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  1. Replies
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    Re: Bugs Reports & Technical Help

    Hi Mattus! Could you upload the screenshot to another site, like imgbb.com? The board is very slow and I just get a small thumbnail when I click on your picture.
  2. Re: I'd like to help with proofreading texts

    Alright, I have edited the files and put in your descriptions, j.a.luna!


    Here are the final files all together: proofread files+new descriptions.rar
  3. Re: I'd like to help with proofreading texts

    That's great, Macaras! :-)


    @j.a.luna
    I'm sorry, no I didn't. I have no idea where to add them. I don't have a file by that name. :confused:
    Or do I just create one?

    You also have building...
  4. Re: I'd like to help with proofreading texts

    Thank you very much for your efforts, Birdie!

    Here are the four files that were touched.
  5. Re: I'd like to help with proofreading texts

    Yes, of course. Let me give an overview of what I've done:

    - edited and spellchecked the pop-outs in historic_events.txt from line 1918 to 2118 (AE)
    - spellchecked export_vnvs, export_buildings...
  6. Re: I'd like to help with proofreading texts

    I was just looking through export_vnvs.txt, which contains all tooltips and descriptions for the characters and their traits. At first, I changed all of it to American English, but then it dawned on...
  7. Re: I'd like to help with proofreading texts

    That's great!

    As far as I've seen, we're using American English. That's also the one I prefer.
  8. Re: HISTORICAL DESCRIPTIONS FOR BUILDINGS AND UNITS

    Great! I have corrected the new descriptions. :-)
  9. Re: I'd like to help with proofreading texts

    Hi Birdie!

    Thank you for offering your help! It is greatly appreciated.

    Since I'm the one proofreading and editing now, I will share my progress.

    So far I've been looking at the file...
  10. Replies
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    Re: Bugs Reports & Technical Help

    For images I like to use imgbb.

    I have this retrain bug sometimes too. Very annoying. And not just with generals. Sometimes I can retrain units again and again, without them changing their stats.
  11. Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Yes, I think so. You can also find a download link in this post.
  12. Re: HISTORICAL DESCRIPTIONS FOR BUILDINGS AND UNITS

    Great!

    Re the Palazzo Ducale: I've written the following: "The Palazzo Ducale as well as all other subsequent upgrades of the building allow the recruitment of a diplomat."
    Let me know if...
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    Re: SSHIP - General Discussion

    Let me answer that, Crazy_Bmxican.

    You put both generals (the FL and the general you want give an office title) in the same army or settlement.

    Then you right-click on the FL, which should give...
  14. Re: HISTORICAL DESCRIPTIONS FOR BUILDINGS AND UNITS

    I'm done with proofreading and editing the provided descriptions.

    J.a.luna, please have a look at the descriptions, especially for Palazzo, Tagmata Anglovarangoi Guard and Rus Junior Militia. I've...
  15. Sticky: Re: 098 : Mod is NOT RUNNING, what to do? (also crashes and other technical)

    Yes, the large address aware (4GB) patch is crucial.

    I'm using 2560x1440 for both battle and campaign resolution. It works for me, although not without some workarounds. I'm on Windows 10 with an...
  16. Sticky: Re: 098 : Mod is NOT RUNNING, what to do? (also crashes and other technical)

    Hi Grimreaper,

    have you tried setting the resolution in the file 'configuration.cfg' in the main mod folder?
  17. Re: I'd like to help with proofreading texts

    Sometimes I would like to look at how the format of a message looks. Is there a quick way for me to check the messages' layout in-game? Can I make them show up at the start of a new campaign?

    ...
  18. Thread: HUNGARY

    by Michael Westen
    Replies
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    13,591

    Re: HUNGARY

    No, not the provincial titles. The white icon on the unit card, that indicates who the active governor in a settlement is. If you have two generals, piety decides who the governor is. So better...
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    Re: Bugs Reports & Technical Help

    Hi SubutaiV321,
    this is just to confirm, I'm getting an error, too. Something's gone wrong there. Hopefully someone can figure it out.
  20. Re: I'd like to help with proofreading texts

    Ok, then I will do the pop-outs first, as I've noticed a lot of mistakes there. And after that, I'll see about the other stuff.
  21. Re: HISTORICAL DESCRIPTIONS FOR BUILDINGS AND UNITS

    I'm glad to hear that you like my changes. :)
    I'll continue to put my corrections in the post above over time.
  22. Re: I'd like to help with proofreading texts

    Thank you, Jurand.

