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  1. Replies
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    Re: 098 teaser: SUPPORT for the AI

    It's really nice to hear that the bulgar uprising script will be back in the game.
    @Jurand of Cracow I think your idea to initiate Norman invasions of Byzantium is great. I know that the...
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    Re: 098 teaser: SUPPORT for the AI

    I am glad that I could help a little :)
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    Re: 098 teaser: SUPPORT for the AI

    I really think the changes to the AI improvement of this mod are amazing.
    Limiting the recruitment of agents was my dream playing the older version 0.97;) Now we do not have spam spies and...
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    Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Thank you very much for your reply Macaras.
    I test the AI and I will describe my experiences in the new 098 teaser thread: SUPPORT for the AI initiated by Jurand.
    I will also try to describe there...
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    Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Playing as Scotland, I could have almost 2 full stacks of armies with only 2 cities. In the case of Scotland, it seems to me that there is too much financial aid.


    I didn't play Serbia. I played...
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    Re: [DOWNLOAD] SSHIP 0.98 version 2022/09/08

    Hi everyone,
    Glad to see there is a new version of this great modification. I started scotch campaign to test the game. I've noticed a significant difference in income.


    This is due to the...
  7. Re: SSHIP_098 April 7th 2022 - for testing

    Yeah thats why i love to play this mod. Its historical gameplay with challenge. :)
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    Sticky: Re: Screenshots / Empires' Maps Thread

    It's great to see the effects of so many campaign turns. I am excited that the level of the challenge is so high that the empire has to be built by many turns. Sicily is one of my favorite countries...
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    Sticky: Re: Screenshots / Empires' Maps Thread

    Thank You for Your response.
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    Sticky: Re: Screenshots / Empires' Maps Thread

    Thank You for reply.

    It's version of April 7 and vh/vh campaign :)

    I would like to add that the rum sultanate survived until the 100th turn. I remember that they were always got defeated very...
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    Sticky: Re: Screenshots / Empires' Maps Thread

    I am sending a link to save the game.

    https://files.fm/u/4zh332fhs


    The photos I uploaded in the post are older than my current campaign. I took a lot of screenshots but I was able to share...
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    Sticky: Re: Screenshots / Empires' Maps Thread

    I Thought I would share my experiences with the Rus campaign.
    Rus is economically very weak, several times when my merchants were dying I fell into debt. The Cumans were a strong opponent. I had to...
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    Re: SSHIP_098 April 7th 2022 - for testing

    Hi to all,


    As I watch the discussion, I realize how difficult it is to find the cause of the error.
    I am still in the campaign (with is great):), I was starving the city until the enemy decided...
  14. Re: SSHIP_098 April 7th 2022 - for testing

    Hi Jurand of Cracow,

    Now I understand my mistake. The Russians, having a modern army, were repelled by First Tank Brigade of Ukraine Army.
    I tried to take the city by chewing on axes and...
  15. Re: SSHIP_098 April 7th 2022 - for testing

    Thank you for your replies, gentlemen!




    First I would like to refer to the hotseat campaign.
    I checked the behavior of AI and Pisa's attack on the Papal State is not due to the rebellion of...
  16. Re: SSHIP_098 April 7th 2022 - for testing

    Thank you for Your response. I'd like to add that I tested the campaign a bit and after running the map and bin file cleaner before, the AI is better and harder to beat in the hotseat campaign....
  17. Re: SSHIP_098 April 7th 2022 - for testing

    Good morning,The first thing I wanted to share is my thanks to the mod's developers.I haven't played the mod in a year and admits that the newest twst versions 0.98 bring huge changes to the...
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    Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Thank You! I'll play today some with Your Ai :)
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    Re: [Submod] Strategikos

    Thank you for your help! I'll disable the breaking point script and enjoy the campaign. There are so many new changes to the new version of your submod that I can't wait to play. :)
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    Re: Better CAI "PiterAI" (smarter opponents) EB 2.35A R2

    Hello,

    I would definitely like to play campaigns with your submod. I have an important question. Have the rebel armies been reduced at the start of the campaign, as in the previous versions? I...
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    Re: [Submod] Strategikos

