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  1. Replies
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    Re: SSHIP - General Discussion

    Is this a bug or does england not have access to dismounted feudal knights? I'm on the year of 1258 in the campaign and still don't have them, what gives?
  2. Re: How aren't the scots going bankrupt from having so many units?

    That... makes a lot of sense actually. I really think it would be more preferable to make dublin easier to capture so that they have somewhere to start expanding. It's a bit of a low blow for an...
  3. How aren't the scots going bankrupt from having so many units?

    I assembled an army at the start of the game as england, holding all starting provinces and that army is making me go bankrupt despite having only three units of miles, the rest are spearmen.

    I...
  4. Re: [Release]KCC (Kostic Chronology Costumes)

    Oh I see, sorry, I didn't know that. Thanks for taking the time to respond, I adjusted it myself for now though modeldb modifications so I'm no longer bothered by it, but your models look great and...
  5. Has bribing been completely disabled?

    I am currently playing as fatimid calphate, have around 37k florins and 7/10 rating diplomat, yet I cannot seem to be able to bribe small rebel units. Is this a bug or is it intentional? I'm quite...
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    Re: Are those shields really historical?

    Well, for now I have reverted the upgraded feudal knights and armored swordsmen to the vanilla/stainless steel shapes, if anyone wants the battle_models.modeldb file just post a comment and I will...
  7. Re: [Release]KCC (Kostic Chronology Costumes)

    Great work on the mod, really gives the game a lot more flavor.

    By the way, I would like to ask if you could maybe consider revisiting some of the units, the dismounted feudal knight and...
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    Are those shields really historical?

    I'm playing early game campaign right now (really cool mod, stability was heavily improved from 0.97 and I encountered only a few glitches. Nice work) and since I'm gonna be stuck with early mail...
  9. Re: How to change unit weapons to their upgraded models?

    Tried to search there, to no avail. The weapon is simply listed as generic term ''MTW2_Sword_Primary''...
  10. Can guilds be set up to give penalties to defense or attack?

    For example, if I wanted to re-enable weapon upgrades as there is seeming no other way for units to use the upgraded weapon models, and imposed attack penalties on them at the same time to negate the...
  11. Re: How to change unit weapons to their upgraded models?

    https://i.imgur.com/l3KLS4v.jpg

    The image failed to load before for some reason.
  12. How to change unit weapons to their upgraded models?

    It is quite disheartening that those beautiful upgrade models are left unused in SS as the sword smith's guild gives experience rather than to upgrade weapons. Is there any way I could configure...
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    Re: Arabian peasant infantry uses swords...

    YEP! All done!

    Thanks for all your help, that advice about adding nation entries was golden.
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    Re: Arabian peasant infantry uses swords...

    Hold on, will that mercenary_unit really just allow the unit to use merc textures? Won't it also change other attributes such as upkeep?



    Oh I get it. When I change the soldier to Mutatawwi's...
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    Re: Arabian peasant infantry uses swords...

    Yes, the great sultan wishes to conquer the entire world by drowning it in a flood of peasants! Anyways yeah I would like to, it just irks me to see peasant conscripts be armed with a scimitar, a...
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    Re: Arabian peasant infantry uses swords...

    Hmm, I tried replacing the peasants with Mutatawwi's models but they have no texture in battle. I have edited the battle_models.modeldb as following



    Still nothing though. I also changed...
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    Re: Arabian peasant infantry uses swords...

    Hmm, I remember though that the original game actually had models where they carried knives. Isn't there a way to restore that?
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    Arabian peasant infantry uses swords...

    Rather than to use the best units available I wanted to do quantity over quality run, making only stuff like levies and militiamen as fatimid caliphate. The problem is, when I recruit peasant...
  19. Re: How to install stainless steel without replacing soundtrack?

    I already tried that but it seems that when and for how long the music is supposed to play is determined by some kind of other setting/file in the game.
  20. How to install stainless steel without replacing soundtrack?

    The only thing that bothers me about this mod is the fact that it also changes the music. I would really like to keep the vanilla soundtrack, since I like it better.
    Is there a way to do that?
  21. How to install stainless steel mod while keeping the music of vanilla?

    I dont really like the mod soundtrack, is there any way to install the SS mod itself while keeping the music of the vanilla medieval 2?
  22. How to keep the vanilla medieval 2 music intact?

    I kinda like the original soundtrack more, Is there is a way to preserve it while still being able to play SS?

    Pretty please?
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    Re: How to replace unit models?

    Well actually, it is supposed to be the other way around. I want to have light men at arms using the armor of longbow men...
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    How to replace unit models?

    I would like to replace the model and skin of light men at arms with model and skin of retinue longbowmen. I tried to edit the export_desc_unit, but it wound up not only changing model and skin, but...
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