Goodness, this is an embarrassing question to ask, but will this create a new mod folder?
I've gotten a new PC (Win 10), and I want to return to modding again. My problem is that I forgot...
Type: Posts; User: BM309K58SMERCH; Keyword(s):
Goodness, this is an embarrassing question to ask, but will this create a new mod folder?
I've gotten a new PC (Win 10), and I want to return to modding again. My problem is that I forgot...
I have returned to post the link to the thread in question.
As Gigantus mentioned, and as far as I know, if you want to fine-tune the battlemap details instead of relying on the generated map from...
It is a wrong or missing mount animation entry, either in the animations folder, descr_skeleton, EDU, or the BMDB. Make sure that spelling and contents are correct, you may have to delete the pack...
I disagree.
If the portals are of the instant plugin-based type then it will only encourage running away from fights and disappearing across the map too quickly. Since their official coordinates...
Shields were used in prehistoric Japan and early Japanese history (Joumon to Nara periods), but it slowly started falling out of use for some reason. On the other hand, the o-sode of o-yoroi armor...
Mod Name: Gensokyo: Total War
A fantasy-themed mod based on the games and general universe of the Touhou Project (東方Project) and related materials. (Books, spinoffs...etc.)
Modder Type Needed:...
I have been trying this for the last 6 hours to no avail, I have never ever been this frustrated before.
I installed the models and copied the entries (in addition to making my own), and every...
The server and community exists no more. Although you can still find some of us around this site.
Good news for you, there is nothing wrong with your mesh.
Firstly, you were using GOM converter. It is an antiquated tool, it produces a 23 bone skeleton that can be problematic if it interacts...
battlepage_01.tga in the folder data\ui\southern_european\interface
It could be southern_european or any of the other folders, but southern_european is the default one. :)
Can you upload the ms3d model along with the texture? Modelling from Blender shouldn't be a problem but I am very intrigued by this.
Are you using GOAT/GOAL version 1.1? And see to it that you...
Please try and keep the versions of Blender that you are using consistent.
What about the version of Milkshape 3D? This error is most common if one is using MS3D 1.8.5b, you should be using...
Some screenshots please? Hopefully we will be able to see how it looks like, or somebody with Blender experience can help.
Behold, scriptures of the Ancients!
Source: SigniferOne --- Honorable mention to Argantonio for his further explanation.
Well it has been two years again since my fancy post above, and I am quite upset to say that progress has gotten nowhere spectacular. I have began modelling a long time ago, but it is quite a tiring...
Post reserved for FAQs and Extra tutorials (SLERP, text editing, merging animations...etc.)
Damn, finally getting this tutorial over with... Expect this tutorial to be absolutely complete by the...
Post reserved for actual animation editing tutorial (!)
Post reserved for MS3D Tutorial
I have sent a PM to you with the answer, I will include it later in the thread as well. Apologies for the late reply, I was inactive for a long time. :(
Tutorial #3: descr_skeleton
In this...
Yes, Rebels/Slave is part of the 31. There shouldn't be any problem with 30 playable factions. You might first want to see this thread (31 factions without the Faction Select screen crashing).
.cas as in Strat cas or IWTE-covered cas(es) like projectiles?
Very excited to know the new properties you discovered about cas files. :D
I'm thinking about writing something up about...
You must be reading the instructions wrong, they are as clear as can be.
The underlined folder shouldn't exist.
This is very strange, if the unfound animation does exist in the animations folder (in MTW2_Mace), then there shouldn't be a problem.
I can't think of...
If you copied the animation folder and descr_skeleton entry over, then it should work. Perhaps you forgot to delete the .idx and .dat files before starting the game again? Or double-check the names...
I am sure you have read my response in the other thread and another similar problem thread. I will quote my answer from the similar problem thread so I don't need to open that link again.
Did...
You don't need to replace the WHOLE animations folder! You just need to do the following steps to move an animation type to another:
1. Open battle_models and look for the name of the animation of...
Hehe, I didn't know northern_captain_early_flag was a model, not an animation type. :tongue:
All you need to do then is to copy the MTW2_Spear_new entry from SS6.4's descr_skeleton and place it in...
Look for descr_skeleton.txt in the animations folder of SS 6.4, then find (Ctrl+F) in it for "northern_captain_early_flag". It will give you all the animations that you need to copy over to...
I don't have the Thera mod, so I am afraid I might not give an accurate answer.
First but foremost, can you paste the crashing line from the log text file? You can't use the ; to nullify...
Sorry, I was looking for that thread and another one and intended to post them here.
It only works for projectiles. Unless someone had luck implementing this...
As you already know, single soldier unit works perfectly only for campaign, so I assume you want an answer for custom battles.
This is the only way to make it happen. However, I would like to...
They all worked well before ImageShack decided to go full retard and remove or block all the older images hosted there. What a shame how greed drove such a good service into general hatred.
Still,...
By unit density, do you mean the amount of soldiers in a unit (you should know that by now) or how closely packed the soldiers are next to each other?
I am assuming it is the latter, which you...
I had to awaken from my slumber to answer this thread which doesn't seem to be headed in the right direction.
No. Unit models are randomized, so you can never get a uniform unit like you said...
Just duplicate the feather and flip vertices to make the texture face backwards.
Good job on finding and releasing this model. ;)
I found that holding shift while scrolling causes this, but having large regions must be the true answer.
If you are referring to adding custom textures, then refer to makanyane's answer.
If...
1. Check the pixel dimensions of map_heights. The size of the TGA should be double the default size as mentioned in descr_terrain.txt + 1 pixel.
2. Height color cannot be complete black (0,0,0),...
Please search here before asking. You can find threads like this which can answer your question.
To answer your question here: No. Berserkers do not work in M2TW at all.
I have done several...
Ohhh, I hope you are still able to continue this tutorial. Your writing style and layout is good enough and just the type needed for M2TW modding (instead of general 3D modelling). This tutorial and...
Theoporic names (more info)
96 names in your list. As far as I know, there are no Theoporic names using the Holy names "Mālik-ul-Mulk" and "Dhū-l-Jalāli wa-l-ʾikrām". Actually, some of the names...