    Thank you for the quick reply,
    The battle I wrote about is the siege of Sparta. I had a few generals there and I'm pretty sure none were killed. I'll check it again and try to disable the...
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    Re: [Submod] Strategikos

    Hello,

    I am not sure if the modification works well for me. While fighting a defensive battle and my troops do not lose, the general does not die, but they flee after 5 minutes of the battle. All...
  23. Sticky: Mauryan empire siges

    Hello,

    I'd like to start by showing my amazement at Taksashila's inspiring campaign. Unfortunately, however, during the 97th turn, when the Mauryan empire is sending armies to suppress a siege...
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    Re: Better CAI "PiterAI" (smarter opponents) EB 2.35

    Thank You for your response!

    Strategios submod is big one. Introduces the numper of various changes to the morale of units. The battles now are more difficult.
    To learn as much as possible...
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    Re: Better CAI "PiterAI" (smarter opponents) EB 2.35

    You made me very interested in the sub-mod ''huge units mod'' increasing also the maintenance cost of the units. I like when campaign is more challanging. I will definitely test it, but this time I...
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    Re: Better CAI "PiterAI" (smarter opponents) EB 2.35

    It worked for me. Thank You very much for helping!
    Let's test this Ai :)
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    Re: Better CAI "PiterAI" (smarter opponents) EB 2.35

    In this submod the size of rebel armies are reduced, thats why i tried only to use "Ai file"-"campaing db" but this didnt work for me and game crashes.
    Its sadly because i have good experience with...
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    Re: New CAI/PiterAI1.3 (artificial Intelligence) (eb2.1b)

    Hello,
    Your Ai mod works great for DaC and i wanted to play it in EB, but after replacing ''campaign.ai.db'' file, the campaign does not start and instead an error pops up.
    Is Your ai mod currect...
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    Re: [Sub Mod] [WIP] DAC Unreal Mod

    I Just have played some battles on first beta version.
    I like how battles looks now but i want to ask if You plan to add "no attack delays" in future and a faster way of killing by removing long...
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    Re: [Sub Mod] [WIP] DAC Unreal Mod

    The Great Khan of Rome if may I ask how is work going? :)
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    Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019https://www.twcenter.net/forums/images/icons/icon11.png

    Thanks I will send some pics in there after some time playing :)
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    Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Thank You gentlemen's for Your answers. The death of all family members must therefore be only an unfortunate coincidence.
    I am also glad that such a script exist, i ll continue my campaign it...
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    Sticky: Re: [Release] SSHIP v0.9.6 downloadable - 6th of December 2019

    Hello, I would like to inform you that I just started to play newest version of SSHIP mod as Nowogorod and at my 8 turn fraction kingdom of Jerusalem was destroyed. looks like generals from the royal...
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    Re: [Sub Mod] [WIP] DAC Unreal Mod

    I'm excited.
    I can't wait for the beta version for DaC.
    Your mod for EB2 is great also.
  35. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Thank you for your answer.
    So I'll test Gracul ai.
    I hope it will be as good as savage but more aggressive diplomacy https://www.twcenter.net/forums/images/icons/icon12.png
  36. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Good morning everyone,
    I have a rather unusual question that needs clarification.
    I love playing SS.64 with the BGR 4 option but I miss something in the game. It's about the stability of alliances....
  37. Re: Kingdoms, Empires and Republics | Released Beta2.7 -- 9/3/14

    Hello everyone,
    I would like to report an error that occurs during the Golden Horde round.
    I am using SS.6.4 + Bugfix complication + Germanicus battle ai + Viva la Rebellion + KER
    Error appears...
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    Will it work for the newest version 0.9.5?

    Will it work for the newest version 0.9.5?
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    Re: [WIP] Unreal Total War: EBII

    Thank You for answering
    After some hours of plaing i can say
    The length of the fighting time is perfect in my opinion.
    Battles enjoy the eyes, until you want to roll them during the campaign every...
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    Re: [WIP] Unreal Total War: EBII

    Great idea!
    After first testing i can say the battles looks amaizing and spectacular
    Need to play more.

    Will you also create unreal submod for Devide & Conquer?
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