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  1. Replies
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    Re: Bugs Reports & Technical Help

    Good to hear that it was reproducable kostic, hope it helps in finding the bug! My experiences were the same; I got to fight a couple of minutes, and one time almost the whole battle, but eventually...
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    Re: Bugs Reports & Technical Help

    Waluk I feel you, I've had the same experience of regular crashes on the March version. After a big battle it's very frustrating. Although for me the crashes happen more often already from the...
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    Re: Bugs Reports & Technical Help

    For me the Twangste sally out battle worked eventually on the third time, I didn't yet try your method at that time. But I'll give it a shot, if I run into the same CTDs again.

    If someone is...
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    Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Thank you kostic for your efforts, I appreciate it! I'll see how the situation looks like at the progressed save, and if I can salvage something. Do you remember how you got the campaign to progress...
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    Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    I played a Lithuania campaign for 125 turns with the March version + kostic's updated/fixed EDU.

    Here's a zip file containing saves from turns 50, 100, 123 (lit2) and 125. I would've continued the...
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    Re: Bugs Reports & Technical Help

    Third time's the charm - tried the sally out battle today and no CTD this time. I'll let you know, if the problem persists later on in the campaign.
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    Re: Bugs Reports & Technical Help

    I'm experiencing frequent CTDs on the March version when fighting the Poles as Lithuania. In particular sallying out from Twangste and IIRC on some occasion also from Hrodna has resulted in a CTD.
    ...
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    Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    I haven't tested it with another campaign, but I think I witnessed similar behaviour on my current campaign. I can't recall whether I clicked no or yes on the very first time when given the option to...
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    Re: NEW! SSHIP ver. 0.98 - March 27th, 2024 - DOWNLOAD HERE

    Congratulations Jurand, Belovèse, Macaras, kostic, and also the description writers and proofreaders on the release of the new version! Can't wait to test it out as soon as I have the time, the...
  10. Thread: MERCHANTS

    by vovery
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    Poll: Re: Problem (?) with merchants

    Hi! I don't remember at which turn the info scroll on the limitations of merchants pops up in-game, and I'm not familiar enough with the mod files to know where to check it, but I could find the text...
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    Re: SSHIP - General Discussion

    Referring to the AI landowner unit spam discussion earlier this month: judging by Lithuania and Norway campaigns it seems to kick in at latest by turn 100, when the AI faction has expanded their...
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    Re: Bugs Reports & Technical Help

    A small but quite important detail I noticed when out of interest looking at the starting position of Denmark: the heir, Magnus, is missing the bloodline trait.


    ; Island of Fynn - on the way to...
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    Re: UNITS ROSTERS discussion

    A couple things I noticed in the Norwegian unit roster after the heavy mail event at turn 120:

    1. The first and third levels of barracks in cities (town and city watches) offer urban spear militia...
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    Re: SSHIP - General Discussion

    I see Kostic the same in my Lithuania campaign. Immaculate reputation and Reasonable to Amiable relations don't matter much, when the AI decides it has enough heavy troops and it's time to attack...
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    Re: SSHIP - General Discussion

    1% survival rate, doesn't get closer than that! Read from your post to the bug thread about that 1½ hours per turn it takes for you to just go through everything across the map, now that's something...
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    Re: SSHIP - General Discussion

    Thank you! Based on an earlier Lithuania campaign I made a limitation to not ally any Christians - it's a challenge I have to admit! If the situation comes upon, the Lithuanians have decided uniting...
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    Re: SSHIP - General Discussion

    Yes VH/VH. Now that I came to think of it, the Protector of his people trait that the initial Lithuanian FL has plays probably a very big part in the strong early economy of Lithuania, even without...
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    Re: SSHIP - General Discussion

    Some interval thoughts from an ongoing Lithuania campaign without financial aid (I'll post saves later). Bear in mind that these are made from an early game perspective, under 100 turns so far. I'll...
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    Re: Bugs Reports & Technical Help

    I suppose this a Med2 engine feature, and nothing can be done to prevent it from happening? Novgorod besieged Riga, and when I'm trying to attack the besieging army with troops from Kernave, for some...
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    Re: Novgorod on VH/VH unplayable

    I have an enjoyable Novgorod VH/VH save going without taking the financial aid, currently at around turn 60 I think. I have to admit I had to restart the campaign once with a small alteration to my...
  21. Re: Clergy 0.1: Feedback and help with ancillary scripting

    This sounds very cool! :yes:
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    Re: Bugs Reports & Technical Help

    I had an older save to test it + zipped in two most recent saves, in which you can see it too. Here are the saves.

    nor59 = turn 59
    nor70 = turn 70
    nor1 = turn 71

    What to check:

    nor59:...
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    Re: Bugs Reports & Technical Help

    I noticed something interesting: if there are multiple generals in one settlement, those who are not the current governor (no white scroll on the general's icon) don't seem to recover their troop...
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    Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    On France I actually just tested the starting state for a bit and played only for ~12 turns. My current Lithuania save is only at around 40 turns too, I'll see if I'll have time to play it further.
    ...
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    Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    It's true - the army can be disbanded if not able to finance it. Unfortunately currently the first upkeep costs are already charged before it's the player's next turn after the army appears when an...
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    Re: [DOWNLOAD] SSHIP ver. 0.98 - August 10th, 2023

    Two smallish things:

    1. Does the (eminent) courtier trait currently take into account whether the general is the faction leader? I had the trait on the heir, and he didn't lose it after becoming...
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    Re: UNITS ROSTERS discussion

    Here are my remarks from the initial unit rosters of Norway, Lithuania, and Novgorod from early game experience (mostly ~50 first turns). These are from the August version with VH/VH. I've played...
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    Re: NEW VERSION - August 10th - DOWNLOAD

    It seems the player receives two different financial aids when playing Portugal:

    1. If choosing yes to the financial aid, you get the regular money from the believers event + extra 5000 each turn....
  29. Re: GTCS - Generals' Traits' Common Sense fix (for 0.9.2)

    Thanks for the thorough answer Jurand! I've been indeed micromanaging all the generals so far, but at least I've played small factions, and haven't yet played a campaign further than ~125 turns, so...
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    Re: SCOTLAND

    Gotcha. Makes sense in a way that the king should be busy enough ruling the whole kingdom, thus delegating the governance of the capital itself or any other fiefdom to nobles. From playing other...
  31. Re: NEW VERSION - August 10th

    I just realised I've never had a years as governor trait in my saves. I had to check the code, and it looks like the governor needs to have > 95 moving points left for a turn to count onto their...
  32. Thread: SCOTLAND

    by vovery
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    Re: SCOTLAND

    How come the Scottish provincial titles are not available for the faction leader to obtain (without transferring from another general)? Currently the first obtainable (without transfers) PT for David...
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    Re: Bugs Reports & Technical Help

    A small bug on the August version: I've received the "Should we invite the saxons?" event two times now in turns 15 and 17 with playing Norway, although the event description speaks of lands in...
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    Re: DIPLOMACY GUIDE - for ver. 0.98

    Ah, another unfortunate feature of the engine, but a good solution to limit it to historical rivalries :-)
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    Re: This mod has reinvigorated my love for Medieval 2

    Since there's such recent talk about the AI & initiation of war on here, I'll borrow this thread to ask you @Macaras, do you know if it would be possible to make the AI not start wars via port...
  36. Thread: RUM

    by vovery
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    Re: RUM

    As one who plays mostly factions from Northern Europe I must say that it would be sad to see such a central trade hub of the Hanseatic League in the Baltic from 12th to 14th century removed. From...
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    Re: NEW VERSION AVAILABLE - SSHIP 0.98, June 2023

    Here are my saves of a rather passive build up campaign with Norway on the June version + patch 25.06, it's a zip containing saves from turns 25, 50, 75, 100 & 125. As you can see, Kong Magnus is...
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    Re: Siege Defending Script

    Perhaps you're right. I haven't tested it thoroughly so can't say for sure, but I have a slight memory that the AI doesn't sally out if you have more units closer to the ram. I should test it to...
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    Re: Siege Defending Script

    Does it work on AI sallying out too for the player's battering ram? It's a minor problem that at least on smaller settlements, usually one AI unit sallies out right before player's ram is closing in...
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    Re: SSHIP - General Discussion

    From my experience from playing Norway, especially after taking Sigtuna, which has the landowner building too, I could definitely have a slower replenishment rate for landowner units. In 115+ turns...
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