Also I'm not sure if regions fertility was not fixed in some mods like Tempus Atritio or some seasons ones.
Type: Posts; User: leonardusius; Keyword(s):
Also I'm not sure if regions fertility was not fixed in some mods like Tempus Atritio or some seasons ones.
Thanks you a lot. I'm sure a lot others will use that as reference. Again, many thanks.
Absolutely agree with that. Also, I don't see why peoples can't understand my demands to simply DELETE from my first list what features present in Rome 1 were 'FIXED' in actual R2+mods; as you...
My point is to make audience to DELETE those features of the actual heavily patched and moded R2 which were FIXED from the list of R1 showed above.
Hello guys,
Through time I manage to do a list with the initial Rome 1 features which were not present on Rome 2 initial release. Now we can say it's almost full finished with such number of patches...
Right. I second that totally.
Hello,
I asking for help to know if it is possible to add more shot types than the 14 ones already present in (small_arm_default, artillery_whistling, etc); Let's say a ''small_arm_default1'',...
Hello,
I asking for help to know if it is possible to add more shot types than the 14 ones already present in (small_arm_default, artillery_whistling, etc); Let's say a ''small_arm_default1'', new...
That I know very well. And not working. Installed Discord. See you there.
I've done something like that. For example DeI army_caps lua don't work with vanilla Rome 2 even importing ALL related lua scripts (armycaps_script_header.lua, DeI_utility_functions.lua, etc). I had...
DeI are just not straight on but replace Forced march with other stance. I mean a PLAIN remove of Forced march. Also
I don't know about
if army_stance_group then
local...
I've found a different lua method script to remove the Forced March button for Attila. Basically it is that:
-- UI changes
local function forcedMarchRemoval(context)
local army_stance_group...
OK. But what for the ''piracy' term in force_campaign_mod_local_piracy in navy DOCKED stance ? I believe is LINKED to piracy. And this is for navy. For armies, how to simulate an antibanditry effect...
Ji Jake,
I am confused about some things here and maybe you can help a little:
rom_stance_navy_docked rom_force_campaign_mod_local_piracy this_navy -10 for example, means...
Yeah, I will wait. Besides that I suppose tables are the same for vanilla and mods.
Btw, how the '666' is doing ?
Cheers.
P.S. Do not jab yourself, we need you here, alive and healthy
Hi Jake,
I'm struggling to make a real 4tpy mod for vanilla (personal use) and I don't know the whole databases entries to be altered for that. Buildings costs/ turns, movement, and such I think...
Really I don't know how to adapt the 'aging' problem with the TPY mods. And ofc I don't know how DEI adapt it for 4TPY from vanilla 1 TPY (for Grand Campaign). Because I'm struggling to make a 4tpy...
I know DEI is already 4TPY and may I ask what correlations/modification have vs. vanilla, please ? I mean besides building cost, turn, attrition, movement points, replenishment, Points to get new...
I know DEI is already 4TPY and may I ask what correlations/modification have vs. vanilla, please ? I mean besides building cost, turn, attrition, movement points, replenishment, Points to get new...
Hi,
I'm on searching the parameters to alter for using TPY mods (mostly 4 TPY) and found these:
-Build Times, Research Times, Building Cost
- Building Replenishment Bonus, Land Campaign...
Salve DEI !
Is any workaround to make characters aging in correlation with the 4TPY submod, please ?
So, when to see more building slots for Rome 2 ?
So, if I understand that right, it is possible now to have more buildings slot for Rome 2 unless CA will release a patch which forbid that, isn't it ? Or what ?
Hi,
Is somebody know if fire & advance Napoleon Total War ability can be made to work in Rome 2 ? Because I saw ability still exist in data tables..
Thanks for reply Kam, but I don't see any logic or realism in that. On the other way, do you know what the heck is ume_inspiration_effect_base ?
Just a question, serch everywhere and nothing clear found: in DeI tables
melee_outnumbered_defence_penalty
is 1.5, that means the outnumbered defender is bonused with 50% in ...
I asked here because a reason, there nobody is bothering to answer questions.
Hi Jake,
Just a question, serch everywhere and nothing clear found: in DeI tables
melee_outnumbered_defence_penalty
is 1.5, that means the outnumbered defender is bonused with 50% in...
Salve to all,
I'm interested in the battle entities shape form area but can't find any definitions for ellipse, dynamic ellipse, capsule. What shape is that ellipse for a man ? Bigger width on...
Super mod indeed ! Not played yet but some question I'm concerned about are:
- do resolve the Etruscan League or the Samnites not promoting italian culture ?
- do family tree work with ALL factions...
Hi,
In lua script you forgot to define most of the characters. Please fix it. Thanks pal.
OK. waiting the ...goodies.
Hi Jake,
Can you reup this link, please ?
Many mods modify startpos file but often authors don't tell the modifications obtained by this...too many times I encountered the ''....and much more'' the only descriptions of the mod. So, I want to...
Yes. Historically and for game immersion those must be linked with pop and supply. I think only altering the CA script is working; not starting a new one from scratch.
Also you could increase banditry and plagues for regions with roads and being proportional with peoples food reserves. And I suggest plagues on already starving peoples to make more casualties.
Yea, here you're right. I still don't know why CA let units passing throw without being properly engaged by the unit to pass throw. Especially routed ones....is somebody to know an artifice for that ?
But it is not for not being able to push not at all. It's not logical and not accurate. Always someone which wants to push throw will always succeed in the middle of battle. Only to make passing...
Oh, I think not. Just playing with the numbers I swear I can make enemy units to penetrate ranks more or less. There are many mods doing that. Anyway you can change ''circle'' to other shapes,...
But in code tables are also 2 other very useful entries for that: radius and radii_ratio. By changing them you can allow or forbid passing.