Page 4 of 53 FirstFirst 123456789101112131429 ... LastLast
Results 61 to 80 of 1043

Thread: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

  1. #61
    Magus's Avatar Tiro
    Join Date
    Jun 2008
    Location
    Tampa, FL
    Posts
    224

    Default Re: UPDATE - Crimson Tide REL 2.0

    yeah I am making progress I found the file that specifies the overlay textures its a .db file and I just need to mess around with it I suspect, and I'll be able to solve the snow problem, that will be version 2.5
    Author of Crimson Tide, the Battlefield Aesthetics Mod
    click below for link.


  2. #62

    Default Re: UPDATE - Crimson Tide REL 2.0

    GORGEOUS !!!!, downloading and trying it right away ! always love these graphical improvement to the game ! thanks MAGUS !!

  3. #63

    Default Re: UPDATE - Crimson Tide REL 2.0

    This looks great! Good job .

    I hope you get the snow working, but I'm OK if it takes a while. I'm not encountering too much snow in my Jerusalem campaign where I'm taking over the desert .

  4. #64

    Default Re: UPDATE - Crimson Tide REL 2.0

    Ah....you must be god as you keep answering my prayers....

  5. #65
    Barser's Avatar Senator
    Join Date
    May 2008
    Location
    Denmark
    Posts
    1,335

    Default Re: UPDATE - Crimson Tide REL 2.0

    It is simply amazing.
    It looks perfect. If I could rep you again I would.

    ______________Factionleaders and Generals mod__________________
    ______________________Agents-minimod____________________________

  6. #66

    Default Re: UPDATE - Crimson Tide REL 2.0

    Quote Originally Posted by Barser View Post
    It is simply amazing.
    It looks perfect. If I could rep you again I would.
    Yea thats too bad I want to rep him again also

  7. #67
    Radiso-FIN's Avatar Campidoctor
    Join Date
    Jan 2008
    Location
    Finland
    Posts
    1,538

    Default Re: UPDATE - Crimson Tide REL 2.0

    Im totally speechless. Looks brilliant.

    oh and rep... naturally.

  8. #68

    Default Re: UPDATE - Crimson Tide REL 2.0

    Blood for the blood god!!! Hehe, good work, the blood looks especially cool all over the Teutonic Knights' uniforms.
    "Aut viam inveniam, aut faciam." -Hannibal Barca
    http://[IMG]http://img52.imageshack.....png[/IMG]

  9. #69
    Brewskii's Avatar Senator
    Join Date
    Jun 2008
    Location
    Unstuck in Time
    Posts
    1,174

    Default Re: UPDATE - Crimson Tide REL 2.0

    Man,and I thought 1.0 was good ,2.0 is way better

    Spoiler Alert, click show to read: 
    Nothing, just wanted to see if you'd open it.

  10. #70
    themoob's Avatar Centenarius
    Join Date
    Mar 2008
    Location
    Australia
    Posts
    825

    Default Re: UPDATE - Crimson Tide REL 2.0

    My internet is too slow to download this right now, but as soon as I can, I will! It looks awesome, and most of all, easy to install/uninstall (although by the looks of it I'd ever only uninstall in case of problems).

    +rePp

  11. #71

    Default Re: UPDATE - Crimson Tide REL 2.0

    (Soldiers riding horses appear to get a little dirtier than soldiers on the ground)
    Why that don't have any sense? Horse are dirtier but soldiers on the horse are cleaner than foot soldiers...

  12. #72
    Magus's Avatar Tiro
    Join Date
    Jun 2008
    Location
    Tampa, FL
    Posts
    224

    Default Re: UPDATE - Crimson Tide REL 2.0

    Quote Originally Posted by KnezMilos View Post
    (Soldiers riding horses appear to get a little dirtier than soldiers on the ground)
    Why that don't have any sense? Horse are dirtier but soldiers on the horse are cleaner than foot soldiers...
    I know, the game just makes it that way, I'm not sure why. snow will not show up either, as soon as I figure out how to alter the code behind overlay textures, it'll be so money.
    Author of Crimson Tide, the Battlefield Aesthetics Mod
    click below for link.


