Hello Genreless. Thank you for your response.
Yes, I do mean special_ability_phases_tables. I caught myself making that same error when renaming a CSV file for import into DAVE. If I'm reading the...
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Hello Genreless. Thank you for your response.
Yes, I do mean special_ability_phases_tables. I caught myself making that same error when renaming a CSV file for import into DAVE. If I'm reading the...
Hello Layrnja and anyone else working to keep PFM updated.
I am currently working on a Warhammer II mod which edits the special_abilities_phases table. Schema 120 is unable to open this table. I...
I'm wrong. It's probably about 5-6 tables you'll need to add entries to, and recruitment is indeed assigned by one of the building tables (building_units_allowed).
As for your real question,...
You'll probably need to add in a whole new "dwarf miner" unit specific to the Empire.
By comparison, adding the building should be simple enough. I think you only need an entry for the building...
Can the size of the agent recruitment pool be adjusted? I've been looking through the game files, and can't find a table entry or reference in the scripts to populating the list of recruitable...
Wound recovery time is listed as "convalescence" in the game files. I don't remember off-hand which table it's in.
Step 1) check if you can actually use the gorebull in a custom battle.
Step 2) ????
Step 3) I only got as far as step 1 when trying to add a spy agent to Warriors of Chaos. I could use it in...
The table you're looking for is effect_bundles_to_effect_junctions.
One easy way to have started would be to use DaVE's global search function. For example, a search for Mark of Khorne turns up...
That's just it; some of them are posted to the workshop, and they have been updated (at least as far as I can with only TWW1 files), and they're still being flagged as outdated.
They're working...
Looks like its set in campaign_difficulty_handicap_effects.
Thank you for the response. I went ahead with 5.0 last night, and used it to clean up a mod I put together in AK. However, the TW launcher's mod manager flags the mod as outdated. I'm assuming that...
I am looking to write some mods for TWW1. I notice there are now two versions of PFM available. I don't own TWW2 yet, and currently only want to mod TWW1. Which version of PFM is better suited to...
I was only able to get as far as adding a hero to a different faction, in this case adding the Witch Hunter to Chaos. I was able to recruit and play with the Witch Hunter as Chaos in custom battle...
It doesn't make sense. If it's a change made in anticipation of the lore of life, then it came way too early. If it's a change made in response to multiplayer issues, then it was the wrong change...
Horde AI is borked. I've been testing a mod. Part of that mod dramatically reduces horde development costs; scaling 1 growth unit per building, with no growth cost for upgrades. I've got a...
Thanks for the response. That looks like a list for adding a new unit entirely. I guess that's one way of going about it, and if I can't find some traction with what I'm currently trying, I may need...
I'm trying to add a spy type agent to the warriors of chaos faction, but have run into some difficulties. So far, my efforts have been limited to allowing chaos to recruit the greenskin big boss....
Check out cai_task_management_system_task_generator_groups_generators_junctions_tables. Hordes need more than just behavior improvements, though. The construction system needs work. A band-aid would...
You'll need to disable recruitment from the various buildings. You can then tinker with the raise read mechanic until you're satisfied.
What does Norsca do? I think they may only recruit one sorc hero and lord model each.
I just wrote one in PFM, set to 5 units. It was working when I tested it at 16 and 9 units.
I would just make the changes in PFM. If you want, I can upload the mod I have, and you can adjust the...
cai_task_management_system_task_generator_groups_generators_junctions_tables
character_experience_skill_tiers_tables
Probably applies to all lords and heroes.
Still haven't tried limiting specific siege battles to 1v1, though I'm confident that you would capture the settlement after the first battle, and I suspect any non-garrisoned reinforcing armies...
I was just playing around some with those reinforcement range values. It doesn't look promising.
Having re-read your post, there might be an alternative solution. You specifically want 1v1...
There is a value for reinforcement range which can be edited. You'll also want to edit the values on lightning strike which increase reinforcement range.
I imagine if you set those to 0 then the...
I have run into a similar issue. I am attempting to adjust the public order effect generated by corruption, and I came across a file listed by DaVE that looked promising. It was easy enough to edit,...