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Thread: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

  1. #141
    kelvintyk's Avatar Primicerius
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    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    Quote Originally Posted by Hospitallers Kane View Post
    SSTC?
    looks all great tho
    but
    who are solomons temple guard
    Guards guarding the temple of solomon?
    Baird: "Hey! Stop shooting it, you're pissing it off!"

    Cole: "You're telling me what not to shoot in here? Look at this ****!"
    _____________
    Carmine: "Landown? I heard there's a ****load of grubs down there..."

    Marcus: "More like 10 ****loads"
    _____________
    Dom: "Marcus, ya ever seen them feed on imulsion?"

    Marcus: "Hmph, they can eat **** and die for all I care..."

  2. #142
    TemplarLord's Avatar Ordinarius
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    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    ^^ Best answer ever +rep

  3. #143

    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    From export_units.txt:

    Solomon's Temple Guard

    Quality: Elite. Type: Religious Order.

    Armour Upgrades: (none) Full Plate, (bronze) Advanced Plate.

    Solomon's Temple Guard was innitially formed by Grandmaster Guillaume de Sonnac to keep out inquisitive eyes from the remains of Solomon's Temple, where Templars conducted archeological research. Soon, though, the Guard was employed by Pope and King of Jerusalem as guardians of most sacred places of worship, as well as guarding the King's palace. Guard consits of only the best veteran warriors, which have deserved their finest equipment on the field of battle - armour crushing poleaxes and full plate harnesses.

    Author of the ---== Knights Templar Mod ==---
    Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
    Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---

  4. #144
    kelvintyk's Avatar Primicerius
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    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    Quote Originally Posted by Lord_Calidor View Post
    From export_units.txt:

    Solomon's Temple Guard

    Quality: Elite. Type: Religious Order.

    Armour Upgrades: (none) Full Plate, (bronze) Advanced Plate.

    Solomon's Temple Guard was innitially formed by Grandmaster Guillaume de Sonnac to keep out inquisitive eyes from the remains of Solomon's Temple, where Templars conducted archeological research. Soon, though, the Guard was employed by Pope and King of Jerusalem as guardians of most sacred places of worship, as well as guarding the King's palace. Guard consits of only the best veteran warriors, which have deserved their finest equipment on the field of battle - armour crushing poleaxes and full plate harnesses.
    Thanks for rep. Lord calidor and templarlord. I gave reps back to the both of you.

    Anyways, what kinda armour would they actually be wearing when you said full plate? Would it be like the usual knights of europe?
    Baird: "Hey! Stop shooting it, you're pissing it off!"

    Cole: "You're telling me what not to shoot in here? Look at this ****!"
    _____________
    Carmine: "Landown? I heard there's a ****load of grubs down there..."

    Marcus: "More like 10 ****loads"
    _____________
    Dom: "Marcus, ya ever seen them feed on imulsion?"

    Marcus: "Hmph, they can eat **** and die for all I care..."

  5. #145

    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    Quote Originally Posted by kelvintyk View Post
    Thanks for rep. Lord calidor and templarlord. I gave reps back to the both of you.

    Anyways, what kinda armour would they actually be wearing when you said full plate? Would it be like the usual knights of europe?
    Currently, for beta release they are given the generic full plate soldier model (like dismounted broken lances without armour upgrade). Later, I will make a complete new model & skins for them, with full avant plate armour, upgradeable to maximillian-style footmen armour.

    Note, although in description it says they are formed by a Templar Grand Master (meaning before 1314.), the current unit is supposed to be their late-era descendants, and they will become available only in the later stages of the game, concurently with other advanced units (for RR, this is cca. 1380).

    Author of the ---== Knights Templar Mod ==---
    Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
    Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---

  6. #146
    kelvintyk's Avatar Primicerius
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    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    So most if not all of the unit skins are done already?
    Baird: "Hey! Stop shooting it, you're pissing it off!"

    Cole: "You're telling me what not to shoot in here? Look at this ****!"
    _____________
    Carmine: "Landown? I heard there's a ****load of grubs down there..."