  13. #73
    strife1013's Avatar Campidoctor
    Join Date
    Nov 2007
    Location
    Colorado
    Posts
    1,688

    Default Re: UPDATE - Crimson Tide REL 2.0

    sweet, plus rep!


  14. #74
    Barser's Avatar Senator
    Join Date
    May 2008
    Location
    Denmark
    Posts
    1,335

    Default Re: UPDATE - Crimson Tide REL 2.0

    Magus: though it is no big deal, the units still get the dirt effect without even doing anything. I actually just paused my game 1 sek after starting the battle and when I went back it looked like they alle had been rolling around in mud

    (those dirty lithuanians)

    ______________Factionleaders and Generals mod__________________
    ______________________Agents-minimod____________________________

  15. #75
    Magus's Avatar Tiro
    Join Date
    Jun 2008
    Location
    Tampa, FL
    Posts
    224

    Default Re: UPDATE - Crimson Tide REL 2.0

    well, the information about overlay textures is in a file called descr_geography_new, but it is extremley hard to edit and it is encrypted to make it hard to understand, it can be opened in a text editor but it looks extremley jarbled. I am going to try and edit it a little bit and see if I can accomplish anything, I'll let you guys know... maybe I will be able to add snow. hmmmmm
    Author of Crimson Tide, the Battlefield Aesthetics Mod
    click below for link.


  16. #76

    Default Re: UPDATE - Crimson Tide REL 2.0

    Well..I wanna commend you for the great work you've done..the high-res blood and dirt textures look awesome!

    I just have one comment..I dont' know if it can be made but, could the blood build up more gradually? You know..at first just a few spots, and then more and more!

    In my tests so far..during the fight, blood shows up on a soldier in most cases just before he dies or when he's very injured! That especially occurs on cavalry! :hmmm:

    And the effect of that is, that at the end of the fight, only few soldiers have blood on themselves(cavalry even fewer)..but should have a bit more IMHO.

    What do you think Magus?
    Last edited by Santiago de Pola; July 05, 2008 at 02:28 PM.

  17. #77
    Magus's Avatar Tiro
    Join Date
    Jun 2008
    Location
    Tampa, FL
    Posts
    224

    Default Re: UPDATE - Crimson Tide REL 2.0

    yes I found that the game will apply the level one dirt decal to infantry without them doing anything, and its just random, it also applies the second level decal to soldiers on cavalry that are just standing there. I have just recently started to modify the descr_geography_new.txt which controls the rate at which soldiers get the decals applied, and what type of terrain they are walking across when they receive the decal also. I think if I mess around with this file a little, I should be able to add snow, and possibly sand, and ALSO fix the rate at which soldiers get dirty for good. I can also increase the maximum amount of damage a soldier can take before reaching the max decal level, thus increasing the amount of blood spurts and sqiurts on soldiers throughout the battle.
    The next vesion of this mod will more than likley include these Changes, I'll keep you guys posted on any discoveries/breakthroughs I come up with while working on this.
    Author of Crimson Tide, the Battlefield Aesthetics Mod
    click below for link.


  18. #78

    Default Re: UPDATE - Crimson Tide REL 2.0

    Quote Originally Posted by Magus View Post
    I can also increase the maximum amount of damage a soldier can take before reaching the max decal level, thus increasing the amount of blood spurts and sqiurts on soldiers throughout the battle.
    Awesome..can't wait for that! It is the only issue so far, I had with your great mod!

  19. #79
    Barser's Avatar Senator
    Join Date
    May 2008
    Location
    Denmark
    Posts
    1,335

    Default Re: UPDATE - Crimson Tide REL 2.0

    Yeah it is really "teh best".
    It is amazing how good it look. And especially with some of the new skins vanilla mtw2 looks like mtw1 compared.

    ______________Factionleaders and Generals mod__________________
    ______________________Agents-minimod____________________________

  20. #80

    Default Re: UPDATE - Crimson Tide REL 2.0

    Magus you have done a great job. There is always some things which you can't make corections, because it's limited or coded. Damn restrictions.
    Last edited by KnezMilos; July 05, 2008 at 04:56 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •