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  1. Replies
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    Sticky: Re: Wakes Overhaul (WIP) Ver. 1.4.7

    Very busy ATM, but indeed we are. The latest version is parts 2,3,4 with https://www.dropbox.com/s/skv5woxbuum365r/rebuild2.7z?dl=0 replacing part 1.
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    Re: Gameplay tester Feedback

    Depends on what you mean by unbalanced. Our orc's are based on what we consider what would really happen. A 80kg man vs a 500kg orc (or 1000kg+ for biguns) would be a massacre almost every time. In a...
  3. [Tool] Re: PFM 4.1.2 - Warhammer support

    @ daniu

    Hey mate not your fault, your support of PFM in invaluable. You are of course correct, the loc files are the problem. To reiterate how I got here:

    1. Been using PFM for ages, without...
  4. [Tool] Re: PFM 4.1.2 - Warhammer support

    Went through bit by bit, and it appears that there is a problem with some of the text files. I was able to open and adjust them yesterday (again using 4.1.1), but it appears the new version does not...
  5. [Tool] Re: PFM 4.1.2 - Warhammer support

    Had an error when opening PFM (4.1.1), so download the newest version. Was able to open files, and make changes fine. However, the mod now is not working correctly. Going back to an older version of...
  6. [Tool] Re: PFM 4.1.2 - Warhammer support

    In terms of the crash its not how you start is, its the comparison at the end. So, data_lu_ and data_lu2_ will crash. a_data_lu_ and a_data_lu2_ will crash. funk_grim and funk_war should not.
  7. [Tool] Re: PFM 4.1.2 - Warhammer support

    Yes. There is only one reason to use data_core (or others), and that is to remove entries. For instance, in our overhaul mod our ghoul are not undead, so we removed the crumble ability. You can add...
  8. [Tool] Re: PFM 4.1.2 - Warhammer support

    That combination will cause a crash for some people. If you are just changing unit caps, then there is no reason to use these, so just rename. Ie funk_core, funk_grim, funk_war. This will stop any...
  9. [Tool] Re: PFM 4.1.2 - Warhammer support

    And what are the names of the tables?
  10. [Tool] Re: PFM 4.1.2 - Warhammer support

    Sort of.

    1. If under the same heading (so in this case main_units_table) for some people (but not all??) if you have those two table names, then is will cause a crash as the 2 and the _ are seen...
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    Sticky: Re: Wakes Overhaul (WIP) Ver. 1.4.7

    I know what you mean, but battle animations are way out of my league to change.
  12. Re: where to change buildings effect for chaos?

    Sorry, just saw the second part. These are in the effect_bundles_to_effect_junction. Starting (campaign) traits are listing as lord_trait, as opposed to innate traits.
  13. Re: where to change buildings effect for chaos?

    Building_effects_juctions.

    Look for tag with wh_main_main_horde about halfway down.
  14. [Tool] Re: PFM 4.1.2 - Warhammer support

    There are others. I spent 4 hr trying to change the stats for the rune banners of the ancestral ghost. Turns out their information is in the magazine DLC files (pro01). Also. each DLC has some of it...
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    Sticky: Re: Wakes Overhaul (WIP) Ver. 1.4.7

    Actually we do have quite a few units 'in the files' but not placed into the campaign. If you look at the empire rosters for instance it has about 10-15 additional units form other mods (Not all are...
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    Re: Help making custom spells

    If you have working abilities/spells, you now need to now create a new effect, in the effect_tables, which will look something like:


    wh_main_effect_magic_death_enable_the_purple_sun_of_xereus
    ...
  17. Re: [WIP] Area of effect abilities for the runesmith and lord

    First job is to create 4 completely new abilities, with entries in unit_abilites, unit_special_abilites, unit_phase_tables and unit_phase_to ability. Once you have functional abilities you then need...
  18. [Tool] Re: PFM 4.1.2 - Warhammer support

    Left click mouse at the beginning of the line (where the number is) which highlights the whole row, the press the delete button.
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    Sticky: Re: Wakes Overhaul (WIP) Ver. 1.4.7

    Ages ago during testing, I remember chaos chosen beating black orc (from memory), and most of the time that should be the case. Will have another look at that (although black orc are supposed to be...
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    Re: Help making custom spells

    Great to hear, a couple of things that are easily missed. Create the new spell in both unit_abilites and special_abilites_phase_tables first (ie copying the line of the existing spell, create a new...
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    Re: Help making custom spells

    You need to start by making a new ability that copies all of the other details from the existing spell. To be honest it is a big job (though very doable), especially if you are not familiar with all...
  22. [Tool] Re: PFM 4.1.2 - Warhammer support

    It situational. If you don't want the vanilla data to load, you need to name your table exactly the same. Labelling one of your tables data_lu2_ is fine. The problem is when you want to alter...
  23. [Tool] Re: PFM 4.1.2 - Warhammer support

    But, as an added bonus from CA, it only effects some people. I myself can have this combination and my game still loads fine.
  24. [Tool] Re: PFM 4.1.2 - Warhammer support

    Actually you don't need to do that. The problem lies with tables under the same tag named with data_lu_ and data_lu2_. Its the comination of these two, as I believe the _ and 2 are seen as the same...
  25. [Tool] Re: PFM 4.1.2 - Warhammer support

    Actually, that is not what I have found. If I don't rename the vanilla files (so import data_core), and make changes to it (usually for the exact purpose of removing entries) I find that in game the...
  26. [Tool] Re: PFM 4.1.2 - Warhammer support

    Just finished updating our overhaul (wakes realism) and I:

    1. Use data_core if I need to change something/override some vanilla files, other then that I rename zoom_core for instance.

    2. Same...
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    Sticky: Re: Wakes Overhaul (WIP) Ver. 1.4.7

    No, last update was on the 19/10/16. Mod is currently being updated for the latest DLC, and I expect it will be ready by this coming weekend.
  28. Sticky: Re: Getting rid of Legendary difficulty restriction of the camera?

    Not sure if this is what you mean, that none of the mods do, or none of the mods 'can' do it. Regardless, it can definitely be done. What specifically do you like about legendary difficulty?? If its...
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    Sticky: Re: Wakes Overhaul (WIP) Ver. 1.4.7

    Sorry no one every replied to you (time. not rudeness). Probably best to look us up on steam ATM, due to workload. Every bit of help would be great.
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    Sticky: Re: Wakes Overhaul (WIP) Ver. 1.4.7

    Not sure if this counts, but I altered all the masses of every unit, and the it has added a bit more realism in this regard. Hero unit hitting troops for example may still knock them back, but its...
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    Re: Gameplay tester Feedback

    Once we have updated for latest DLC, you could check again. However, crashes and glitches sound like something is majorly wrong. To my knowledge, all units show the correct stats, no units get stuck....
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    Re: Gameplay tester Feedback

    Grimgor did get a buff last update for the very reason you describe. However, as other lords get flying mounts he does get appreciably weaker. Do notice however, that the stronger the mount, the...
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