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  1. Replies
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    Re: Forts are back!

    A little report.
    2 strategic points blocked by my forts.
    A neibourgh declare war and build his own fort in front of one of them (he didn't spot the other one yet...) placing 1 army within,...
  2. Thread: Burning oil

    by Lostsoul
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    Burning oil

    Hi guys!

    Was that removed from cul_7 semitic ?

    Thank you!
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    Re: Forts are back!

    Man, there are reports with complaints like that but also others of the opposite kind with editing tips as well.
    Surely all reports, no matter which kind, well valid and documented.
    But this was...
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    Forts are back!

    Hi all!
    Another little submod based on my personal tastes.
    Basically you can build temporary "Defensive Centers" (forts) at the cost of 5000 mina.
    Cost of towers raised as well to 1000 mina.
    To...
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    Re: Temples unlocked

    Hey man, thank you!
    It's up to you to decide how many (within specific culture limits of course).
    I left the bonuses as they were.
    No balancing issues :)
    Cheers!
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    Temples unlocked

    Hi all!
    As per title i just made a submod which lets you build more temples in the same city.
    If anybody is interested i'll upload it.
    Cheers!

    370023
    370024
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    Re: [Submod] Strategikos

    Hey man!
    Thanks for your kindness!
    Well yes...but it seems just too quickly lol...my bad.
    Great...thank you. Now i can enjoy the mod!
    edit: btw i'm going for the old version/old eb2. The new eb2...
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    56,488

    Re: [Submod] Strategikos

    Hi all!
    While the mod seems to work, i get a "Cant' load plugin" error on startup.
    Any idea?
    Thank you!
  9. Re: WARNING: Do NOT enable forts unless your computer rocks.

    It just depends on luck..
    Smoke? demanding, sure. But...
    Main thing is about defensive troops pathfinding...especially when u brake the wall with ur cannons. A common empire thing.
    If they got...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Hi Bran!!!
    Just a quick question...is this compatible with VDM diplomacy script?

    Thanks a lot man!
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    Diplomacy and Alliances

    Please delete the Thread.
    Sry & Tks
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    Re: Siege Bug - Temporary solution.

    lol exactly!

    I was just tryng to guess...does the victory of a defensive siege trigger some special trait?? In that case could the crash be related to that?

    You're more than wellcome...thank...
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    Siege Bug - Temporary solution.

    Hi all!!

    As per object it seems i could find a solution for the annoyng Siege Bug. Simply avoid to leave a General leading your defensive city troops (if you have one just place him outside the...
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    Barbarian Camp lag

    Hi all!

    I can easly run the game on the highest graphic level with no lags ( maybe some times a little bit but it's almost unnoticeable ) except for battles inside barbarian camps in which it...
  15. Re: [Submods Compilation] Europa Barbarorum Release v5 for EB 2.01 by b0Gia.

    cool, tks!
  16. Re: [Submods Compilation] Europa Barbarorum Release v5 for EB 2.01 by b0Gia.

    Hi Bogia!! First time with EB2 and decided to straight download your mod.

    Just a quick question about ReallyBadAi...why didn't you include some files like pathfinding and battle config?
  17. Re: Campaign map music for eastern factions does not play in RS 2.6 ?

    http://www.twcenter.net/forums/showthread.php?602215-RSII-Parthia-campaign-has-no-music-solvedTes

    Edit: Following as suggested in the post linked above everything's ok except for Armenia and...
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