For sure. The reason so many people return to these games is exactly because of the mods.
Type: Posts; User: Ensyvtre; Keyword(s):
For sure. The reason so many people return to these games is exactly because of the mods.
Would it be possible to give agents a hidden trait that increases their movement speed when at sea?
Of course it wouldn't be a complete solution since I don't think there are any triggers that'd...
no problem :)
I was also really annoyed by the game minimising whenever I Alt+Tabbed out of it until I noticed the checkbox by a pure coincidence. If you ask me it should be enabled by default if...
There's a checkbox in the launcher for keeping the game opened when you Alt+Tab
Select the units and hold down the ALT button. This lets you drag the units around in their current formation.
Since the plan is to make both an early and a late campaign, will the IR team be developing both simultaneously or will you primarily focus on one campaign first?
I'm in awe that you right out of the gate have decided that you want to make two separate campaigns covering different time periods. I wish you the best of luck with the project! :)
It seems like both of those traits actually are from the vanilla version of the game, except the vanilla version seems to use the antitrait system to prevent a character from getting both.
That's unfortunately not really what I was looking for. I'm trying to find out which factions that will provide the best user experience, not just a list of which factions that are in a playable...
I wasn't quite sure if this was a topic that required its own thread since it does seem like it could turn into a major piece of work, but I think it might be a good idea to take a look at some of...
Hello
I'm interested in trying out this mod, but I'm a bit overwhelmed by the amount of factions to play as.
Seeing as this still is a WIP project I would like to play as one of the factions...
I was under the impression that crusading armies (armies on a crusade, not regular armies returning home from one) didn't incur any penalties for trespassing on foreign lands. Is this not the case?
The AI factions also play by the same set of victory conditions as you, so if you play a short campaign you'll periodically receive notifications that they're making progress towards winning. From...
The invitation link has expired. Can you make a new one?
I believe Discord has the option to make an invite last indefinitely so you won't have to manually create a link every time someone new...
If you hold down the ALT button you can drag a selection of units forward and they will retain their original position.
31 factions is far less than I had hoped for, but I guess we'll have to make due. It should still be enough to add a sufficient amount of factions that can make for more interesting gameplay.
I'm...
Any other planned changes outside of bug fixes?
I guess we'll have to wait for the official release to get a better idea, but based on what we've been told from official sources it sounds like most of the original file hierarchy is the same....
While disc space isn't an issue for me (yet!) I'm still not sure if it'd be worthwhile for me to download the 4K texture pack since I'll be playing the game in a 1080p resolution. I'll probably have...
Well for starters the 38 playable factions just refers to the total amount of playable factions across all 3 campaigns (RTW, BI and Alexander)
We don't know what the new limit is since Feral claims...
Are the traits Generous and Miserly working as intended? I noticed I had some governors gain the third rank in a short manner of time. This made me curious to find out what triggered it and I found...
I just got the prompt asking if I wanted to construct the building and accepted it.
I'm not sure if I've done anything specific to trigger that offer; I think it happened somewhat early on in the...
No, Bergen was just their only settlement left. The battle was a field battle so I assume it triggered the bug you mentioned in your post since the CTD happened when both the king and heir were...
Was playing a campaign as Denmark when I was ambushed by a Norwegian army containing the only two remaining Norwegian family members.
Captured both the king and heir and tried to ransom them....
Sounds good - I'll try to give it a go at some point. :)
Hello
I recently installed this mod and noticed that instead of using the vanilla Piety icon (a golden ring or a halo) it uses the feather that represents management in the Britannia campaign from...
I don't know a whole lot about rebellions, but I believe that characters with low loyalty have a higher chance of rebelling if the faction leader's authority level is low.
Not sure how well it'd...
Building slots in cities is one of the subjects I somewhat frequently change my opinion about since I believe there's merit to both options. At first I hated them because of the lower amount of...
Definitely option B. I fear it'd be a mess to try to search through all of the icons to find the faction you wish to play as.
You can right-click on buildings to view which benefits (and in the case of this mod also the disadvantages) they provide.
I assume the lack of that information is what's confusing you since you...
Hello
I was wondering how I could modify the ratio of male to female children that my family members produce. When playing certain mods (most notably Stainless Steel) I notice that I get...
I'm not sure if the faction heir selection event/script is working as intended.
I tried loading up a new campaign (as the Byzantines) to test it out and selected one of my family members as the...
If a character is governing a city that has a wooden wall (or better) but no grain exchange (or better) he'll get a point in BadTrader every time he completes a building. The character will get a...
Don't worry, I can definitely live with it, especially if it's an unavoidable side effect of tampering with the AI. I was just wondering what caused it. ;)
That being said, would it be possible to...
Not exactly related to your question, but I've noticed that the neutral/ally AI often tends to send a small army (1-5 units) far away from their own borders in order to explore (?) settlements in the...
I wish you the best of luck with your project :)
Personally I feel that you probably could get away with removing at least one of the factions from the Americas campaign.
Ultimately it probably depends on what the finished version of the merged...
Fair enough, sounds good. :thumbsup2
Seems like a nice mod, so I'm going to give it a try in my next campaign. I just have one question.
How does this affect the AI's decision-making against other AI factions? Are they going to...
I haven't experienced it myself so I'm not 100% sure how it works, but I believe that a destroyed faction can reappear if a settlement they used to own rebels.
For example if you destroyed the...