This has been my experience based on my current campaigns (as England [Turn 31], Norway [Turn 95], Venice [Turn 103]). The Byzantines usually start really strong and aggressive (fits with the strong...
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This has been my experience based on my current campaigns (as England [Turn 31], Norway [Turn 95], Venice [Turn 103]). The Byzantines usually start really strong and aggressive (fits with the strong...
Will do soon, I wont be able to play until friday (work stuff, I shall be out of country). I want to reach turn 100 before giving my overall first impressions (currently at 72).
This looks superb and so well done. Congratulations team!
0.98 has been amazing so far :)
In my personal experience with the Kingdom of Lindon (I have played various campaigns with them since Beta), once you start building those ports in the Gulf of Lune and the Trade buildings, you get a...
Take your time :)
You guys have done a hell of a job so far :luv:
This looks so good, I can't wait.
I'm up for a discord, also great work with the latest version :luv:
Amazing, congratulations to all :luv:
I did a fresh install, and installed the october patch. Everything working great so far.
I love the balance in battles, but I'm only on turn 23. I will report any bugs I see :)
Thanks @Araval
Sounds good to me :)
Those units are amazing.
Sounds amazing! Best of luck and wishes.
Hey, hope you are all having a great 2021 (after the hell that was 2020 haha).
So I took a break from Medieval 2 (started playing other games after Beta testing DCI-LA for a long while), and I...
Merry Christmas to all! :luv:
Been having a blast with this mod.
Ohh man :luv: more goodies.
Installing the patch today :)
Well my bad, I jumped into the last post of the thread, and just downloaded the patch haha. But I have read the instructions now. Thanks!
So you will fix the first fix and then the creatures fix?
Also I will send you the export_buildings.txt with the corrections I did soon, sorry real life has me busy.
I was scrolling over the export_buildings.txt, I noticed some short descriptions were missing some punctuation here and there (I added them). Also the Mallorn Trees short description is the same as...
Amazing video! New follower for sure.
Khazad Travellers don't have a picture when I right click them, just started a Dwarven campaign (Turn 14).
My campaign with NK went really well (Turn 89), but I got a little tired from using them...
The reason it will never be completed :).
So many abandoned mods lately. :cry:
Any news?
I am so sad to see so many abandoned mods lately. I get that M2TW is old, but it still hurts haha.
Link not working.
I hope it gets released somewhere in the future :luv:
Ok you had me sold with this, I need my venetian arsenale now haha. It would give Venice a pretty unique advantage on the sea (like in real life). :luv:
I have the non-steam version. I can just install it in Path:SEGA/Medieval II Total War?
Make great use of them before they are gone (you will miss them haha).
An honor to had you good sir. Excellent work and thank you for all the years, as a player I am more than pleased with your work.
Have a good one on whatever you pursue next. :)
What can I say, as Beta Tester watching this get to Open Beta :luv:
Excellent work to all !
Update after installation:
For some reason when I click to start a campaign my screen freezes, I...
So glad to be a part of this and see the Open Beta :luv:
Breathtaking preview I loved every second of it :luv:
Excellent models! I love them all.
This!, the team needs more positivity like this :luv:
It's a limitation, but I don't know if it can be changed.
I concur too, naval combat needs a little balancing. Fire Dromon should be one of the superior ships in early game (until gunpowder), same for Cogs (in the Baltics) and Hulks.
That is weird, my turns are taking like 2 minutes at most.
I am sure they will do one for their Flagship faction. Being left for last was the best choice, the faction looks pretty big and diverse, so we can expect some unique mechanics for it. This mod is a...