    Marcus: "More like 10 ****loads"
    _____________
    Dom: "Marcus, ya ever seen them feed on imulsion?"

    Marcus: "Hmph, they can eat **** and die for all I care..."

  7. #147

    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    Hm, not quite. As a matter of fact, haven't even started on them, except some stuff that Matko from Tsardoms gave me.
    I was working on weapon textures, and they're almost completed, just some spears & cav lances to do...

    But I'm working very hard on new stuff, I assure you:

    Author of the ---== Knights Templar Mod ==---
    Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
    Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---

  8. #148

    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    did they not use closed helmets that much
    i thought they did
    like theese
    i beg of you include them (closed helmets)
    like this
    i know some wore flat op helmets and some had coifs but i was pretty sure that most knights could afford a full face helmet.

    but your mod, your rules
    God dam, I wish Boromir survived


  9. #149

    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    Of course there will be closed, visored, greathelms, bascinets and all other variety. Just not right off the bat. Remember, it's 1080 when the mod starts, and closed helms came into use in the mid-12th century

    Author of the ---== Knights Templar Mod ==---
    Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
    Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---

  10. #150
    kelvintyk's Avatar Primicerius
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    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    Good to know they'll be in, knights ain't no knights without closed helms.
    Baird: "Hey! Stop shooting it, you're pissing it off!"

    Cole: "You're telling me what not to shoot in here? Look at this ****!"
    _____________
    Carmine: "Landown? I heard there's a ****load of grubs down there..."

    Marcus: "More like 10 ****loads"
    _____________
    Dom: "Marcus, ya ever seen them feed on imulsion?"

    Marcus: "Hmph, they can eat **** and die for all I care..."

  11. #151

    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    i must agree
    closed helms ruule
    but some other ones are allso kol
    like this
    http://upload.wikimedia.org/wikipedi...71/Barbuta.jpg
    God dam, I wish Boromir survived


  12. #152
    kelvintyk's Avatar Primicerius
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    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    That reminds me of an elven helm from LOTR. Did the crusaders really wear that?
    Baird: "Hey! Stop shooting it, you're pissing it off!"

    Cole: "You're telling me what not to shoot in here? Look at this ****!"
    _____________
    Carmine: "Landown? I heard there's a ****load of grubs down there..."

    Marcus: "More like 10 ****loads"
    _____________
    Dom: "Marcus, ya ever seen them feed on imulsion?"

    Marcus: "Hmph, they can eat **** and die for all I care..."

  13. #153

    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    i think so
    it was styled in the greek fashion by italy
    (corinth hat)
    God dam, I wish Boromir survived


  14. #154
    kelvintyk's Avatar Primicerius
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    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    Quote Originally Posted by Hospitallers Kane View Post
    i think so
    it was styled in the greek fashion by italy
    (corinth hat)
    So to say, the italian crusaders were the only ones with that for a choice of helm?
    Baird: "Hey! Stop shooting it, you're pissing it off!"

    Cole: "You're telling me what not to shoot in here? Look at this ****!"
    _____________
    Carmine: "Landown? I heard there's a ****load of grubs down there..."

    Marcus: "More like 10 ****loads"
    _____________
    Dom: "Marcus, ya ever seen them feed on imulsion?"

    Marcus: "Hmph, they can eat **** and die for all I care..."

  15. #155

    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    No crusaders, at least in the Middle East wore barbuttas. They came into fashion together with other antic stuff and generally more interest in ancient times, in the renaisance period. As a functional pieces of armour, they were used from the late 14th/early 15th century, and we all know what happened to crusaders by that time.
    I will have units with barbuttas (already made some), just not Order knights.

