If I besiege a city which contains the enemy faction leader, and take it by force, I have killed the FL, which results in a scripted ceasefire from the diplomacy reset mechanic, but then immediately...
Type: Posts; User: AReallyBigCat; Keyword(s):
If I besiege a city which contains the enemy faction leader, and take it by force, I have killed the FL, which results in a scripted ceasefire from the diplomacy reset mechanic, but then immediately...
If I'm at Cairo but I decide that I can't take the city unless I wait for other crusading armies to arrive, can I go take Alexandria without my troops deserting?
Sorry I did not see your reply. Since i made that post, 1.3.1 was implemented and this submod became incompatible, so i haven't tried it since then.
(afaik, that's what someone on the discord...
An issue I am seeing: the advisor's face shows up but the next and previous buttons are missing, as well as the text.
It kicks ass and i need the mp3s
I have some gripes with this mod because I love the setting but the gameplay mechanics make it hard to enjoy.
The sheer amount of complicating mechanics really make this campaign massively more...
I have a suggestion: create cavalry and firearms units for all the native factions, not just the Apaches and Chichimecas. My reasoning is that the game is already an alternate history, and if the...
I dream of playing an Americas Campaign that lets me alter history by cavalry units to the Aztecs. Are there any mods that overhaul this campaign?
I am using the most recent versions of Stainless Steel and Kingdoms. I am attacking a Moorish Jihad army as the Byzantines on turn 84. The coordinates of the defending army are 271, 144; the...