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  1. Replies
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    [Resource] Re: PFM Schema Update Thread

    Hello Genreless. Thank you for your response.

    Yes, I do mean special_ability_phases_tables. I caught myself making that same error when renaming a CSV file for import into DAVE. If I'm reading the...
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    [Resource] Re: PFM Schema Update Thread

    Hello Layrnja and anyone else working to keep PFM updated.

    I am currently working on a Warhammer II mod which edits the special_abilities_phases table. Schema 120 is unable to open this table. I...
  3. Re: How would I go about creating a new building?

    I'm wrong. It's probably about 5-6 tables you'll need to add entries to, and recruitment is indeed assigned by one of the building tables (building_units_allowed).

    As for your real question,...
  4. Re: How would I go about creating a new building?

    You'll probably need to add in a whole new "dwarf miner" unit specific to the Empire.

    By comparison, adding the building should be simple enough. I think you only need an entry for the building...
  5. Can the size of the agent recruitment pool be adjusted?

    Can the size of the agent recruitment pool be adjusted? I've been looking through the game files, and can't find a table entry or reference in the scripts to populating the list of recruitable...
  6. Re: Wound revovery time and hero replenishment

    Wound recovery time is listed as "convalescence" in the game files. I don't remember off-hand which table it's in.
  7. Re: Changing Agent model from different faction (Cross-Faction AGENT model usage)

    Step 1) check if you can actually use the gorebull in a custom battle.

    Step 2) ????

    Step 3) I only got as far as step 1 when trying to add a spy agent to Warriors of Chaos. I could use it in...
  8. Re: Is it possible to change banner buffs (eg.. war banner, 'the immortulz', mark of khorne, etc..)

    The table you're looking for is effect_bundles_to_effect_junctions.

    One easy way to have started would be to use DaVE's global search function. For example, a search for Mark of Khorne turns up...
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    Re: Best PFM version for modding WH1?

    That's just it; some of them are posted to the workshop, and they have been updated (at least as far as I can with only TWW1 files), and they're still being flagged as outdated.

    They're working...
  10. Re: How to edit the files and change the amount of recruitment slots?

    Looks like its set in campaign_difficulty_handicap_effects.
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    Re: Best PFM version for modding WH1?

    Thank you for the response. I went ahead with 5.0 last night, and used it to clean up a mod I put together in AK. However, the TW launcher's mod manager flags the mod as outdated. I'm assuming that...
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    Best PFM version for modding WH1?

    I am looking to write some mods for TWW1. I notice there are now two versions of PFM available. I don't own TWW2 yet, and currently only want to mod TWW1. Which version of PFM is better suited to...
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    Re: Adding a Spy to Chaos

    I was only able to get as far as adding a hero to a different faction, in this case adding the Witch Hunter to Chaos. I was able to recruit and play with the Witch Hunter as Chaos in custom battle...
  14. Re: What's your opinion on the health regen cap?

    It doesn't make sense. If it's a change made in anticipation of the lore of life, then it came way too early. If it's a change made in response to multiplayer issues, then it was the wrong change...
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    Re: Warherd of Chaos

    Horde AI is borked. I've been testing a mod. Part of that mod dramatically reduces horde development costs; scaling 1 growth unit per building, with no growth cost for upgrades. I've got a...
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    Re: Adding a Spy to Chaos

    Thanks for the response. That looks like a list for adding a new unit entirely. I guess that's one way of going about it, and if I can't find some traction with what I'm currently trying, I may need...
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    Adding a Spy to Chaos

    I'm trying to add a spy type agent to the warriors of chaos faction, but have run into some difficulties. So far, my efforts have been limited to allowing chaos to recruit the greenskin big boss....
  18. Re: Beastmen - seriously wtf, need help making the ai use them better!

    Check out cai_task_management_system_task_generator_groups_generators_junctions_tables. Hordes need more than just behavior improvements, though. The construction system needs work. A band-aid would...
  19. Re: Change Campaign Income and Recruitment Value

    You'll need to disable recruitment from the various buildings. You can then tinker with the raise read mechanic until you're satisfied.
  20. Re: How to make chaos recruit a specific model for sorcer- and sorcer lord in the campaign?

    What does Norsca do? I think they may only recruit one sorc hero and lord model each.
  21. Re: Trying to edit Waagh Requirements: Cannot get a simple mod to work

    I just wrote one in PFM, set to 5 units. It was working when I tested it at 16 and 9 units.

    I would just make the changes in PFM. If you want, I can upload the mod I have, and you can adjust the...
  22. Re: Changing the likelihood the AI will attack a force?

    cai_task_management_system_task_generator_groups_generators_junctions_tables
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    Re: how to double lords' skill points?

    character_experience_skill_tiers_tables

    Probably applies to all lords and heroes.
  24. Re: Possible to Remove Reinforcement Mechanic?

    Still haven't tried limiting specific siege battles to 1v1, though I'm confident that you would capture the settlement after the first battle, and I suspect any non-garrisoned reinforcing armies...
  25. Re: Possible to Remove Reinforcement Mechanic?

    I was just playing around some with those reinforcement range values. It doesn't look promising.

    Having re-read your post, there might be an alternative solution. You specifically want 1v1...
  26. Re: Possible to Remove Reinforcement Mechanic?

    There is a value for reinforcement range which can be edited. You'll also want to edit the values on lightning strike which increase reinforcement range.

    I imagine if you set those to 0 then the...
  27. Re: Some DB tables can't be exported or modded?

    I have run into a similar issue. I am attempting to adjust the public order effect generated by corruption, and I came across a file listed by DaVE that looked promising. It was easy enough to edit,...
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