    Wow, that is a lot of text. I'm not sure, how long this will take me; I will do my best to go through them quickly. But yeah, we'll need to coordinate if anyone makes any...
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    Re: Bugs Reports & Technical Help

    I noticed two buildings in Pisa, that probably shouldn't be available to build at the same time: "Duomo e Battistero" and "Chiesa, Battistero e Campanile"

    https://i.ibb.co/mR031HC/0011.jpg...
  24. Re: HISTORICAL DESCRIPTIONS FOR BUILDINGS AND UNITS

    I'm now finished with the Alcazar descriptions. I've tried to add fluency and clarity. I hope I succeeded. Since I'm not an English native, it's entirely possible that there are still things to...
  25. Re: I'd like to help with proofreading texts

    Hi Jurand,
    that's wonderful. And yes, I'll use Notepad++. I've already been using it, so no problem.
  26. Re: HISTORICAL DESCRIPTIONS FOR BUILDINGS AND UNITS

    Hi j.a.luna!

    It would be my pleasure. :-) At first glance I would say you've done a fantastic job already. But let me see if there's maybe one or things I could correct.

    I will use this post...
  27. I'd like to help with proofreading texts

    Hello fellow SSHIP fans and modders,

    I love this mod and the comprehensive historical context it gives us through a number of messages and texts. However, I did notice some grammar and spelling...
  28. Re: How do I move an army "above" a settlement?

    Ha! I never knew that you could hold right click and drag the path. Thank you, Silhouette! That's a good workaround.
  29. How do I move an army "above" a settlement?

    You probably know what I mean from experience. You have an enemy besieging your city/castle and you want to position reinforcements around it for a subsequent attack.
    The problem is: the game won't...
  30. Re: Game crashes in murraks siege battle

    Yes, this can be very tricky.

    Alright, let me clear it up. This is how it works for me. I have a very fast machine with an SSD as well, so that shouldn't be an issue, theoretically.


    1. Open...
  31. Re: medieval 2 has encountered an unspecified error turn 151 siege battle of Murrakus

    Have you tried what I posted in your other thread?

    Please don't create multiple threads and posts with the same problem. It makes it hard for people to follow, who may have the same problem like...
  32. Re: Game crashes in murraks siege battle

    Apologies, it seems the link to my original post where I described my solution didn't work. I meant this post.

    Let me quote the important parts:


    Yes, it works for me. I've been testing this...
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    Re: Teutonic Knights in SSHIP

    You mean the Ritterbrüder, right? I don't know when they were available first, but they are definitely recruitable in my game. Only in Loven, though, which I took from HRE.
    ...
  34. Re: Game crashes in murraks siege battle

    Hello LeoMajor,

    I did answer you here.
  35. Replies
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    1,026,385

    Re: Bugs Reports & Technical Help

    Things aren't always obvious. One time I was wondering why my economy was tanking, until the civil war my usurper caused ceased and it returned back to normal.
  36. Replies
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    Views
    1,026,385

    Re: Bugs Reports & Technical Help

    Hello LeoMajor,

    I had a similar problem, where I couldn't finish battles without crashing. I found a solution which I described here. The main thing that works for me is to have only the most...
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    Re: assassins question

    I don't know about assassins for protecting against enemy assassins, but spies DO lower public order. You can see it work on enemy settlements when you infiltrate them. It's the same with enemy spies...
  38. Sticky: Re: 098 : Mod is NOT RUNNING, what to do? (also crashes and other technical)

    There is hope!

    Kostic, since you were able to complete the battles without crashing, I thought to myself that I should continue to try and find out, if there's still something I could do.

    So I...
  39. Sticky: Re: 098 : Mod is NOT RUNNING, what to do? (also crashes and other technical)

    Thank you for looking into this. And thanks for the pictures! You really went in hard on Zaragoza. xD
    I'm playing on medium. Just got my king crowned 3 turns or so ago.

    I was afraid you'd say...
  40. Sticky: Re: 098 : Mod is NOT RUNNING, what to do? (also crashes and other technical)

    Of course. Here it is. When you press the turn button Respublica Veneta will start the attack on Lyon.

    Thank you.
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