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  1. Sticky: Re: IMPERIAL DESTROYER SUGGESTIONS, COMMMENTS, QUESTIONS & DEVELOPMENT DISCUSSION

    I appreciate the submod restoring the shooting from version 6.
    I think that large artillery batteries and ammo counts would be a welcome return.

    Pirate units shoot as well, are better at melee...
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    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Would it be possible to get 4 gun, 48 man artillery batteries?
    With Lylax's mod I keep having 12 man batteries with 2 guns, although the ammo situation is better.
  3. Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/12/12)

    I'm not seeing all of the borders for some reason. I can see a settlement owned by another clan, but it looks to be within the borders of the same settlement of my clan with no discernible line.
  4. Re: New Historical total war era - Total War: Three Kingdoms!

    The largest battles in Anglo-Saxon England had a couple thousand men. Most were cattle raids, ambushes, or skirmishes. The times that field armies did clash, the shield walls were also not very...
  5. Re: Third Age Total War for Mac: Now that Macs have M2?

    So if I understand, TATW now works with these files, but DAC does not?
    Could I still play DAC if I just autoresolve sieges?
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    Re: SSHIP - General Discussion

    So for my city militia (spears and crossbows) a blacksmith will still give them leather armour and brigantines and stuff?
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    Sticky: Re: Fall of the Eagles Features and Overview

    I think Late Antiquity is way more interesting than the period Rome 2 is set in. I know the release of Rome 2 made people gunshy with Attila, and may CA didn't lend the support they could have, but I...
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    Re: New SAGA title

    I can't edit, so I'll have to double post.

    This is a great review that sums up how smart historical game design can provide authenticity without players worrying about the calibre of their...
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    Re: New SAGA title

    I want them to trust the community to appreciate a title with the campaign built from the group up around challenge, nuance and historical authenticity, if not accuracy. Paradox titles are a good ...
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    Re: New SAGA #2 (after ToB)

    The next Saga could be a game changer.

    I'm really pleased with Jack and his team's focus on historical fidelity in the art design. They clearly have some good researchers and care about their...
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    Re: Shieldwall is recruiting!

    I know it's an internet joke at this point about the "ideas guy" but I study late antiquity and the early middle ages at university. If there's any books you need dug up I can take a crack at it. I...
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    Re: A few ideas for balancing

    Hate to double post, but I can't edit yet, but I just thought of a quick example.

    In Rome 2, Attila and Britannia you can tell that people seriously sat down and used all kinds of resources to...
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    Re: A few ideas for balancing

    If there was a DEI or FOTE for Britannia, it would be absolutely my favorite TW title, easily.

    The Early Middles Ages are fascinating and there is so much potential here. I felt the same way...
  14. Sticky: Re: [Preview] Economy, Events, Scripts & Other Features

    Would it be possible to get a building/settlement guide?
    Just small things:

    What's the difference between a church and a monastery? Is there a difference between Priests recruited with one or the...
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    Re: SSHIP - General Discussion

    Coming From New TW, Need Help

    I'm a big fan of the mod. I started getting into TW mods with the deeper mods for the new titles (DEI for Rome 2, FOTE for Attila) and am working my way back.
    I...
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    Re: A good and true Medieval Mod?

    I'm just blown away how the teams from Ancient Empires (Attila) and DEI (Rome 2) have cooperated in a way, for years now, that has brought an antiquity Total War I would never have dreamed about to...
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    Re: A good and true Medieval Mod?

    I'd just like to bring this thread back from the dead to ask a quick, kinda meta question.

    I've been playing TW titles since Rome, but it wasn't until the addition of Steam Workshop support that...
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    Re: SS 6.4 Faction Overview (downloadable)

    So does it exist anywhere?
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    Re: any update to dlc Aurelian?

    I don't know if this helps, but I study Late Antiquity, and have a lot of resources in my collection, plus more at my department and library.
    I've done research for the Late Antiquity mod for CK...
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