It is caused by the script that was there long time before me, I pointed out this problem in the past. Since in general I am not responsible for the scripts, I didn't touch anything there. I totally...
Type: Posts; User: Macaras; Keyword(s):
It is caused by the script that was there long time before me, I pointed out this problem in the past. Since in general I am not responsible for the scripts, I didn't touch anything there. I totally...
They appear only in time of jihad
Yes, (see the date of this post 2021, many things changed since then) diplomacy was updated together with a new AI. Now the 4 files are connected (descr_diplomacy, descr_faction_standing,...
bob124 - the issue with attacking army being too small may be changed probably in descr_campaign_db.xml - in the <ai> section. There are some factors:
<sally_att_str_modifier float="0.8"/> - if...
In the next version they are nerfed, they were really way too strong. Try to modify these lines in the descr_campaign_db.xml, so they look like these :
<assassinate_base_chance float="33"/>...
Vovery, thanks, will be fixed in next version!
You can try to ask on Discord, there are some people very experienced in this:
https://discord.gg/zmw6TdgM
Just procrastinate a little longer, everything will go back to normal :laughter:. But seriously, it takes long years after the devastation to 0 will be recovered. In the city details you can see how...
Thank you! Very close, just some members of the team are very busy, but hopefully soon it is coming..
Thank you guys ! It is added to our working version, it will be included in the coming release! :thumbsup2
Kostic- is this bug present also in our most updated version on the server? If so could you please send me the fixed version as well ?
My suggestion, if nothing else works - surrender_regions 'faction' - you just need to figure out which faction causes the crash. I know its a solution far from satisfactory but works nonetheless to...
I think the late units were never taken seriously into consideration, nobody used to play more than 400 turns (never mind 800). It seems the mod became too engaging, so the late units enter into play...
Yes, I agree, I think we need to somehow rebalance the upgrades, because the knights with upgrades are very strong, they receive 2.5 defense for every upgrade. Another problem is the replenishment-...
I was thinking about the later era - chivalric knights etc, then it becomes very visible:
https://i.imgur.com/ImtiStc.png
Regarding the point number 3 I think ai will recalculate if losing a...
I agree Kostic, I think there are some improvements that needs to be done indeed. I would propose this:
1. Lower the amount of money in the hands of ai- trade, merchants, it seems there is too much...
The wedding is just an alliance, I wouldn't expect marriage to be a peacekeeper in 100%, there are no special rules in descr_campaign_ai_db about marriages, only alliances.
It is already...
Louigi, I don't know what happened but it seems something wrong (for sure it is not intended), unless you sacked or exterminated population in the cities ?
I would say that the most important factor that determines if its easy is if the faction is surrounded by many other.. So except Byz and HRE, that would be the first thing to consider. I am surprised...
I don't know if you can avoid revolt, I am actually glad that it works :tongue:. Attacking grey, rebel cities will not make you at war with everybody nor excommunicated. Just reconquer the rebel...
What I usually do is to leave the strong heretics alone, they just die out. By the way, that is how you recognize the Truth - it may be only one and it will stand the trial of time (like 20...
I did all of it and it is working much better now, thanks!
When I start Venice, I am able to continue to next turns, the game crashes when I start a battle. Here is the whole log, set to trace, maybe you will see something helpful, it seems like the last...
I downloaded it, basically copied it to the mod folder, run the EOP exe file and it started smoothly, no problems, no crashes...
I have to admit I didn't manage to see ss7.0 running, the latest version crashes immediately after choosing a faction and starting campaign...
I think all the stars are aligning so that SS7.0 may happen 🙂
I had the same problem, I have a steam version that has a long path to the mod launcher. In the end I managed to run the mod, what I did was:
1. Following this info, I moved the steam folder to...
I think there is something in this,I don’t know precisely the reason for it, but I have similar observation- two generals in the same army, sticking together for few battles, and in the conquered...
I have an updated version, so I cannot even load your save, I have error right with the loading attempt. It sucks that this error continues, but when 'pure virtual function calls' and the other...
Try open console and type: surrender_regions abbasid and then next turn, maybe it will pass the error.
I cannot open the file, but what may work is to check what factions turn is it that the crash appear. Then you can try console command: surrender_regions 'faction' . If you are lucky that's a faction...
I think naval invasions are always a little tricky, its one of the most difficult things to mod in AI, I don't really know how to help this situation... especially AI taking its troops back from the...
The only situation I can think of that individual battle causing worse relations only with the Pope is when there is a mission cease hostility and you act against it.. Or you fight directly with the...
If you keep expanding (slowly or not) the relations with everybody will be terrible at some point (when you have many cities). If you have very good reputation, it will soften it a little. I wanted...
It may indeed be hopeless case :). In general, I am sure that AI can attack the islands, even in one of your saves Portugal is besieging you on the islands. I saw also some youtuber loosing...
Actually, I don't understand what happened? I found one thing may be interesting for you. There is an application that allows changing campaign difficulty modifying the sav. It's called med manager....
I only know that when using "control faction" console command, every faction except the starting one will revert to the normal difficulty, and that's seems to be general mtw2 problem. Check this link...
Thank you, man! Nice to hear somebody is happy with AI, especially with its aggressiveness and difficulty. That was the purpose- to make AI treating differently big and small factions, peacefully and...
I actually did it on purpose 😉 in the first versions the trusted ally would never attack, but I think it gave too much security to the player and made it too easy and predictable , just became ally,...
I just want to add, that actually we did it on purpose, so that Rum is not destroyed quickly, they have some scripted support. Another thing is that Byz will indeed expand in Anatolia, just a matter...