    Author of the ---== Knights Templar Mod ==---
    Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
    Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---

  16. #156
    kelvintyk's Avatar Primicerius
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    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    Quote Originally Posted by Lord_Calidor View Post
    No crusaders, at least in the Middle East wore barbuttas. They came into fashion together with other antic stuff and generally more interest in ancient times, in the renaisance period. As a functional pieces of armour, they were used from the late 14th/early 15th century, and we all know what happened to crusaders by that time.
    I will have units with barbuttas (already made some), just not Order knights.
    That said this barbuttas never really saw its use in the crusades eh? Since the crusaders were practically wiped out by your mentioned time frame when it came into use.
    Baird: "Hey! Stop shooting it, you're pissing it off!"

    Cole: "You're telling me what not to shoot in here? Look at this ****!"
    _____________
    Carmine: "Landown? I heard there's a ****load of grubs down there..."

    Marcus: "More like 10 ****loads"
    _____________
    Dom: "Marcus, ya ever seen them feed on imulsion?"

    Marcus: "Hmph, they can eat **** and die for all I care..."

  17. #157
    Gorrrrrn's Avatar Citizen
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    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    Reading Helen Nicholson's "Knight Templar 1120-1312" (Osprey) I notice she has a section on Templar training which mentions "The Templar regulations also refer to their using crossbows, which could be fired from horseback or on foot" (p.25)

    Which suggests it might be an idea to add mounted crossbowmen to the Templar roster?

    As for templar horse armour, the Order's 12th century statutes make no reference to horse armour. It appears to have only started to be adopted in the late 12th century so the earliest Order knights should not have horses with any armour.

    By 1308 however the Templars had armour for both men and horses.

  18. #158
    kelvintyk's Avatar Primicerius
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    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    Quote Originally Posted by Rozanov View Post
    Reading Helen Nicholson's "Knight Templar 1120-1312" (Osprey) I notice she has a section on Templar training which mentions "The Templar regulations also refer to their using crossbows, which could be fired from horseback or on foot" (p.25)

    Which suggests it might be an idea to add mounted crossbowmen to the Templar roster?

    As for templar horse armour, the Order's 12th century statutes make no reference to horse armour. It appears to have only started to be adopted in the late 12th century so the earliest Order knights should not have horses with any armour.

    By 1308 however the Templars had armour for both men and horses.
    1308? Weren't the templars already disbanded in 1307?
    Baird: "Hey! Stop shooting it, you're pissing it off!"

    Cole: "You're telling me what not to shoot in here? Look at this ****!"
    _____________
    Carmine: "Landown? I heard there's a ****load of grubs down there..."

    Marcus: "More like 10 ****loads"
    _____________
    Dom: "Marcus, ya ever seen them feed on imulsion?"

    Marcus: "Hmph, they can eat **** and die for all I care..."

  19. #159

    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    Quote Originally Posted by Rozanov View Post
    Reading Helen Nicholson's "Knight Templar 1120-1312" (Osprey) I notice she has a section on Templar training which mentions "The Templar regulations also refer to their using crossbows, which could be fired from horseback or on foot" (p.25)

    Which suggests it might be an idea to add mounted crossbowmen to the Templar roster?

    As for templar horse armour, the Order's 12th century statutes make no reference to horse armour. It appears to have only started to be adopted in the late 12th century so the earliest Order knights should not have horses with any armour.

    By 1308 however the Templars had armour for both men and horses.
    Thnx for info, this conforms with my unit roster, except mounted crossbowmen. I will make them available for Templars, although at a bit later date, probably same time as other factions get them, for balancing reasons.

    Early Templar mounted unit, Confanoniers, will have barder horses, while Templar Knights, which will become available on the turn of 12/13th century, have mailed horses. Praeceptors, an elite unit, will get fully armoured horses, while Lancers, in fashion of a late cavalrymen, no horse armour at all, but with heavy couched lances.

    Author of the ---== Knights Templar Mod ==---
    Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
    Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---

  20. #160
    Gorrrrrn's Avatar Citizen
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    Default Re: ---= Knights Templar Minimod =--- for SS 6.0 (in development)

    1308 date was for an inventory of Templar equipment in Cyprus. At that date they were still operational in Cyprus and didn't get arrested until 1310 when King Henry II returned to power there.

    1307 was when the French Templars were arrested.

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