yes, the script does work. The script stops after 700 turns (might be 500 in v5.3), so in your game all factions still alive after turn 700 (or 500) have had 200 (or 400) turns of limitless...
Is it flagging the .exe?
And I’m assuming that’s Windows Defender?
Obviously there isn’t a virus. False positive, which some specific AVs flag as this specific Trojan for .exe files over a specific size. Which file does your AV say is infected? Also, which AV are...
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Greetings once again, everyone!
This update was more so an overhaul of the campaign map, and the assets found on it, than anything else. The most...
That sort of issue is mostly dependent on your system specs and, since Medieval 2 only utilizes up to 2GB, use of the 4GB Patch helps as well. Most we can do is try to balance soldier models between...
Already taken care of for the upcoming v5.3 update :)
It was an issue with the BAI - which I removed for v5.2. For the next patch (which will be released in a day or so) G5 BAI was reimplemented
King or Emperor?
Either way, it requires a combination of conquering a certain number of settlements and/or controlling the Han Emperor. There are several different scenarios, but it will be...
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Greetings once again, everyone!
This new update is a bit different than all of the previous ones. While, as usual, there have been a lot of fixes and...
No, you actually didn't. The "SS" on that is for "Scout Sniper", not the Nazi Schutzstaffel - this is old news and you're (once again) miserably failing at your typical, irrational...
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Greetings once again, everyone!
The previous update was supposed to be the last iteration of Rise of Three Kingdoms, however my OCD kicked in and I found...
Welcome to the forum!
So this actually led to me discovering a couple mistakes I made in a previous update. I had moved ceremony script for the Songshan Station House to trigger at Sishui Pass,...
Which version of the mod are you using?
As I responded to you on modDB, I would need to see your log to see what the issue may be. In addition to that, have you installed the 4GB Patch and have Medieval 2 installed outside of Program Files...
I’m going to bet money that irongladiator = bitterhowl. They write and post the exact same way.
Haven’t you noticed that nobody responds to your Kremlin propaganda?
So adding 'merc' entries to the turks captain model in modeldb actually worked.
In the same scenario in my previous post, the turk's captain model was leading the army. So I ended up adding a...
Okay, so here's the scenario:
Let's say I'm playing as faction turks and I recruit a single mercenary unit - let's call them merc cav. This merc cav unit has the mercenary_unit attribute and only...
No, I don't think it's imminent. But, for all we know, they could be working on it as we speak. Or not. Have no idea. After all, the announcement of Rome Remastered came out of thin air.
The...
I actually mentioned the newest Rome Remastered patch to Gig the other day and a comment to the effect of "porting would be a nightmare" came up during our discussion. Now, it's just speculation that...
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Rise of Three Kingdoms, has released version 5.0, the final update to the award winning mod that has made it's home on Total War Center for the past 8 years....
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Greetings once again, everyone!
This will be the final update to the Rise of Three Kingdoms mod and, for the most part, this update is focused on...
Constructive criticism is always appreciated...
Not sure how it got deleted, but 4.6 is re-uploaded now :P
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Greetings once again, everyone!
This will be a relatively short article, compared to previous ones, as most of the changes found in this update are...
So I gave the missions a test run and had the same issue as you: once defeating the Sun Clan and taking Jianye, Wu, and Kuaiji, the next mission did not start. So I looked over the code for the...
Thank you! The team is happy that you are enjoying it! :)
It’s that time once again for the annual TWC Modding Awards. Please show your support for all of your favorite mods and the amazing modders that make them happen! Check out the Modding Awards forum...
I just looked over the script for that and everything looks fine. Either it bugged out for no reason or the Sun Clan wasn't entirely dead.
Two things really - flavor and historically it...